Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
First of all, are you seriously calling gameplay, 'whistles and bells'? Really, I don't doubt that you're the next Hemingway, but if that's the case, write a goddamn book. If you want to be a game designer, discarding game design as being 'whistles and bells' is pretty silly.You know, anyone can make the whistles and bells because it's easier, we made the core stuff which isn't spectacular on its own
and thus can hardly be presented in a better way.
Second, what you're saying is that you've got a great product, but you can't think of a way to present it, so you decided not to present it at all and just hope it will magically sell. I'm not exactly an entrepreneur but I can see where the flaw in that business plan might be.
Oh God. Maybe if you're lobotomized.Mostly the story is why BG [is] popular.