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Game News Torment Kickstarter media blitz begins: Campaign to launch on March 6th, Chris Avellone endorses

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Brian Fargo; Chris Avellone; Colin McComb; InXile Entertainment; Kevin Saunders; Numenera; Torment: Tides of Numenera

While whispered rumors have hinted for the past several days that the Torment: Tides of Numenera Kickstarter campaign would begin sometime this week, we now have an official date - March 6th. Rock Paper Shotgun has the details. There's also an endorsement video by Codex demigod Chris Avellone:



UPDATE: There's a long and detailed Torment feature at none other than IGN, in which Kevin Saunders and Colin McComb discuss the game's plot, theme and setting. Here's an excerpt:

A billion years from now, the people of Earth live in the era of the Ninth World, an age built upon the vestiges of eight great civilizations before them. The flickering remnants of each once-great society – ancient nanotechnology, the data-web threading between still orbiting satellites, bioengineered monstrosities, creatures transplanted from distant stars, and myriad strange and wondrous devices – make up what people call Numenera.​

Imagine this future humanity with all of its complexities, and among them a powerful man who spent centuries occupying human bodies and “skipping” from one to the next at will. Now imagine what would happen if one of those inhabited bodies was cast aside in this strange and alien Ninth World and suddenly became conscious, having never lived a day of its own?​

[...] “Essentially you are waking up, not as somebody who has lived a full life already, but as somebody who has not lived a life at all,” McComb tells IGN. “You are the cast-off shell of somebody who has learned how to skip from body to body over the centuries. This person is escaping a dreadful hunter. He [realizes], “Oh, well, looks like this body’s doomed.” He skips out of it, you fall to earth, you wake up, and you’re not dead. You’re like, “Who the hell am I?”​

They also talk a bit about the game's roleplaying mechanics:

Players will build their own character using an adaptation of the Numenera tabletop rules, which include three different class types: the warrior-like Glaive, the wizard-esque Nanos, or hybrid types called Jacks (as in ‘of all trades’). According to the tabletop game, Glaives can come light or heavy depending on your preference between speed and strength. Nanos harness the Numenera to work miracles, which are called Esoteries. Jacks have a lot of tricks that make them good at many things, but masters of none.​

There will also be two sets of modifiers: descriptors and focus, which will grant bonuses in a variety of categories. Some descriptors (again, from the tabletop game) are Clever, Tough, Strongwilled or Mystical. Focus varies from crafting illusions to becoming a master of a single weapon.​

Saunders explains it like this: “You are this specific character, but we will give you flexibility in terms of what class and descriptors and focus that you have. That will evolve throughout the game.”​

Some of you have expressed concern about this Kickstarter's degree of success. Kevin Saunders addresses this:

Judging the potential success of a Planescape: Torment successor in terms of already funded projects like Wasteland 2 and Cook’s Numenera, Torment: Tides of Numenera could see tremendous interest, but the team is ready to scale the final experience to the demand of the audience.​

Saunders says, “Definitely, the scope of the game overall will depend on how we fund it. In terms of the overall content, we’ve developed the storyline to be very modular. It can scale well regardless of how much we have to work with. In terms of something like the combat system, I would say that the more funding we have, the more free we would be to venture away from the foundation that Wasteland 2 provides. We’d be more likely to consider adapting the Wasteland systems more closely if we had a lower level of funding than if we did exceptionally well.”​

The article also mentions that the game will feature "real time smart combat". I've been informed that this is a misstatement.

UPDATE 2: VentureBeat's Torment newspost doesn't have much information about the game's content. It does, however, contain some hard data about the game's Kickstarter campaign and development plan, straight from the mouth of Brian Fargo himself:

Fargo acknowledges the complexities of the game-development process. He has 10 writers and four artists ready to start work on the new Torment. Once InXile receives funding, the team will go into preproduction for about nine months. Then, the full ensemble will roll off of Wasteland 2 and move to Torment. Kevin Saunders is the project manager on the new Torment.​

Fargo said the company is hoping to raise $1 million. He will match every dollar raised above that, up to $2 million, by throwing in another 10 percent. So if the company raises $2 million, Fargo will throw in $100,000 of his own money.​

A nine month preproduction phase. That's three months longer than Wasteland 2.

UPDATE 3: In Polygon's Torment post, Colin McComb reveals a bit about the game's "Tides" system:

"The Tides are our version of the alignment system in D&D, which is perhaps the closest parallel," he said. "There are five of them, but they don't oppose each other directly. It's not like good versus evil. There's much more complicated interactions between them."​

The Tides system is the developer's way to track the results of player action, which are a de facto demonstration of what's important to them. There is no right or wrong, but rather a series of choices with consequences.​

"There are forces you are manipulating here, but it's essentially an external manifestation of the choices you have made," McComb said. "If you've decided that your choice is to become a bloodthirsty butcher, people will react to you that way, and your powers within the game will change as well."​

As an example, McComb offered the Passion Tide, which is color-coded red to give it meaning beyond its one-word description.​

'When your Passion Tide is strong, it means you're more driven by the things that move you, as opposed to reason or empathy," he said.​
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,107
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I will continue to update OP with additional information from other press releases.

-------------------

Rock Paper Shotgun: http://www.rockpapershotgun.com/2013/03/04/out-of-exile-torment-officially-going-to-kickstarter/
IGN: http://www.ign.com/articles/2013/03/04/the-strange-new-world-of-torment-tides-of-numenera
VentureBeat: http://venturebeat.com/2013/03/04/i...revival-of-classic-role-playing-game-torment/
Kotaku: http://kotaku.com/5988311/a-planescape-torment-sort of-sequel-gets-ringing-endorsement-from-the-guy-who-wrote-the-original
PC Gamer: http://www.pcgamer.com/2013/03/04/torment-tides-of-numenera-kickstarter-to-kick-off-this-wednesday/
PCGamesN: http://www.pcgamesn.com/inxile-fund...-chris-avellone-sends-stickynotes-endorsement
VG247: http://www.vg247.com/2013/03/04/torment-tides-of-numenera-dated-december-2014/
Polygon: http://www.polygon.com/2013/3/4/4060378/torment-tides-of-numenera-kickstarter-inxile-entertainment
GameBanshee: http://gamebanshee.com/news/110861-...kstarter-launch-date-announced-interview.html
Gameranx: http://www.gameranx.com/updates/id/...es-kickstarter-for-torment-tides-of-numenera/
Neoseeker: http://www.neoseeker.com/news/22353...ember-2014-kickstarter-launches-on-wednesday/
games.on.net: http://games.on.net/2013/03/origina...lowing-endorsement-video-of-spiritual-sequel/
WorthPlaying: http://worthplaying.com/article/2013/3/4/news/88382/
The Escapist: http://www.escapistmagazine.com/new...f-Numenera-Is-Not-A-Planescape-Torment-Sequel
Inside Mac Games: http://www.insidemacgames.com/news/story.php?ID=21686
 

FeelTheRads

Arcane
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Messages
13,716
We’d be more likely to consider adapting the Wasteland systems more closely if we had a lower level of funding than if we did exceptionally well.”

Less money more chance of turn-based combat? $1 from me it is then. :troll:
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
What the fuck is 'real time smart combat'? As opposed as 'turn-based dumb idiots combat'?
 

mbpopolano24

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Messages
183
And onther thing (talking about smart and idiot people) why the hell they cannot provide BOTH if they get - as I am afraid - a zillion dollars? I don't like real time 'pausing the hell out of me combat', but I do understand a lot of people do. So, considering that at this stage they are considering turn-based if they have no money (what a dumbfuck reason), why not BOTH if they have tons of money.

Disclaimer: I did not take my pills this morning so I am fucking pissed. Excuse my French.
 

CMcC

Larian Studios
Developer
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156
Location
Deeeeeeeetroit.
What the fuck is 'real time smart combat'? As opposed as 'turn-based dumb idiots combat'?

It is a stupid phrase that I shouldn't have said. We haven't made a decision about combat yet; we'll be taking input from our backers and making sure we have the kind of combat that best fits our system.

Which is to say: Nothing is finalized. Nothing is close to finalized.
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
Because Arcanum and Fallout Tactics.

That's a sounding reason.

On the other hand, mankind has tried many times to fly with horrific results before actually doing it. Are you telling me that making a game that works with BOTH systems is more 'physically' impossible that believing humans can fly?

And I am talking about a zillion dollars here, and no fucking publisher to stand on your way... making people who love a good story (Planetscape) and RTP (or dumbfucks, as I call them) become friends with people who love a good story and TB (or retarded, as I call myself). And maybe having flowers, and unicorns, and rainbows, and peace on earth...

Why stop dreaming? Until I find my pills, that is....
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
What the fuck is 'real time smart combat'? As opposed as 'turn-based dumb idiots combat'?

It is a stupid phrase that I shouldn't have said. We haven't made a decision about combat yet; we'll be taking input from our backers and making sure we have the kind of combat that best fits our system.

Which is to say: Nothing is finalized. Nothing is close to finalized.

Please, please, make me dream again and believe in the universe again... find a way to make an 'Arcanum' (wonderful story and depth) with a combat system that please anybody (well, excpet the retarded FPS people, of course) AND does not suck. You can do it!

And thanks for your answer, by the way.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
As much as I'm cautiously looking forward to this game, I would have rather had this come from MCA himself like the idea he was originally kicking ( :smug: ) around.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Fargo said the company is hoping to raise $1 million. He will match every dollar raised above that, up to $2 million, by throwing in another 10 percent. So if the company raises $2 million, Fargo will throw in $100,000 of his own money.

yGTFY.gif


Say buh-bye to your hundred grand, Brian!
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Fargo said the company is hoping to raise $1 million. He will match every dollar raised above that, up to $2 million, by throwing in another 10 percent. So if the company raises $2 million, Fargo will throw in $100,000 of his own money.

I'm going to stick to my prediction that the game will raise between $ 2 - 3 million.
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
RTP (or dumbfucks, as I call them) become friends with people who love a good story and TB (or retarded, as I call myself).

Darklands is a game for retards?

Don't know, friend... never played it. If it has TB combat, it must be. It is a scientific fact that people who like TB combat are retarded, they need more time to process what the fuck is going on in RT and thus, hate it (not only in games, probably in life; I know I do; I'd like a button to press on and off when I am in a conversation, for example - my turn, your turn - ). More time = delayed response = retarted.

For example, this is my perception of Barldur's Gate (which I love anyway):

Nice - nice - nice - ah ah ah - nice - blur or frantic activity - I am dead - WTF? Using the auto-pausing option is even worst, because now I have a frame by frame frantic activity on which I have no control anyway, still leading to certain death.
 

Severian Silk

Guest
On the other hand, mankind has tried many times to fly with horrific results before actually doing it. Are you telling me that making a game that works with BOTH systems is more 'physically' impossible that believing humans can fly?
Mankind has also been trying to add 2 + 2 to get 5 with horrific results.

Also, X-COM Apoc.
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
On the other hand, mankind has tried many times to fly with horrific results before actually doing it. Are you telling me that making a game that works with BOTH systems is more 'physically' impossible that believing humans can fly?
Mankind has also been trying for a long time to add 2 + 2 to get 5 with horrific results.

Also, X-COM Apoc.

Agreed. By think about this: humans have tried to fly with horrific results for thousands of years (and this is just an example, hisotry os full of pertinent ones). How long did they try to make a damn game with a good dual system: 10 years? And we are already calling a quit??
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Say buh-bye to your hundred grand, Brian!

Not if it goes over 2 million. So I guess he'll work his butt off (or your butt) to go over that.

No, read OP again. If it goes over 2 million he gives the 100,000. He gives nothing if it reaches exactly 1 million.

Ah, yeah, right. Excuse me. :retarded:

Guess this is supposed to work like those "mystery pledges" on Fedora Project rather than how it was for W2.
 

hiver

Guest
Fargo said the company is hoping to raise $1 million. He will match every dollar raised above that, up to $2 million, by throwing in another 10 percent. So if the company raises $2 million, Fargo will throw in $100,000 of his own money.

yGTFY.gif


Say buh-bye to your hundred grand, Brian!

Brother None Hires Around-the-clock Security After Drive-by Shooting

http://www.nbcmiami.com/news/Rolls-...erdale-Building-After-Shooting-188647811.html

VtNGAOB.jpg




How long did they try to make a damn game with a good dual system: 10 years? And we are already calling a quit??
Yeah. Get over it.

- there wont be a zillion in cash and two systems take three times the resources. Anyway, it wont be so you might as well get over it.
 

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