Tacticular Cancer: We'll have your balls

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Ultima 7 Alternate Font - And view angle change

Discussion in 'General RPG Discussion' started by Falkner, Jul 17, 2012.

  1. SCO Arcane

    SCO
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    this is bullshit
  2. Jaesun Fabulous Moderator Patron

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    Well Exult is open source. Feel free to show us how it is done I guess.
  3. Falkner Thread Decliner Patron

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    I don't get how that whole thing is supposed to work. Aren't the backgrounds pre-rendered/drawn?
  4. Stabwound Magister

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    Between that 45 degree thing and the expanded view in Nuvie it might actually make Ultima 6 and 7 playable. :smug:

    Just kidding, but I'm only now playing through the Ultima series and the view of U7 looks pretty nausea-inducing. What I want is U7 in original Ultima Online engine.
  5. SCO Arcane

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    It's just a matrix transformation. Look at some objects like the shield or characters; they get distorted because their edges were only meant for the cavalier perspective.
  6. FeelTheRads Arcane Patron

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    Don't know about any matrix transformation, but that's just an image rotated 45 degrees.

    Refixed:
    [​IMG]
    tehRPness and Alex Brofist this.
  7. Stabwound Magister

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    Damn, it really is just the game with graphical output rotated 45 degrees. For some reason I couldn't wrap my mind around that; I thought everything had to be redrawn.

    I'm no programmer, but I'd think that something like this wouldn't be overly difficult to accomplish, would it? Exult already allows for resolutions that show more on screen than original U7, so it would be a case of rendering all on screen world assets at 45 degrees and expanding the black edges to be filled out with more of the game world. Theoretically nothing would have to be redrawn at all, which was one of the arguments I saw against doing this on the Exult forums.

    Fake edit: Maybe the issue is that it would break in-game scripts that rely on specific coordinates? Who knows. All I know is that U7 with the isometric Ultima Online-like perspective is sexy as fuck.
  8. RyuRanX Novice

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    I'm so used to Ultima VII's -135º oblique projection that this image looks extremely confusing. I can't stop thinking the game is running sideways.
  9. RK47 Coffee Maker Patron

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    Doesn't really matter. It looks fine the way it is. If you want a HD remake, go ask EA for it. I'm sure this man will happily oblige.

    [​IMG] You want the Guardian Trilogy? Umm, ummm... No problem!
  10. Daemongar Erudite Patron

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    Nah, you are talking about Exult 3D, not the rotated view. The rotated view is something people acknowledge is very doable. There is an ongoing discussion here.

    Also, I'm pretty sure you could always replace the font in Exult. In Exult, it stores the font as "Avatar.ttf". You could just replace "Avatar.ttf" with any true type font named "avatar.ttf" and use Arial, if you want. I need to test this, though. Seem to recall setting up Exult on Fedora and doing just this with the font to test it out.
  11. Fowyr Prestigious Gentleman Arcane

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    Really, guys, U7 font is easily readable. There are no ligatures, "long s", endings of vertical lines and majuscules are recognizable. Compare it to some real medieval documents.
    [​IMG]
  12. Suchy Arcane

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    It shouldn't influence coordinates, you don't rotate the map, just the screen. But there's still more to it - you need to keep all GUI elements intact.
  13. Jaesun Fabulous Moderator Patron

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    [​IMG]

    Someone has now actually DONE this with the Exult engine.

    Interesting...
    gromit and bminorkey Brofist this.
  14. pakoito Learned

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    Is still move and camera panning jerky as fuck? That was my only reason to not play this game.
  15. Infinitron RPG Codex Staff Patron

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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    http://ultimacodex.com/2012/10/ultima-7-exult-rotate/

  16. potatojohn Arcane

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    Surely it would be almost free to do with GL?
  17. Refined_Gentleman Learned

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    The isometric perspective looks pretty nice, atleast for a still image.
    How's it in motion?
  18. SCO Arcane

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    Like shit probably, considering the npc's only have 4 facings.
  19. bminorkey Learned

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    I never realized how retarded the original camera angle was until I saw this post.
  20. Daemongar Erudite Patron

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    NPC's (and the Avatar/crew) only have two facings, the other two are mirrors of each other. (Sorry, I just thought I would post this before someone else did, because that's what people do here.) The avatar looking down is the same as the avatar moving right, just rotated. The avatar moving up is the same as the avatar moving left, only flipped 90 degrees.
    Yeah, there was that other game from '93 or so with that awesome, overhead, scrolling, 3D engine. It's name eludes me, however. What was it's name... dang... maybe you remember it?
  21. mindx2 Arcane Patron

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    Codex 2012 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    All of you so-called Ultima fans complaining about the font and camera angle are full of :decline:!! Ultima VII is an AWESOME game just the way it is!! (except maybe using Exult) It doesn't need any newfangled camera angle at all!! :x
    TalesfromtheCrypt and Bruticis Brofist this.
  22. Alex Arcane

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    The new camera angle makes me dizzy. It is like everyone is being sucked into the sky or something.

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