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Game News Tortured Hearts goes Kickstarter for $300k

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, Mar 28, 2012.

  1. Semper Learned

    Semper
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    ain't your half finished game which heavily relies on nwscript totally useless within unity? you can't rewrite the native scripting language to support your finished scripts because unity is a closed system therefore you have to do all the work again. same with the dialogues. you have to rescript and rework everything within unity again to mimic what you've already done and perhaps only to find out that something doesn't work in that engine.

    to call design docs a half finished game is a bit off imo.
  2. Ringhausen Educated

    Ringhausen
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    Why are they calling this a "A Video Games project in Phoenix, AZ" when the developers are Hungarians in Budapest?
  3. Johannes Liturgist

    Johannes
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    Apart from the vaporware or not-discussion, there's another issue to me.

    The tiers suck.
    The only worthwhile one to me seems to be the cheapest one, after that it's either cheating items (if I want to cheat in a game I'll do it but not willing to pay for that - and if I feel like cheating it means there's some issue with the games design anyway), then beta access (which is nice but not that interesting). T-shirts and posters are interesting only if I've seen the design and found it to be good - I'll presume game-related shirts to be ugly by default. Having my name in the game doesn't touch me either. Private dungeon? There shouldn't be areas excluded from practically everyone who'll play your game!
    Otherwise I wouldn't care about them so much if I can just take the cheap option and get the game proper, but - if the designers feel that giving people free XP etc. for real cash and 5000$ DLC dungeon are good ideas, that doesn't really get my hopes up they make the kind of RPGs that I like.
  4. empi Learned

    empi
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    That kickstarter page actively discourages me from pledging.
  5. HiddenX Savant Patron

    HiddenX
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    Divinity: Original Sin
    I like the fact that all quests and story are mostly done and all that's left to do is the implementation.

    I have seen many other games over the years which were done the other way around. Cool graphic engines with poor storylines and dull quests.
  6. skyst Educated

    skyst
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    I have been DMing pencil and paper RPGs for 15 some years and save absolutely all of my work. I also have millions of characters of text, hundreds of quests and NPCs and skill checks out the ass.

    Where is my $300,000?
  7. Fens Arbiter Patron

    Fens
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    probably just have to have a crew member based in the U.S. start the kickstarter as an american project
  8. Burning Bridges Tacticular Staff

    Burning Bridges
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    Well, that's yet another issue of course. If you create a complete game in NWN, then convert the finished assets into Unity, it means you have to rewrite large parts of the NWN engine, and you will more or less end up with NWN for Unity3D. It's possible, but I don't know, it doesn't seem a good idea to put the wagon before the horse. I can imagine that many parts (mechanics, AI, camera etc) could benefit from the recoding, but it's difficult to make big improvements with the many assets you have already finished, and which limit your freedom by design. For most programmers it would be much more attractive to make some rapid prototype with its own functions and then start putting in content. Of course it's no problem if you have made most of the text and data beforehand, but once you commited to some form of proprietary scripting language, you already mostly constituted your engine.
  9. SubBassman Educated

    SubBassman
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    Let's clear things up, again.

    This is not a design doc. This is 51 MB of game data. The data of NWN can be converted to xml which is a generic transition between game engines.

    My system works like an interface between engines. Actually I use my own commands to tell the program what to do. They are linked to NWN's script system via a handful of actual NWN script commands. It is part of the project to implement these script commands in Unity, but it's not a big deal really. I tried to use as few NWN script commands as possible.

    Everything is spawned to the last NPC so that I can keep track of them easily on the palette.

    The areas are stripped of non-important objects, other than triggers and spawner objects and waypoints. The actual content will be placed in Unity.

    Since we are using xml's, what we need to do is to implement the parser in Unity, which is fairly easy. No need to do anything again, just wire it to the game logic and GUI. Therefore, this isn't the main issue, guys. It's really the sheer amount of graphics, which take a lot of manhours.
  10. Semper Learned

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    thx for clarification ;)
  11. SubBassman Educated

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    More to come soon...
  12. CarnivalBizarre Learned

    CarnivalBizarre
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    SubBassman, just wanna say that your Tortured Hearts mods was really really top notch, hope this goes well. Myself, I have no cash at the moment *being poor excuse*
  13. thesheeep Savant

    thesheeep
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    I already spent my "pledging budget" for this month. But, hey, next month is close ;)

    Anyway, I like the idea behind the game, but as a newcomer into the indie business, as someone who is not known, it is pure insanity to "demand" 300,000. I know it might be justified and probably correctly calculated, but still. People don't know you. This has nothing to do with your qualification, which is obviously there, but it is completely different with Brian Fargo and/or Tim Schafer. Those guys have fans that are fans since ~20 years. Including many, many people in the press. That is why they are successful, not because of a good idea.
    In short: I am really convinced you should have aimed lower, probably with another game if this one really needs that much.

    Also, the pledges... Cheat items? "Limited" dungeons, what good is that if you cannot share and discuss the experience with other people? "Limited" pets? A photo in the credits? What the ....? To me, all of this seems strangely elitist and actively discouraging. People most certainly don't spend 500$ on a game to appear like a "king" to other people or themselves, they spend that much because they believe in the idea. But if you get a sh*tload of cheat and elitist items when you give that much money, you'll certainly feel like an asshole. I know I would, even or especially when that was not the reason why I wanted to spend that money.

    All of that said, I still wish you luck, as all doubts aside: the game sounds interesting.
  14. SubBassman Educated

    SubBassman
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    Thank you mate, I really appreciate it. Currently, I'm working on a video that shows all the areas as a slideshow. On our homepage, you can check some pictures of areas and journals. The convo pictures are problematic because the site squashes them for some reason. We'll try to figure out a solution.
  15. villain of the story Magister

    villain of the story
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    If I know anything about people, it's that they are suckers for combat. If you started with implementing the TB combat and showcasing it, I believe it would generate far more publicity far quickly. And then you could pull a "besides glorious TB combat, we have all these and these".

    Or really get started with parsing nwn scripts into Unity and building the basic framework just so that you can show you have the basics in place: an interface, interaction and combat, all done with placeholders, primitive geometry blocks and blank textures, just to inspire trust and then you can boldly ask for 300K because that's how much you need for professional assets.
  16. LeStryfe79 Drunk Patron

    LeStryfe79
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    Good ideas, but "unknowns" need to realize that they must show more gameplay to get substantial pledges. I'd be inclined to guess that most Codexers have had hundreds of such ideas, but were wise enough to see the difference between concept and goal. The failure to understand this also perpetuates a vapourware vibe. Sorry guys, no dice.

    :hmmm:
  17. SubBassman Educated

    SubBassman
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    I hear you, and I'm even listening, but as I mentioned this is what we can do for free. Everything else costs money.
  18. SubBassman Educated

    SubBassman
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    We are not worried about this, we'll continue to forge ahead to get this done somehow.
  19. SubBassman Educated

    SubBassman
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    If you use the word lulzy, it's definitely not for you. :)
  20. LeStryfe79 Drunk Patron

    LeStryfe79
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    That's cool. I'll definitely buy your product when it is finished.
  21. felipepepe Anacoluthon Patron

    felipepepe
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    The more SubBassman talks about, the more I start to like the project. I even donated my $10 today, but still, it was more of a symbolic gesture, as I doubt that the project will take off this time.

    It's a game I would like to play, even the graphical style pleases me, but I fear you guys are in the same path as the tatical shooter guy. Not in the sense of horribad ideas and PR, but in the lack of a proper view & knowlegde of how to promote this project; as someone posted "people for whom publishers where created for"...not in the "evil overlords" meaning, but in the original sense of a company that will help people with ideas make them happen.

    That said, I hope you can prepare a better presentation and try a new, better planned kickstarter when the time is right, so I can donate $10 again, this time actually believen that the goal will be reached.
  22. PorkaMorka Arcane Patron

    PorkaMorka
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    This kind of thinking is a cancer that is killing RPGs.

    And a long and detailed plot with 500,000 words of that shit sounds horrific.

    This is even worse than hardcore tactical plagiarism guy.
    Commissar Draco Brofists this.
  23. SubBassman Educated

    SubBassman
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    Thank you. This is what Kickstarter is all about.
  24. SubBassman Educated

    SubBassman
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    Did you know that Fallout 1-2, and Torment were kinda humorous games at times?

    It's easy anyway, play something else. :)
  25. Tigranes Liturgist

    Tigranes
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    Brian Fargo
    I've donated to Banner Saga, Wasteland 2, Double Fine, but really if I'm just reading the kickstarter page, there is nothing that makes me excited about the project and nothing that assures me the project will be delivered. The video is terribly uninteresting. If I'm reading the list of how all these quests are done and the plot is written, I want videos and screenshots of something playable so I can get a sense of things. (I know, from skimming this thread, that the current status of those assets makes this difficult, but the point stands for many potential donors.) E.g. with the pretty-much-dead Planeswalker Games I would donate in a heartbeat because they can show stuff, even if it looks like a BG clone at the moment.

    The only things I really take out of the kickstarter page is that you guys seem dedicated and have the right mindset, but without a very professionally organized proposal and nothing specific to show or a hook. I suppose the hook might be the whole light-hearted stuff, but I think by 2012 we do have some games that do that at least partially. Personally I think stories/games entirely based on jabbing at cliches is a terrible idea and I'd prefer decently done cliches, but that's a separate question of personal appeal. (Edit: Fallout, etc. had their 'funny' moments, but that wasn't the whole point of the story/world. Unless you're a really, really funny dude, it's just not going to carry the whole experience.)

    Still, I'll be watching to see if anything can persuade me to donate.

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