That sounds funny coming from you, no offense.
Either way, I stand by it. More so, I now realise that it has in fact been an understatement. KOTOR2, MotB and FNV aside (all three built on borrowed, shoddy frameworks, by the way), entire catalogue of Obsidian combined is not near anywhere entertaining or fun as this looks to be (one could be wrong).
I like most of Obsidian's games. Even Alpha Protocol, to some degree if for no other reason than the intriguing narrative branching and the characters (not to be confused with the narrative itself, various story bits, player lines or general presentation of the game; all of these suck big time. They suck YUGE! I'm not even going to go into what a popamole console corridor shooter it is). I even liked the one game that drew Codex's almost unified ire: Dungeon Siege 3. In all of their games, I find things to enjoy enough to keep playing. The problem is that you have to dig up an awful amount of shit to get to the fun parts. Most of their games certainly don't have fun combat, don't have fun stealth, don't have fun social interactions or otherwise interesting game systems. They don't have fun. They are more like intellectual curiosities. As far as game systems go, MotB, FNV and SOZ are their most courageous releases and I liked SOZ but at the end of the day, you have got to drag yourself through a lot of dirt.
Now, I give one look at this new South Park game video and I can tell it will be fun all around. It has non-Japfag traditional turn based combat complete with grid positioning and shit, what seems to be a better character system and classic South Park entertainment in your face and it all looks ready to go this instant. No digging through shit.
So you have got to admit that when even the fucking Ubisoft manages to pull a game like this, it is obvious Obsidian have their heads way up their asses to produce a game that is just simply a joy to play however you take it. Doesn't need to have awesome buttons but coherent and smart vision as a whole within its limits. Obsidian games pretend to have grand limits that they fall way behind and lead you on forever, drawing circles of disappointment.