Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Two Point Hospital - Theme Hospital spiritual successor

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,218
Location
Festung Breslau
Grab the Codex by the pussy
You need to specialize staff.

Having your GPs staffed with doctors trained in multiple levels of GP work is mandatory.
Same with nurses staffing diagnosis rooms - they need to have diagnosis/ward skills, otherwise they'll bump patient's diagnosis progress by only few percentage points. And that means wasted time and wasted trips to GP office.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
You need to specialize staff.

Having your GPs staffed with doctors trained in multiple levels of GP work is mandatory.
Same with nurses staffing diagnosis rooms - they need to have diagnosis/ward skills, otherwise they'll bump patient's diagnosis progress by only few percentage points. And that means wasted time and wasted trips to GP office.

The university level was hell with this, because people would go in, get X-rayed or see a GP, and come out with +5% diagnostic. It does seem like dividing, say, nurses into diagnosticians and treatment specialists, and having a solid army of GP-specialist doctors tasked off everything else, will help a lot.

They also really need a setting that says "if diagnostic = X%, send for treatment".
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,218
Location
Festung Breslau
Grab the Codex by the pussy
The university level was hell with this (...)

The university level was great, because you could easily train your staff to precisely suit your needs, and you had plenty of space to build however many training rooms you felt like building :)

But again, I cannot stress hard enough how important it is to divide your nurses into clinician (pharmacy + treatment skills)/ward/diagnostic specialists and task them accordingly. Same with doctors, but you need to specialize them even more. Just like in real life there are no all-arounders in medical professions, there should be none in your hospital as well. They're alright in the early game when you can save money by having one high level doctor operate few different rooms, but you should start working towards phasing them out asap.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Yeah, I learnt that lesson there, and now things are a lot smoother - no insane queues or bottlenecks at rep~17. Each map also seems to have a different distribution of injury types, so you know which kinds of specialists and rooms are going to be needed.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Played the first ~5 or so levels and got 3 Stars on a bunch of them up to the university.

I like it so far. Worst thing about it is that it doesn't really come close to that Theme Hospital or Dungeon Keeper humor.

Also it seems a bit unbalanced, it's seemingly hard to actually lose a map and having to stack General Practices and Diagnostics, which you apparently have to do doesn't seem like the most satisfying gameplay mechanic.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,241
Location
Space Hell
I'll wait for a first big patch. Will see if they are willing to commit themselves to a fixing of the game and its main problems.
At least dindu doctas could be fixed with reloading.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,241
Location
Space Hell
Funny thing, people now fighting GP queues with making two huge GP offices with about 100 medical cabinets, each giving a +1% treatment and +1% diag.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Funny thing, people now fighting GP queues with making two huge GP offices with about 100 medical cabinets, each giving a +1% treatment and +1% diag.
I did a 10 year hospital in this map and nearly eliminated queues with like ~10GP offices and 3x Psychiatry:
B7A583401C847973FB431E9FEE6E83D7A069CD42

9F78012C1E6FCCC011C60CC8E816CB3D5C3F9423


Also did all the possible Research in the Server farms bottom right. Two of the most important tactics seem to stack Research with Servers, Stack Training rooms with +4% Training book cases and +% Training items/pictures, Stack GP/Psych and Treatment rooms with medical cabinets and don't forget to Train your staff and specialize them. I had a Lvl V Psychiatrist and a Researcher in this level. They get +50% per Level and become a lot more effective. Barr low levels or staff without the prerequisite skills to be able to do shit they're not skilled at.

Only thing that seems bugged/broken so far are the Fracture Wards, this was a few levels before and sometimes the Nurses just don't want to use the Plaster Casters:
18AAD96EDEEF9A83243EBE29319B498F9F3F7B8A


Also had patients get hungry/thirsty and rage-quitting before installing Cafeterias and water fountains around every corner, the vending machines don't seem to be enough.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I'm only at like the 6th? map, but yeah, GP bottleneck really isn't a problem once you know how to deal with it. You want at least two GP offices per each block you expand into, you want doctors with good diagnostics skills to man those offices, and you want to support that with strong diagnostic skills in the secondary offices like X-Rays.

Once you do that - nothing extreme - you're fine until like rep level 20. At which point surely you've got a 3-star hospital.

People do seem to get hungry, thirsty, constipated, etc., no matter what, but it's usually not a huge problem.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,241
Location
Space Hell
New upcoming patch notes
The ability to rename your staff.
The ability to rename patients.
The ability to rename rooms.
The ability to change the wardrobe of your staff.
As you see, they are aiming for important stuff,not some minor issues like GP overloads
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


FREE UPDATE ALERT! You asked for it, and here it is! Sandbox: Freeplay mode is coming soon to Two Point Hospital. Check out all of the deets in this cheeky trailer. Mmmm!

So… what is Sandbox: Freeplay? Essentially, it’s Two Point Hospital your way. All you’ll need to do is play through the first 3 levels of the game to unlock it, then you can create sandbox hospitals in any of the 15 levels available in the game!

Whether you’re a malevolent god or a beneficent sky being, use your unlimited cash and Kudosh to affect everything within your sandbox hospitals.

Don’t want any epidemics? Turn ‘em off! Don’t want to see any queues ruining the aesthetic of your perfectly designed Healthcare Empire? BAN THEM! And, to continue our recent customisation theme, you can also rename any of your hospitals to whatever you like!
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,241
Location
Space Hell
  • Sandbox: Freeplay will unlock after getting 1 star in Flottering. If you've already got 1 star in Flottering then load your career and Sandbox will become available. You can then access it from the main menu.
  • Ability to specify diagnosis or treatment for rooms that can handle both (Ward, Psychiatry and DNA). To do this select the room, and on the room UI you will now see 'Diagnosis' and 'Treatment' buttons. These allow you to toggle the options.
  • Added visual effect for projector in Training Room
  • All staff and any patients who are leaving the hospital are not initially infected by Epidemics
  • Fixed issue with staff resigning after already having been fired
  • Fix issue where key bindings were not always being saved
  • Various bug fixes and optimisations
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
652
I tried this for a bit ... is it just me or is the AI worse than that of TH was back in the day?
Maybe worse isn't quite the right word, but it really aggrevates me that patients seem to wander their merry way around when they should be waiting in line for their appointment.
Cause when they are then called into the room they have to wander back from god knows where and during all the time it takes them to do so the queue keeps building and their (and all other waiting patients) health keeps dwindling.
Also, no matter how many restrooms I build, there's always people storming out of the hospital because they are desperate for the toilet. Well, frigging go take a dump if you must moron, there's plenty of places to do so.
And why is there no setting to automatically send people home when you cannot diagnose them properly? Or to not try to treat them? Especially the genetics room seems to kill as many patients as it cures. Thankfully, patient deaths are no biggie in this one, but it still feels odd having people drop like flies.
I've just begun properly training my staff and appearently there will be some items which increase treatment success rate, but so far, death rate seems excessively high.
When there's an emergency, why does the game dump all 8 patiens on the same room when I have 4 of the type, and why does the doctor in said room immediately go take a break?
I've come to just refusing those emergencies most of the time, in TH I remember them sometimes being a welcome source of income.
Why is there no way to tell a janitor to stick to a specific building or area? Dunno about TH, but RCT1 had this many, many years ago.

I dunno ... so far, the game feels a bit early-access'ish to me.
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,218
Location
Festung Breslau
Grab the Codex by the pussy
Maybe worse isn't quite the right word, but it really aggrevates me that patients seem to wander their merry way around when they should be waiting in line for their appointment.
I didn't noticed that problem, in fact I noticed quite the opposite - usually first two patients in line keep close to the room they queuing for. Problems start when I manually shuffle patients around in the queue, but that's kinda expected.

Also, no matter how many restrooms I build, there's always people storming out of the hospital because they are desperate for the toilet. Well, frigging go take a dump if you must moron, there's plenty of places to do so.
Never had that problem either. I usually build a 4-stall restroom in each building, close to the area where I expect patients to wait (near GP offices) and that seems to take care of the problem.

And why is there no setting to automatically send people home when you cannot diagnose them properly?
There used to be a slider for that in Theme Hospital, which is sadly missing in this game.

When there's an emergency, why does the game dump all 8 patiens on the same room when I have 4 of the type, and why does the doctor in said room immediately go take a break?
Weird. For me, emergency patients spread around between however many rooms there are available. Only thing that's missing is an option to automatically move them in front of the queue, instead of having to do that manually.

Why is there no way to tell a janitor to stick to a specific building or area? Dunno about TH, but RCT1 had this many, many years ago.
You couldn't do that in TH either. But I'm not sure why you'd want to do that. Maybe I'm oversaturating my hospitals with janitors, but they seem to handle all their tasks with ease.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,241
Location
Space Hell
Patients automatically sent to treatment when they reach 90% diag. Still so far the only way to solve massive queues is to train super-giagnostical doctors.
Overall all you need is liquid analysis, Treatment, Ward, DNA and Psychology. This perfectly coveres all basic need and Liquid analysis is the most effective diagnostic tool. General diagnostics and other stuff is not worth it. Main problem is hunger and queues.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
652
It's nice that you have (almost) none of my problems trais, but for me, they have only worsened and I think I'm just about done with this game.

Bugs aside (there's frequently a non-moving queue on that machine in the fracture ward, for example), I feel most things should be rather easily resolvable by just tweaking the numbers.
As soon as the hospital gets off the ground, too many people come.
Health of patients deteriorates too quickly, especially considering they're willing to go to a candy dispenser three buildings away and take their sweet time coming back when they are called into the room.
Priorities are wrong, both for staff and for patients. Hmm. My health is critical and I'm next in line for treatment, should I wait for said treatment or go take a lengthy dump and then queue for getting a book? Lemme see...
Many diagnoses take too long. Why the heck are many folks funneled back to the GP office when their diagnosis certainty has already hit 100%?

Beating the game appearently relies on cheap, gamey tactics, which is just bad design imo. YMMV, of course. I hope they tweak the formulas some more, but it's been out for some months now and they have done nothing, so my hopes aren't exactly high. They also know about that fracture ward bug since end of July, but still it is not fixed...
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,241
Location
Space Hell
New ilnesses. Yeah. Great part here is that mot ilnesses are treated in Pharmacies and Psychologists so they are just...strings of text. You just add more strings, like, disease A, disease B etc. and then release it as a DLC. Marvellous. It is ages before Horse armor.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom