Sykar
Arcane
Dayum. I had all my characters on hold to test out the big changes to PSI. Can't wait for next monday.
Styg Any chance of giving steam users a non DRM version of the game? i cant play mine at work because i cant install steam...
Styg Any chance of giving steam users a non DRM version of the game? i cant play mine at work because i cant install steam...
There's no DRM. You probably just need to install XNA 4.0 Refersh redist if you don't have Steam to do that for you.
At least it's not Thursday."No, I meant Monday next week."
Sadly
So this will be the last EA update, correct? How long after the final version, roughly speaking?
huge multi-section dungeon
But basically we have one more update after this which is practically a huge multi-section dungeon
I thought in your day you called it exploration, old-timer.
Psi is being changed quite significantly per the developer notes - will the beta testing of these changes be rolled up into the pre-release work? I'm just wondering what happens if the psi changes need to be tweaked for game balance prior to game launch - would you release this as a 'hotfix' type thing so that they get fully ironed out? Are the Underrail forums going to be the best place to provide any feedback on those changes, or will here do as well?
I haven't picked up Underrail in a long time, was waiting for release, but I'm tempted to try out the changes next Monday specifically to see how psi users have been rebalanced.
Styg - will the game be completable following the mega-dungeon update? Or will there be some final hub/epilogue that isn't available until release?
I thought in your day you called it exploration, old-timer.
Yeah, it's exploration, but sometimes it was unpleasant and confusing. Lots of small areas with multiple entrances and exits which lead to another set of small areas...etc. And I was under impression that they are not logically connected to themselves. Well, just look at those maps http://www.underrail.com/wiki/index.php?title=Zones - it won't be easy to create in-game, visually clear map.
I thought in your day you called it exploration, old-timer.
Yeah, it's exploration, but sometimes it was unpleasant and confusing. Lots of small areas with multiple entrances and exits which lead to another set of small areas...etc. And I was under impression that they are not logically connected to themselves. Well, just look at those maps http://www.underrail.com/wiki/index.php?title=Zones - it won't be easy to create in-game, visually clear map.
Yeah, it's going to be a real challenge to make a detailed and clear 2D map. I guess that's why Styg's stance on map has been "maybe" for as long as I can remember. It's going to be hard to do it properly. I started those maps as a simple way to keep track of all the new zones, but I hope they give a general idea of the shape of Underrail.
By the way, you can find a 3D map of South Underrail in-game:
Not terribly useful at that size and it seems incomplete, with only major or geopolitically important routes visible. Still, the general shape of Underrail is recognizable. The red layer is Upper Underrail, blue is Lower Underrail and orange are the caves (or maybe underpassages, I'm not entirely sure). Core City is very prominent and another elevator shaft (possibly at Epione Lab or Tchortist institute) is also easy to spot. Curiously, there seems to be a third connection between Upper and Lower Underrail in the northeast (probably at Nyx Station) which I haven't found.
lol i get it bcuz grrm takes long time to maek booksIs this game going to be released before Winds of Winter or after it?