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Totally Not Corrupt Professional Objective Gaming Journalism DRAMA

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Well if you actually elaborate on your posts then it won't get misconstrued with being a console tard. I honestly think most of the posters have misconstrued your posts just like I have when you preach about gfx when all you are talking about is visual aesthetics of games which differs for everyone. Also I did argue your main point which was I quote, "However, I just wish Codex would stop whining about how graphics don't matter. They always have mattered for practically everyone. They sure do matter for me." which is the same line I see a lot in /gaming.

So yes, it is semantics as you made it clear in your later posts (and I am not going to go back and edit everything) I too find anything 16-bit very aesthetically pleasing. Yes, I also agree that people tend to play games that are aesthetically pleasing just like a lot of the kids now days would avoid anything 8-16 bit gfx and not 3d.






Also, if you are going to try and insult me at least go back and check like I have of previous posts as we can now add dumb fuck instead of console fag on you profile and just to be safe I highlighted and put it in bold for you. Please don't contradict yourself thinking this is true and it sure makes you edgy with that comment. As for not making a argument I only pointed these titles to show that not everyone cares only of triple AAA games (which you used ME as an example), but mainly to argue the final point, on what I thought was your original argument, which again "gfx does matter". I should have made that a bit more clear.

Ok, maybe my point wasn't clear and I should have clarified what I file under graphics. It was just that I didn't think about it because I had that concept in my mind already.
Your list simply didn't do anything against my argument that graphics matter but now I see it was probably because my point might not have been clear as Id thought.

Answer me this - how successful do you think Mass Effect would be with DOS-era graphics? Do you think people would care about those nicely shaped buttocks and splosions if they were rendered worse than Doom? I think the game would have probably tanked, but maybe the advertising is all there is to it.
Similarly, I enjoy my spells, worlds, characters to be visually pleasing and I WANT them to be. I don't want to play fucking ugly games just because people like to sperg over what could have been if everything was in text form OMG SO MUCH DEVELOPER RESOURCES FREE WE CAN MAEK TRUE RPG.
You people here make it sound like some sort of heresy when somebody wants their game to be pretty in ADDITION to being complex, deep and fun etc,etc and this line of thinking is a completely retarded hipster shit.

You can fuck off again with your arrogant "HEHUE IT MAKES YOU LOOK LIEK CONSOLETARD, WE DONT LIKE YOUR KIND AROUND HERE"
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
Answer me this - how successful do you think Mass Effect would be with DOS-era graphics? Do you think people would care about those nicely shaped buttocks and splosions if they were rendered worse than Doom? I think the game would have probably tanked, but maybe the advertising is all there is to it.

"How successful would a popamole game be if it had DOS graphics."

Honestly, you're going to have to do better than that. You're talking about a game where the fans think the main selling point is you can develop 'meaningful' relationships with characters over three conversations. Of course popamolers would complain about DOS graphics.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
"How successful would a popamole game be if it had DOS graphics."

Honestly, you're going to have to do better than that. You're talking about a game where the fans think the main selling point is you can develop 'meaningful' relationships with characters over three conversations. Of course popamolers would complain about DOS graphics.
Honestly, not an insignificant number of people here consider ME a good game, if not a good RPG.
So graphics, or better yet, visuals, are now "popamole" stuff. I seem to remember a mighty lots of whining about how fucking ugly Wasteland 2 is from the W2 thread. I'm pretty sure the visuals are talked about in pretty much every game thread here. Some people praise games for good art direction, nice art in general and The Witcher crowd downright loves the graphics in those games. At the end of the day though, the smug cocksucker hipsters here still proclaim such wisdoms as "graphics don't matter unless you're a consoletard". It's not true, even here.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
If you take two items that are exactly the same except for a single aspect, and one of the items is clearly superior in that aspect, then everyone will buy the one that has the superior aspect. It doesn't matter what that aspect is, though. Graphics, gameplay, stability, price, whatever - people will naturally gravitate to the superior product. It would be stupid not to.

So, the actual thing to weigh is not two games with the same gameplay but one of them has better graphics. That is a meaningless point. The thing to weigh is two games that are equal in quality, but one game has good gameplay and terrible graphics, and the other game has terrible gameplay and good graphics. The same effort and ability went into each game, but each dev team spent its resources differently.

Then you weigh which of those efforts produced a better game. By definition, the one with better gameplay will be a better game. That's but the nature of good gameplay. The one with better graphics may produce better sales, and it may even be enjoyed by the masses more. But that won't be because it was a superior game. It will be because it was a "visually stunning experience".
It's a moot point, since as I said in the other thread following through from here, progress in the field of computer graphics are what changed games overall probably the most over the years and made most of the favorite games people played on this very board possible in the first place. The main reason why certain genres (for instance Jump & Runs or FPS etc.) have been so prevalent in certain "game generations" is often due to the restrictions put on the game designers by the hardware, especially in the way of computer graphics. Monochrome CGA or 4-color, especially when combined with low resolution wouldn't have made much sense for many types of games, even leaving aside rendering capabilities:



Going from 8 colors to this made a great difference at the time as it allowed for a multitude of varied artistic choices and even your first "hand-drawn" looking games, that only improved with the resolution and color resolution becoming higher: http://www.rpgcodex.net/forums/inde...90s-pc-games-with-2d-cartoony-graphics.90642/
cauldron-ii-the-pumpkin-strikes-back_2.gif

Prince+of+Persia.gif


CRPGs looked like this when first starting out:
Dnd8won.png


Games like Baldur's Gate, Icewind Dale, Planescape: Torment with the beautiful "isometric" landscapes were made based off of Pre-Rendered 3D and would likely not have been possible even 5 years earlier.

Even if you look at a subset of games like Adventure games you can see the improvements (and immediate decline) of a genre based off of the incremental updates in computer graphics: http://www.doublefine.com/forums/viewthread/13024/P25/#328626

Further improvements in computer graphics will soon even make Virtual Reality possible. And saying "graphics don't matter" while upgrading one's PC every few years and/or buying the newest consoles is a fallacy of the highest degrees.

It doesn't mean that graphics is all that matters, or that games rendered without the newest Shader Model are worthless or anything like that (everyone also knows that something just looking good doesn't instantly make the overall product good, there are enough examples for that), but I'm rather sure that if Dwarf Fortress for instance didn't come in ASCII-Mode, but instead had a presentable 3D mode with a proper interface it would be even more popular and proliferated.

Afaik Modders are apparently also putting a lot of time and effort into that, an article from yesterday :P
http://www.gameinformer.com/b/news/...story-in-dwarf-fortress-with-new-visuals.aspx
dwarf_stone.png


If graphics "didn't matter", this wouldn't be merely a joke and many companies wouldn't put a whole lot of money behind it both on the hardware and software side for incremental improvements:
http://www.pcgamer.com/2012/12/24/the-text-adventures-that-never-were-dishonored/
http://www.pcgamer.com/2012/12/25/the-text-adventures-that-never-were-mass-effect-3/
http://www.pcgamer.com/2012/12/26/the-tex-adventures-that-never-were-assassins-creed-iii/
http://www.pcgamer.com/2012/12/27/the-text-adventures-that-never-were-far-cry-3/
http://www.pcgamer.com/2012/12/28/the-text-adventures-that-never-were-hotline-miami/
http://www.pcgamer.com/2013/12/26/the-text-adventures-that-never-were-assassins-creed-iv-black-flag/
http://www.pcgamer.com/2013/12/27/the-text-adventures-that-never-were-call-of-duty-ghosts/
http://www.pcgamer.com/2013/12/28/the-text-adventures-that-never-were-bioshock-infinite/
http://www.pcgamer.com/2013/12/30/the-text-adventures-that-never-were-spelunky/

I have also yet to see anyone proclaim that they favorite game is a text adventure.
 
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Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
Honestly, not an insignificant number of people here consider ME a good game, if not a good RPG.
So graphics, or better yet, visuals, are now "popamole" stuff. I seem to remember a mighty lots of whining about how fucking ugly Wasteland 2 is from the W2 thread. I'm pretty sure the visuals are talked about in pretty much every game thread here. Some people praise games for good art direction, nice art in general and The Witcher crowd downright loves the graphics in those games. At the end of the day though, the smug cocksucker hipsters here still proclaim such wisdoms as "graphics don't matter unless you're a consoletard". It's not true, even here.
ME isn't the best example because a lot of its audience doesn't want good gameplay. In fact, positing that at least a decent portion of their audience are like Hepler, they would be fine if there was no RPG gameplay at all and it became a visual novel.

Being popular doesn't automatically mean a game had better gameplay. It might only mean that people liked the gay alien sex. And visual novels of gay alien sex are by definition all about hot bodies and the visual eye candy.
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
It's a moot point, since as I said in the other thread following through from here, progress in the field of computer graphics are what changed games overall probably the most over the years. The main reason why certain genres (for instance Jump & Runs or FPS etc.) have been so prevalent in certain "game generations" is often due to the restrictions put on the game designers by the hardware, especially in the way of computer graphics. Monochrome CGA or 4-color wouldn't have made much sense for many types of games, even leaving aside rendering capabilities:

Going from 8 colors to this made a great difference at the time:

CRPGs looked like this when first starting out:

Games like Baldur's Gate, Icewind Dale, Planescape: Torment with the beautiful "isometric" landscapes were made based off of Pre-Rendered 3D and would likely not have been possible even 5 years earlier.

Even if you look at a subset of games like Adventure games you can see the improvements (and immediate decline) of a genre based off of the incremental updates in computer graphics: http://www.doublefine.com/forums/viewthread/13024/P25/#328626

Further improvements in computer graphics will soon even make Virtual Reality possible. And saying "graphics don't matter" while upgrading one's PC every few years and/or buying the newest consoles is a fallacy of the highest degrees.

It doesn't mean that graphics is all that matters, or that games rendered without the newest Shader Model are worthless or anything like that (everyone also knows that something just looking good doesn't make the game good, there are enough examples for that), but I'm rather sure that if Dwarf Fortress for instance didn't come in ASCII-Mode, but instead had a presentable 3D mode with a proper interface it would be even more popular and proliferated.

Afaik Modders are apparently also putting a lot of time and effort into that, an article from yesterday :P
http://www.gameinformer.com/b/news/...story-in-dwarf-fortress-with-new-visuals.aspx

If graphics "didn't matter", this wouldn't be merely a joke and many companies wouldn't put a whole lot of money behind it both on the hardware and software side for incremental improvements:
http://www.pcgamer.com/2012/12/24/the-text-adventures-that-never-were-dishonored/
http://www.pcgamer.com/2012/12/25/the-text-adventures-that-never-were-mass-effect-3/
http://www.pcgamer.com/2012/12/26/the-tex-adventures-that-never-were-assassins-creed-iii/
http://www.pcgamer.com/2012/12/27/the-text-adventures-that-never-were-far-cry-3/
http://www.pcgamer.com/2012/12/28/the-text-adventures-that-never-were-hotline-miami/
http://www.pcgamer.com/2013/12/26/the-text-adventures-that-never-were-assassins-creed-iv-black-flag/
http://www.pcgamer.com/2013/12/27/the-text-adventures-that-never-were-call-of-duty-ghosts/
http://www.pcgamer.com/2013/12/28/the-text-adventures-that-never-were-bioshock-infinite/
http://www.pcgamer.com/2013/12/30/the-text-adventures-that-never-were-spelunky/

I have also yet to see anyone proclaim that they favorite game is a text adventure.
My second-most-favorite game is a text adventure by the name of Deadline. Happy now? And Hitchhikers was in my top 10, but I haven't replayed it in so long I can't say it still would be.

Also, we all relatively recently had a chance to purchase KOTC or DA:O. I chose KOTC for its superior gameplay. Most people did not. Most people preferred to choose 3d and gay elf sex with MMO style combat. Nature of the human race. But popularity doesn't make a game have superior gameplay. Its highly important for those who want eye candy, and most people do, and thus it is a major driver of sales. But upgraded graphics do not change gameplay.

More importantly, game development has finite resources. The more resources that are devoted to graphics, the less that is left over for other areas. It's not just a money thing, either. We're talking people resources, talent resources, and physical resources all tasked with graphics. The more of it that is assigned to graphics, the less there is available for polishing gameplay. The mainstream doesn't care. They prefer their scripted, high-graphic, corridor explosions. That bores me. And if a game touts its graphics as its best feature, I avoid it like the plague.
 
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Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
My second-most-favorite game is a text adventure by the name of Deadline. Happy now? And Hitchhikers was in my top 10, but I haven't replayed it in so long I can't say it still would be.

Also, we all relatively recently had a chance to purchase KOTC or DA:O. I chose KOTC for its superior gameplay. Most people did not. Most people preferred to choose 3d and gay elf sex with MMO style combat. Nature of the human race. But popularity doesn't make a game have superior gameplay. Its highly important for those who want eye candy, and most people do, and thus it is a major driver of sales. But upgraded graphics do not change gameplay.

More importantly, game development has finite resources. The more resources that are devoted to graphics, the less that is left over for other areas. It's not just a money thing, either. We're talking people resources, talent resources, and physical resources all tasked with graphics. The more of it that is assigned to graphics, the less there is available for polishing gameplay. The mainstream doesn't care. They prefer their scripted, high-graphic, corridor explosions. That bores me. And if a game touts its graphics as its best feature, I avoid it like the plague.
Since you brought up "gameplay" 13 times on this page alone, what exactly in that department would make this:

your second favorite game which couldn't be displayed in a simple book with page and line references?
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
If one removes the puzzles and investigation from a text adventure mystery game, one is left with text.

If one removes the combat from DA:O, one is left with a visual novel.

I won't say any different.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,357
Location
Hyperborea
People here know damn well the conversation over graphics, anywhere, anytime, 95% of the time is based on nothing more than Pretty Pretties vs. Resources, and not what kinds of game types graphics have enabled.
 

Dr Tomo

Learned
Joined
May 31, 2013
Messages
670
Location
In a library near you
Your list simply didn't do anything against my argument that graphics matter but now I see it was probably because my point might not have been clear as Id thought.
Well if you actually talked about aesthetics right off the bat instead of running in circles it wouldn't have been misconstrued hence why I provides examples of games that are successful and did not have the latest cutting edge graphics. I also focused more on pointing out that game mechanics have a bigger impact then say visual aesthetics as I more games being made that either has fun game play mechanics or gimmicks.



Answer me this - how successful do you think Mass Effect would be with DOS-era graphics? Do you think people would care about those nicely shaped buttocks and splosions if they were rendered worse than Doom? I think the game would have probably tanked, but maybe the advertising is all there is to it

That depends on how many people actually appreciate the video aesthetics and if they actually not include popamole mechanics. Also it depends on how you measure success. If you are expecting millions of sales then PC gaming is not the market you want to tap into, but if you are talking about the studio making their roi back then that is different.

Similarly, I enjoy my spells, worlds, characters to be visually pleasing and I WANT them to be. I don't want to play fucking ugly games just because people like to sperg over what could have been if everything was in text form OMG SO MUCH DEVELOPER RESOURCES FREE WE CAN MAEK TRUE RPG.
You people here make it sound like some sort of heresy when somebody wants their game to be pretty in ADDITION to being complex, deep and fun etc,etc and this line of thinking is a completely retarded hipster shit.

Congrats you have different tastes like I have, as I pointed out in the last post that you might not have understood. Also, you sound like a dumb fuck as what I see a lot of titles it is allpretty graphics and shallow game play with some franchises getting butchered. Never once did I claim that games has to have a lot of deep game play and ASCII graphics as I would assume that many on the codex wants to not have shallow game play like I heard from ME franchise (which I admit I never played so can't speak on experience). Nothing hipster about wanting a game that isn't just all eye candy, as I have enjoyed playing games like Bad Company 2 on the PC as the game play kept me engaged. What I do have a problem with is games like BF 3, where they took out a lot of the features from BC 2 and BF series, upped the gfx and half ass with optimization and in hindsight I should have seen it coming with the diff in BF and BC 2. Haven't played BF 4 as I dumb enough to get burned once and that will be it.

You can fuck off again with your arrogant "HEHUE IT MAKES YOU LOOK LIEK CONSOLETARD, WE DONT LIKE YOUR KIND AROUND HERE"

If you don't like my arrogance on PC gaming then you can kindly go fuck off to NeoGaf where you can bask with the other rejects, as it doesn't take long to have an account over there in their "exclusive" circle jerk. Other then that there is the ignore on the right side of stats button you can click.

I have also yet to see anyone proclaim that they favorite game is a text adventure.

No, Cadmus is right that gfx does matter when it comes to aesthetics and certain cases as you pointed out on Dwarf Fortress yes it would matter as ASCII for me is painful. As for triple A studios putting more $$$ into graphics I would argue that they want to tap into a larger market aka the younger blood that was raised on the first console generation and later. I always seen graphics as something that should assist game play not being a crutch regardless of aesthetic tastes and my belief is that dislike over "graphic whores" is the heavy use of it as a crutch among the bigger to medium sized studios.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
To be honest, I'm kind of including visual design (whatever that is) and art direction under "graphics". I thought we weren't only talking about polygon count and texture resolutions, you know?
You won't really get them to acknowledge that they are talking out of their ass and this is true, I already tried previously not too long ago and argued that indeed, computer graphics is the most important part of a video game, everything else comes second and I've been playing games since the age of the ZX Spectrum. :P

http://www.rpgcodex.net/forums/index.php?threads/graphics-gameplay-and-story.92264/#post-3325499
http://www.rpgcodex.net/forums/index.php?threads/graphics-gameplay-and-story.92264/#post-3325547

But some people have an allergic reaction to this argument, it's kind of like having to scratch oneself and not being able not to and they have a very strange understanding of what "graphics" entails. Thus you will quickly get "graphics don't matter!" blurting out of them like a machine gun.

Yet I bet given a game with the very same gameplay features and game design I'm sure what most people would prefer (assumed the art design didn't get screwed up by a Remake).
1891196-12392ki6.jpg

halo_hd01lnkeq.jpg

1385939835823zjj3j.jpg
You will still find people who will argue against improved graphics saying that it is inconsistent with the developers intent or something like that. Case in point evdk claiming that the outdated DooM is better in comparison with Brutal Doom and its numerous improvments in sprites, particle effects, blood & gore, sound design and AI. Even when the game systems is improved, people still clings to outdated mechanics.

There might be some attachment to old graphics and systems that is not nostalgia. I remember a lil sense of dread when i was trading up my 16 bit consoles for a brand new Playstation 1, thinking i was gonna miss the old games i loved. Turns out that i was blow away by all those blurry 3d games. 3D games opened a whole new dimention(eh) to new genres and play systems: 3d fighting, 3d racing games, FPS, better looking 2d games etc. There is a reason so many games used the “3d” word in titles, and you will still will find people in this board saying 3d is one of the reasons of the decline(tm)
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
Oh, You Like Bioware? Then Stop Complaining

Bioware just wants you to love them as much as they love you.


Oh, You Like Bioware? Then Stop Complaining
0
By Mike Geib on July 10, 2014 Featurama, Originals
Being a BioWare fanboy isn’t always easy, especially since the mainstream opinion of them has been pretty negative, at least as of late. Despite the critical acclaim of their recent titles (read: almost all of them), their popularity isn’t exactly at an all-time high. And this is not the way it should be.

Baldur’s Gate. Kotor. Mass Effect. Dragon Age. Games that we here at Twinfinite and many others have fervently enjoyed. Games that have prompted almost shocking backlash from the “community” over things like Dragon Age 2′s lack of area variety or Mass Effect 3′s ending controversy. Events that, in light of BioWare’s incredible track record, shouldn’t dictate the company’s public image.

And recently, with a Q&A the producers of Dragon Age: Inquisition just conducted, it is clear that anyone should be proud to enjoy BioWare and their games. Setting themselves apart from the other prominent developers today, they have shown themselves now and in the past that they are a company that listens to and cares about its gamers.


Flamiiiiiiiing deeeeaaaaaath!

This is a company that was founded on the idea of making games that gamers will love to play because the creators themselves loved games. This is a company that has historically and consistently listened to its fans and customers and incorporated that advice into their future product, even as early as the Baldur’s Gate series; BGII’s manual actually contains an introduction explaining how they improved from the first based on fan feedback.

And what do other companies have to offer? Companies like Ubisoft, who typically ignore their fans, who are now receiving a deluge of criticism for their shallow disregard of a female protagonist because of “resource concerns?” Companies like EA Games, whose notoriety is eclipsed only by their ability to annually be ranked as the worst company in the world?


Action-packed kung fu RPG? Sign me up for the next war!

Love for the gamers is what truly endears me to a company, though. It’s what helps me realize that they’re not just some corporate blob sitting in a far-away place with nameless gray people churning out profit-making products.

This is why, I think, Bioware has always been my favorite. Right from the start you have its founders: Ray Muzyka and Greg Zeschuk (Google for some reason lists Casey Hudson as well–very false) who have always professed a love of games. Their sole objective from the beginning was to make games that they and the rest of the gaming population would love.


Still one of my top three games of all time.

From the rough start that was Shattered Steel, they immediately put out Baldur’s Gate and boom – a revolution in gameplay and NPC interaction that didn’t come from Japan was born. Then Neverwinter Nights debuted, loved not necessarily for its content but for the incredibly versatile Aurora Engine modding tool included free with the game, spawning hundreds of player-created adventures, some of them on par with and superior to AAA attempts to make something worthwhile.

And then Knights of the Old Republic hit the shelves, unfortunately overshadowing Jade Empire in its glory even years after its release. Not satisfied with such a universally proclaimed Game of the Year, they then released Mass Effect. And Dragon Age. Hit titles that gamers loved, that immediately turned into trilogies spanning years, and that created enormous fan bases.


This game will be great even when I’m as old as Jolee Bindo.

And then suddenly they weren’t everyone’s best friend anymore. Gamers, in their infinite and completely misplaced entitlement, decided that they weren’t 100% satisfied with BioWare’s products – or at least a loud popularity so proclaimed. With Mass Effect 3 and Dragon Age 2, Bioware faced an incredible amount of backlash from the gamers they so loved. With DA2, it was a lack of customization and variety; with Mass Effect 3, the controversy surrounding the endings actually prompted fans to write their own (and fill the forums with theories and arguments over the supposed validity of BioWare’s artistic choice).

The founders stepped down, abandoning gaming seemingly forever. Though they publicly denounced claims that this was due to the backlash specifically over Mass Effect 3, the timing couldn’t have been worse. Yet BioWare didn’t back down, defending the creators’ decisions while simultaneously releasing free DLC in the form of the Extended Cut, a fleshed-out and detailed expansion of the ME3 endings with much more clarity and exposition. Most, however, were still not convinced.

Bioware’s focus drifted to The Old Republic, a great foray into the MMO genre that was more of a single-played game with too many other players than a WoW contender. The company was no longer the apple of the gamer eye. And yet they continued to remind gamers that their customers, their players were their focus. They reminded gamers continuously that they were listening. Their constant stream of updates concerning the Dragon Age: Inquisition development process was a clear sign, as with seemingly every update was the phrase, “We have heard the fans, and we are taking their ideas into account.”


Mass Effect 3 was my favorite., but the heavy criticism it received was astounding.

And lo and behold, the tide has changed once again. Promising to listen to gamers’ wishes with the next installments for the Mass Effect and Dragon Age universes, BioWare’s message was clear, and their actions proved it. During the Q&A session held with Dragon Age: Inquisition executive producer Mark Darrah, lead designer Mike Laidlaw, and producer Cameron Lee answered fan questions and revealed a ton of information about how BioWare was responding to their fans. If you haven’t had a chance to look at all the amazing information revealed, check out Twinfinite’s summary.

The message is clear: BioWare is listening. BioWare never stopped listening. The developers, after all, haven’t changed in their mission. BioWare is still BioWare; they’re the name on Mass Effect and Dragon Age, the franchises that made them the giants they are. They’re the company responsible for one of the largest and greatest gaming communities in the last two decades thanks to Neverwinter Nights. And they are, as always, making games because they love games. And they want to make games that are loved.

Now, as always, it’s a great time to be a Bioware fan. They’re still making games for you and me. They are still listening.
http://www.twinfinite.net/2014/07/10/proud-bioware-fan/
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
Companies like EA Games, whose notoriety is eclipsed only by their ability to annually be ranked as the worst company in the world?

Can someone please email this corporate shill and tell him to check who the cheque comes from?
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
You already did that Zewp.

"they immediately put out Baldur’s Gate and boom – a revolution in gameplay and NPC interaction that didn’t come from Japan was born."

Poor research is poor, or nonexistant.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
"Mike Geib (Writer) This one was born in 1989 and counts watching his old man play Hack on an ancient PC as one of his earliest memories. Fond of JRPG's, visual novels, and the RTS' of old, Mike's gaming preferences are "anything so long as it's got a good story.""

Moar liek anything so long it has a story at all.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Behold! The shill's proof that BioWare is listening:
Armors will change color as players equip new gear. Dyes, however, are still “being looked at.”

The pitch of the Inquisitor’s voice, at present, cannot be adjusted from the four base voice choices.

Qunari do not wear helmets. They have a different head slot.

Qunari horns will be customizeable in terms of shape and size.

Fans of character customization will enjoy many different options for lips.

More hair options are in the works, but there will be no ability to change body type.

The new Character Creator might be shown prior to release. There should at least be a video of it prior to launch.

There is an ongoing effort to get more hairstyles. Many people on the art team are bald, so, y’know….

The character customization is set to be “really in depth.” No doubt in response to complaints of somewhat bland customization systems of past games.

Character creation will occur prior to the game’s large opening cutscene.

Mage Inquisitors can wear heavy armor so long as the right armor is crafted.

There will not be customization options for chest hair on the Inquisitor.

Each gender can choose between two voices, resulting in four potential English voices for your Inquisitor.

There may be freckle options in presets in character customization.

Freddie Prinze Jr. was cast as a Qunari for a couple reasons: 1) He worked well with the Mass Effect 3 director 2) he loves the games 3) he was very excited for the role 4) he had a “kick-ass” audition.

The British male voice actor is Harry Hadden-Paton.

The American male Inquisitor actor is Jon Curry (Voice of Zevran from Dragon Age: Origins and 2).

The American female Inquisitor actor is Sumalee Montano.

A Q&A which focused exclusively on character customization!

The True BioWare has Returned!
 

Derek Larp

Cipher
Joined
Jul 25, 2008
Messages
423
http://www.gatheryourparty.com/2014/07/16/tripping-on-air-why-game-journalists-cant-describe-games

Here's an article talking about the problems journalists have when talking about the deeper parts of games.

Good article, that Chris Wagar dude seems to know his shi...

2e41d52b2986c0c63a2f464e34b7b3f3
nope
Maybe someone would take you seriously if you weren’t some mouth breathing cunt who thinks games like arma would be made better if they didn’t include aiming down your sights as a feature.

  • 066d8077e053121fe75009519025222e
    Chris Wagar
    Call me when the bullet spray in that game isn’t randomized and in fact has no element of randomization involved. Iron sights aren’t bad, the randomness that comes with them is. If the games didn’t have randomized bullet spray, then there wouldn’t be a problem with iron sights.
Wait a minute...
 
Last edited:

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
http://www.gatheryourparty.com/2014/07/16/tripping-on-air-why-game-journalists-cant-describe-games

Here's an article talking about the problems journalists have when talking about the deeper parts of games.
That sounds pretty good. It actually took me a while myself to figure out that the reviewers are really shit at playing the games they review. I'm glad to hear more and more people call those lazy assholes out.

By the way, recalling the recent IGN D:OS review, is that a new thing where the reviewers don't bother to play even 5% of the game before reviewing? Was I blind to this phenomenon 5 years ago or has it just come to existence recently?
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,684
Location
X-COM Base
wow what a disgusting site, it simply made for mobiles only and tables. Font is 1 million px, each line height is 1 gazillion pixel, i fucking hate this fucking hipsters sites.

Blaaarghhh
 

80Maxwell08

Arcane
Joined
Nov 14, 2012
Messages
1,154
http://www.gatheryourparty.com/2014/07/16/tripping-on-air-why-game-journalists-cant-describe-games

Here's an article talking about the problems journalists have when talking about the deeper parts of games.
That sounds pretty good. It actually took me a while myself to figure out that the reviewers are really shit at playing the games they review. I'm glad to hear more and more people call those lazy assholes out.

By the way, recalling the recent IGN D:OS review, is that a new thing where the reviewers don't bother to play even 5% of the game before reviewing? Was I blind to this phenomenon 5 years ago or has it just come to existence recently?
It's not new. I remember reading an article talking about how little time they have to play games if they are even given time. They listed an example of a reviewer having to review a DS game of a bunch of board games, like chess, on only pictures given to him.
 

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