Grampy_Bone
Arcane
Why did this game receive so much hate
Lots of reasons.
Combat--It's a streamlined version of the class-changing system in FFX-2 but at least that game had actual abilities and skills you could use. In FF13 your only major input in the battles is which class configuration you use and when to change them. I'm not saying it doesn't work* or that it takes no thought but simply choosing when to change roles isn't very fun. It makes it feel like you are some kind of synchronized swimming coach on the sidelines and not actually participating.
*On top of that the system is clearly designed to only work when the player has access to all 6 characters with the full suite of classes but something like chapters 1-10 are spent without a full party and without all the classes. The game has to put you up against clearly gimped enemies to make up for the fact you really can't do much to affect the battles at that point anyway. That's why people say the game doesn't really "begin" until you get to Pulse.
World/Levels--it's not just linear it's railroaded with almost all locations being one-time only with no backtracking or exploring allowed. Even in FFX you could turn around and walk all the way back to Luca if you wanted.
Character Development--See FFX and FFX-2, you had choices, you could develop characters differently, and it was fun to grind out levels and curb stomp bosses if you wanted. FF13 prevents this by putting story caps on leveling so you can't grind and making all characters more or less fixed, so you can't really customize anyone. The endgame is all about grinding out ingredients for weapon upgrades which is just tedious as hell.
Story--First off someone who spoke English should have had some review over terms like "fal'cie" and "l'cie" to point out how dumb they sound. Second, the entire story is an incoherent mess that makes no sense from start to finish, never really goes anywhere, has no clear arc or climax for any character, and a toothless moronic villain from nowhere who has no apparent reason for doing anything. Most of the story is spent on over indulgent infodumps about the setting or mopey characters sorting through their issues. If someone tried to make a parody of 'stereotypical JRPG stories' the end result would probably resemble FF13. At almost no point in the story does it ever feel like any of the characters are actually trying to do anything productive, make any kind of plan, or even just advance the plot. They spend the whole story running away until suddenly they turn around and fight one guy, and that's it game over. Pathetic.
Just compare the non-existent story arc of FF13 to the massive unmatched epic scale of Xenogears and tell me "All JRPGs are the same."
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