Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Tyranny E3 2016 Previews, Gameplay Footage, Screenshots

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Gotta say I'm digging the art style, kinda reminds of 80s-90s campy fantasy flicks like Willow and such.
 
Last edited:

Sannom

Augur
Joined
Apr 11, 2010
Messages
947
I don't get how the Edict is fulfilled by siding with the rebels. Have they been convinced by the PC to ally with Kyros again?
Maybe that the condition was for the Fatebinder to get into that room with the glowing sigil. That fortress apparently has an in-world importance, something about a Spire that reacts strongly (and I suppose violently) to magic.

One thing that worries me in that video are traps. Your characters don't run around them once they're discovered, like they do in Pillars. I hope this will be fixed.
 
Joined
Feb 13, 2011
Messages
2,234
That fucking combat:hmmm: it looks bad, dragon age 2 bad. But when da2 was over the top animu edgy visceral shit Tranny is the opposite. It looks like PoE mode for paraplegics.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
My take away was:

"Clank clank. Waaaaaaaa Clank clank." X 35-40 hours.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
You want to do an epic siege with trash mobs charging the walls then do it. Give me real trash mobs swarming all over the place. Dozens of fodder trash mobs that have a few big baddies in between. Fill up that space. If you go for epic go for epic.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
It's the glowing green force fields and giant neon blue runes that really evoke that bronze age look.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well it's got dudes with plumed helmets, but what it really looks like is a place where these guys would fit in:

thulsa-doom-4.jpg
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I don't see how it has a look, period, aside from generic WoWish glowstorming. Nothing is gonna read on your low poly models against a giant static backdrop. You have to make large things in the backdrop, or stuff in stand alone art like (not-just-face) portraits or video cutscenes like PS:T, etc. intense enough to make us imaginatively transfer stuff into the diorama. The D&D IE games had an absolutely gigantic reserve army of imagery backing them up from the license. You need some imaginative skillful weirdo to make key images for you, and not whatever dependable nice worker who keeps a tidy desk that photoshopped up all that Cartoon Network shit.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,504
"I call first blood!" Really? You want me to engage with this as a dark fantasy world when little shits are running around "calling" first blood? Anyone that naive should have died long ago without a social safety net preserving the stupid.
Can you mark it on video, I somehow missed it.
8:34 "I call the fatebinder's head as a trophy!"
13:33 "Enemies inbound! I call first blood!"
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I don't see how it has a look, period, aside from generic WoWish glowstorming.

Not even say, this?

I guess a giant red waterfall is a start? It's colorful. It could be a credible visual element in a coherent vision, or it could be some throwaway fantasyism like a cluster of glowing crystals.
 
Last edited:

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
I would like to know why every proper noun in RPGs seems to be taken from a manowar song.
True story: in 2005, a friend and I mocked up some ideas for a Manowar-inspired RPG. I actually considered pitching it to the band and everything, but became dismayed because my friend kept pushing it in a direction akin to where Brutal Legend wound up, while I wanted to do basically a straight-up "inspired by" fantasy take.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
Exemplary email from my friend (who is much more of a true Manowar man than me):

if done correctly, manowar would probably back it as another
front of the war against false metal.

they'd probably demand input on the game, but a few basic (and manowar-inspired)
gimmicks strike me. the game would have to chart the history of their music --
each stage reflecting another album, possibly with fixed points (fights, items,
bosses, etc) for each song. the band is very much into the progression of their
metal odyssey, with usually one song on each album charting their albums and
songs from the past. this makes an easy structure for hte game insofar as
clever takes on each album's themes and concepts are ready-made to exploit. on
the triumph of steel, for example, whose first song is a 30+ minute epic "the
lament of achilles" one could imagine a fun detour into the story of the iliad,
or just an achilles' inspired segment).

another idea is that the game shoudl get progressively louder as you go on.
(manowar prides itself on being the loudest band in the world -- with a guiness
record to prove it) this won't work, however, as they'd insist on maximum
volume from moment one -- anything else would be a compromise. (maybe the
maximum volume possible for the game could keep getting louder?)

anyway, the obvious foes for hte game are the idols of false metal. this is a
vaguely-defined concept, but would clearly iclude pop and all the false types of
metal (glam metal, rap metal, nu-metal, etc) -- basically everything except
power metal, which is defined as manowar.

wagner would need a shoutout as the godfather of heavy metal, btw -- that would
be fun to work in too.

the most important element to manowar, however, besides the quest for true
metal, is the fans. until their fourth album, i think, they didn't have any
songs that weren't about true metal or their fans. so it's the #2 concept, and
would have to be central. maybe you free bands of true believers, maybe you can
get larger and larger possees of protagonists, but something and it's got to be
important.

maybe it's a future where metal has been repressed in a totalitarian society,
but one guy hears a few seconds of a manowar song (from battle hymns) that
begins his quest for liberation and true metal. part atlas shrugged, as he
finds bands of fans and maybe in the final fight manowar themselves appear (some
sort of elder gods kept alive through belief) to help you out (you hvae to lose
to the final boss, but once you do, and you think all is lost .... )

maybe it's a fantasy world with the same conflict -- metal somehow exists here
too. or maybe a time machine is in play, and you travel through history to
fulfill hte quest. oh, and here's the quest -- the full manowar gear -- the
drums of doom (what they're actually called), the guitars, and of course tons of
amps. (they actually call their instruments weapons, i think, or somethi9ng
like that). anyway, there's this prophecy that if you can collect all this
stuff, and assemble it in some special place at midnight, etc, then manowar
themselves will return to enlighten the world about metal. that's definitely
teh overarching quest.

anyway, i'm obvouisly on board if this goes anywhere (or just for fun) but i'd
need to get the final three manowar albums (those first two and then triumph of
steel) if i'm going to be serious about this. my main concern is -- will this
be some vanity project for manowar's (european) fans? or a real game? i think
the best thing we have going for us is that at their root manowar is super
serious about very cheesy stuff, and i happen to be one of the only people with
an IQ over 90 who can take them as seriously. which gives the game a certain
irony -- it's not tongue-in-cheek, which is fatal to real irony, but obviously
ridiculous on most levels, making it palatable to manowar fans but perhaps --
just perhaps -- entertaining for others as well.

you obviously have a better idea of what this thing would look like / how it
would go, so let me know what you're thinking
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
maybe it's a future where metal has been repressed in a totalitarian society,
but one guy hears a few seconds of a manowar song (from battle hymns) that
begins his quest for liberation and true metal. part atlas shrugged, as he
finds bands of fans and maybe in the final fight manowar themselves appear (some
sort of elder gods kept alive through belief) to help you out (you hvae to lose
to the final boss, but once you do, and you think all is lost .... )

https://en.wikipedia.org/wiki/Revolution_X :hmmm:
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
My knowledge of rock games goes no farther than KISS Psycho Circus, so I didn't level copying accusations at him. He wasn't much of a gamer, so I don't think he'd heard of it. I'm happy to publish more of the email exchange for amusement value if there's interest, but I think that's probably the best.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,878
another idea is that the game shoudl get progressively louder as you go on.
(manowar prides itself on being the loudest band in the world -- with a guiness
record to prove it) this won't work, however, as they'd insist on maximum
volume from moment one -- anything else would be a compromise. (maybe the
maximum volume possible for the game could keep getting louder?)

Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...

Marty DiBergi: Oh, I see. And most amps go up to ten?

Nigel Tufnel: Exactly.

Marty DiBergi: Does that mean it's louder? Is it any louder?

Nigel Tufnel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?

Marty DiBergi: I don't know.

Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?

Marty DiBergi: Put it up to eleven.

Nigel Tufnel: Eleven. Exactly. One louder.

Marty DiBergi: Why don't you just make ten louder and make ten be the top number and make that a little louder?

Nigel Tufnel: [pause] These go to eleven.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
Gotta admit i'm not seein much on a unique aesthetic for Tyranny, needs some touches from them blokes who made that Ancient Greek fightin game a bit back if you ask me, can't remember name on it but looked just like old painting you see on sherds an whatnot from Med.

Apotheon, thats the fucker.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
947
Unrelated to the current discussion, I just remembered another reason the Disfavored were such damage sponges in the demo : on top of the heavy armor, those guys are under a permanent health-regenerating effect courtesy of their Archon.
 
Unwanted

Endlösung

Unwanted
Joined
May 1, 2016
Messages
340
Havent seen this shit mentioned yet.

Rocks look like straight from a cel shaded game. This has no fucking place in an iso rpg. The flat texture on the plateau looks like the cheapest muddiest garbage there is. There is no detail there. Feels like a 3d render that got no love.
IzLfdEL.png


And that too. Is this some kind of Photoshop filter? Wtf, devs.
bLtDbd2.png


Kek
PL0Y556.png



There is also weirdly incoherent perspective/presentation... This shit is plain wat. I mean, it actually might be the same camera angle, but holy fuck it doesnt look like it.
14886.jpg

14883.jpg

14887.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom