Tacticular Cancer: We'll have your balls

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Total War Saga: standalone Total War mini-campaigns

Discussion in 'Strategy Gaming' started by Ed123, Jun 7, 2017.

  1. Ed123gender: ⚧ Arcane Patron

    Ed123
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    https://www.totalwar.com/blog/what-the-teams-are-working-on-07-06-17/

    NB: This is different to the "real" mainline historical title coming at some point after the Warhammer trilogy.
     
    Last edited: Jun 7, 2017
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  2. Sranchammergender: ⚧ Arcane

    Sranchammer
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    Atilla: Rise of Islam is only thing I would have liked. At least, last Sassanid-Roman war.
     
    Last edited: Jun 7, 2017
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  3. `Helliongender: ⚧ Learned

    `Hellion
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    Concept art in the pic looks like a Celt-Gaul Campaign DLC for Attila.

    Hopefully the "New Historical Game in previously unexplored setting" will be WW1.
     
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  4. Tytusgender: ⚧ Arcane

    Tytus
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    WW1 would be great, but I don't think their current engine could support the shift in required gameplay mechanics. I mean the collision issues themselves would be a clusterfuck while performing a charge at the enemy trenches.

    Not to mention they would have totally rework the routing system, morale system, ammunition system etc.

    And oh god, if they would decide the use naval system from Empire Total War I would probably shoot myself.
     
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  5. Spotswoodgender: ⚧ Learned Patron

    Spotswood
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    The flashpoint, 100 Years War I'm guessing.

    WWI's unlikely their next, given they're committed to the warscape engine, and it just doesn't support the tactics of the time. From beginning to end, WWI's probably impossible on warscape. The Victorian Era's definitely pushing it, but that seems to be a fan favorite, so who knows?

    One thing I do, if CA don't implement proper chain of command or logistical depth, I'm not buying their next AAA, regardless of when it takes place. They haven't taken this series anywhere since 2002's Medieval.
     
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  6. mbv123gender: ⚧ Learned

    mbv123
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    Just do a Pike & Shot era Total War - 16th-17th century.
    You got - colonization of the New World, Italian Wars, Reformation, 30 Years War, Ottoman conquests. It's such an underrepresented period and would tie the gap between Medieval 2 and Empire nicely.
     
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  7. Jazz_gender: ⚧ Erudite

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    They should do a pre-roman scenario with the greek city-states, Persia, Peloponnesian Wars, etc, up until the rise of Macedonia.
     
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  8. Don Pestegender: ⚧ Arcane

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    Fall of the Mayan Empire. Or Inca. Aztec? Whatever.
     
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  9. Fedora Mastergender: ⚧ Learned

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    Unless they drop Warscape, anything involving muskets or rifles will be unplayable.
     
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  10. just janior pretty pretty please.gender: ⚧ Magister

    just janior pretty pretty please.
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    too bad they stopped making decent games over a decade ago
     
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  11. McPluslegender: ⚧ Novice

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    Prehistoric (or at least pre-Roman Empire) Total War when
     
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  12. Beastrogender: ⚧ Magister

    Beastro
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    All the other complaints are just a distraction at this point to me. Never played Attila, but looking at the province map I see they continued with their shitty massive provinces that includes shoving north, central and north western rance into one mangled upside down L. It's better than ETWs provinces, but it's still the same crap from them I've always been annoyed at.

    Until they start making actual decent numbers of provinces instead of having places like France or Italy consist of only half a dozen or less of them I don't see their games being worth playing anymore (think about all that would dpirl out from even doubling the provinces with wars having more of a camapign feel, more nuace to where you attack, defend and counter attack and how all of that would effect other parts of the game like diplomacy.

    At the very least it would stop so much of the "ancient" warfare in their games turning into Blitzkrieg gobbling up provinces to kill a faction before they can react.
     
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  13. Norfleetgender: ⚧ Moderator

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    I thought Warscape was designed for muskets, since it was the engine they brought out Empire on, with its correspondingly fidgety unit-to-unit collision that made for weak, floating-looking melee battles that gave them grief in Rome and Shogun II.
     
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  14. Fedora Mastergender: ⚧ Learned

    Fedora Master
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    Technically you're right but look how firing lines in Empire and Napoopan (still don't) work. Units will fire into terrain, fire by rank doesn't work properly and so forth.
     
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  15. Make America Great Again Commissar Dracogender: ⚧ KKKodex WCDS Commissar Patron

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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Fify.
     
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  16. Spotswoodgender: ⚧ Learned Patron

    Spotswood
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    One would think, except that Warscape's comically fatal AI struggles under the most basic siege mechanics, so when you add 100 new provinces, as somebody did for Shogun 2, you still get a campaign favoring human players, because the overwhelming number of battles are siege battles. Even bigger, continental maps, as seen in M2 & R2, exasperated the stupid AI, because if armies didn't wander around in bad campaign paths (M2), few battles ever took place outside of sieges (R2).

    What they really need is brand new source code for meaningful logistics, making siege warfare an ordeal and the least common battle scenario.
     
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  17. mbv123gender: ⚧ Learned

    mbv123
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    Doesn't help that siege battles are the most tedious shit ever, so you always starve the defenders out just so you don't have to deal with shit unit pathfinding. Even worse when the defenders attack you, but stay in their fort, so you either attack anyway or wait until the battle timer runs out.
     
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  18. Spotswoodgender: ⚧ Learned Patron

    Spotswood
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    Its telling that siege mechanics haven't altered since they debuted in Medieval 1.
     
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  19. Space Satangender: ⚧ Arcane

    Space Satan
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    Because Empire: Total War was SO fun to play. Especially hour long multiplayer artillery duels with unlimited ammo. And uberretarded AI with fucked up volley shooting mechanics.
     
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  20. LESS T_Tgender: ⚧ Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Total War Saga announced: https://www.totalwar.com/blog/a-total-war-saga-announce-blog/

    It's a new historical series in the vein of Fall of the Samurai, smaller region and timeline than the major series but same scope in gameplay and more detail. The first game is "a spiritual follow-up to Total War: ROME II" and more details about it will be released in a few months (likely Gamescom).

     
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  21. Burning Bridgesgender: ⚧ Enviado de meu SM-G3502T usando Tapatalk

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    Move on people, there is nothing to see here.
     
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  22. Fedora Mastergender: ⚧ Learned

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    Sounds like they are trying to sell what amounts of DLC campaigns for the price of a full game. They are aware that the scope of TW games has always been one of the selling points of the series, yes?
    Then again I expected absolutely nothing from TW Warhammer and still ended up pleasantly surprised so maybe they genuinely bettered themselves.
     
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  23. Spotswoodgender: ⚧ Learned Patron

    Spotswood
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    My guess is something Byzantine, sense the East Romans were never short of enemies, plots, religious feuds, and the like that he named. Westerns since the 18th century have tended to disregard Byzantium, so text books usually won't cover them, but if we had asked the Byzantines who they were, they'd have answered Romans. So I can see a spiritual successor type to Rome 2, with a narrow regional campaign and "flashpoint" sort of premise, focusing on Byzantium. They already tried with the Belisarius expansion, but there's a lot of history between the 6th and 15th centuries.
     
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  24. Mr. Pinkgender: ⚧ Travelling Gourmand, Crab Specialist

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    if I were in charge, I'd realize that campaign AI is going to be shit, so i'd simplify the map to nodes connected by lanes. free campaign movement is nice but you hardly left the roads anyways and this way makes it easier for the AI to know what routes to defend and prevents the one unit stack traffic jams the AI likes to do
     
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  25. Raghargender: ⚧ Arcane

    Raghar
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    http://store.steampowered.com/app/24480/King_Arthur_II_The_RolePlaying_Wargame/

    Have you played this shit?
    If yes I wonder why would you want to have even larger simplification. Considering first game was decent. It's incredible how can a sequel be killed by oversimplification.
     
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