Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 29,622
Any other genre punishes you?Jrpgs don't punish you for your mistakes
Any other genre punishes you?Jrpgs don't punish you for your mistakes
Jrpgs don't punish you for your mistakes because generally you can do whatever the hell you want in combat and still stomp everything. You can use the same tactics on the first and the last boss of the game and it's seems to be universal across most jrpgs: use most damaging skills until out of mana -> use mp restoring consumable and repeat. All that while designating one character as healing bitch.
Yes, most of them.Any other genre punishes you?
If i had to chose between characters with colored hairs, i'll better play game with cute schoolgirls than with ugly landwhales with side cuts.
See, the point is I don't consider classic Castlevanias to be masochistic. As far as platformers go, their difficulty is perfect. Every death is your own fault. You either misjudged a jump, tried to rush or just wasn't fast enough. There's nothing masochistic about it, you fuck up = you die.
Yes but to a much lesser extent. Wrpgs often have difficulty levels which is a rarity in jrpgs. They are also inherently more difficult.Could this argument not apply to most western rpgs as well?
I never said I don't like the aesthetics. I like Toryama's style in DQ, I like FFIX or Tactics, unique style of ps2 Romancing Saga...I can understand if you don't like particular art styles, aesthetics are extremely subjective. But I think a lot of your arguments against combat and mechanic design in jrpgs is just as applicable to almost any other style of rpg.
Yes, a big one.Are you a fan of roguelikes?
See, this is the kind of shit I'm talking about. If you're willing to do things slowly and carefully cheese the shit out of everything, nothing is going to be challenging in any way except being tedious as fuck. Hey guys, I can beat all the most difficult RTS maps ever, all I had to do was lower the speed to the lowest settings and pause a lot. LOL where is the challenge amirite?If all this is not enough, I can trivialize any boss fight by summoning a sunbro. Also you can snipe most enemies with spells ranged weapons before they can even retaliate.
A common misconception, original Castlevania never made you start further back than the stage you were in. Which, honestly, is less of a time sink than a lot of dungeon crawlers before they started putting save points right before the boss to appease the scrubs.Fuckups are inevitable, and when you run out completely you go right back to the very beginning of the game. Unless you truly are Neo from the Matrix and managed to beat classicvanias on your first try?
When you lower the speed and pause a lot you're intentionally cheesing and you can blame only yourself if the game is too easy. When you use bows/spells/shields/phantoms in Dark Souls, you have no idea you're cheesing because those are normal game mechanics. That's why I stopped using them for my second and further playthroughs.See, this is the kind of shit I'm talking about. If you're willing to do things slowly and carefully cheese the shit out of everything, nothing is going to be challenging in any way except being tedious as fuck. Hey guys, I can beat all the most difficult RTS maps ever, all I had to do was lower the speed to the lowest settings and pause a lot. LOL where is the challenge amirite?
That's true, my ocd prohibits me from leaving any dungeon branch unexplored but how's having to kill million monsters on the way my fault? See, that's the inherent problem of jrpgs because they have 99 levels and random encounters. In typical wrpg, you'll only get a few additional fights (if any) by exploring every nook and cranny.Your description of jrpgs only applies when you're fighting enough battles to be overlevelled for everything, probably because you checked every square inch of the world for loot before proceeding. Which is a fine way to play if that's what you enjoy, but if you don't enjoy crushing everything with a band of geared out murderhobos, why are you spending so much time and effort making one?
That's true, my ocd prohibits me from leaving any dungeon branch unexplored but how's having to kill million monsters on the way my fault?
I still think many NES/amiga era games have you restart after some deaths, or at least whenever you quit the game which I include because it's not pejorative as far as I'm concerned. Eventually beating one more level in Super Meat Boy is fun, but it's also satisfying mastering from start to finish, going further each time you restart, and finally beat a short game that needs to be finished in one session.SCIV definitely had a password system. Never played bloodlines, but I can't imagine it didn't have one too. Same for punch-out or megaman games. Even if it kicked you to the title screen, you were literally two buttons away from auto-entering the password to the stage you failed.
The old Sonic games were like that though. Died in Metroplis zone? FUCK YOU PAL.
For the love of god do NOT play the Suikoden games if you have OCD tendencies.Go play the Suikoden games and thank me later.
Go play the Suikoden games and thank me later.
SCIV definitely had a password system. Never played bloodlines, but I can't imagine it didn't have one too. Same for punch-out or megaman games. Even if it kicked you to the title screen, you were literally two buttons away from auto-entering the password to the stage you failed.
The old Sonic games were like that though. Died in Metroplis zone? FUCK YOU PAL.
DR summed it up. Suikoden is more of a perfectionist nightmare/wetdream. I suspect it is why I don't mind save and load that much in later games, like AOD.I've been playing Suikoden 2 on and off on my phone during commutes etc. It has its merits and charm...except in gameplay. You were bashing Final Fantasy but they have like 10x the gameplay depth and engagement of it. Having been exploring the JRPG turn-based subgenre deeper lately, it seems Final Fantasy surprisingly starting with 5 does that in general for the majority of turn-based blobber-ish JRPGs. chrono trigger, Lufia 2, suikoden, Breath of fire and more...so much boring and overly simple gameplay (exception for Lufia 2's puzzles).
Probably gonna delete suikoden 2 anyhow. Yawn. Still way better than most modern shit of course, but it just ain't particularly engaging in its interactivity at all.
Go play the Suikoden games and thank me later.
I hope you're not implying they're difficult. Suikoden 2 truly is piss easy and dead simple, at least in the 15 or so hours I've put into it so far.
SCIV definitely had a password system. Never played bloodlines, but I can't imagine it didn't have one too. Same for punch-out or megaman games. Even if it kicked you to the title screen, you were literally two buttons away from auto-entering the password to the stage you failed.
The old Sonic games were like that though. Died in Metroplis zone? FUCK YOU PAL.
Most platformers were like that. T'was rare to see saving or password systems for platformers back in the 80s and early 90s.
Have I mentioned before that I love Devil Survivor? The game has explicit anti-level-grinding measures, so it won't help you that much to spam free battles, and there's a lot of fun to be had with just playing around with your party's capabilities and making your own experiments with fusing demons. Also the game is challenging enough where you at least have to plan ahead before encounters; even the most broken skills (Drain and Holy Dance, arguably Shield All) are limited to one "human" character per party, and your demons won't be exclusively stocked with them without some really good planning ahead. Even when loaded with Almighty skills the game provides enough challenge, and the NG+ is a bitch to complete, particularly its ultimate final boss.
Ofc, Devil Survivor wouldn't turn anime haters into anime lovers; game features a sorta weird artstyle even for a Japanese game (most of my friends who watch anime find it sorta offputting), the protagonist wears his headphones in such a fashion that they look like cat ears, and even your best bro in the entire universe, Atsuro, wears something like a yoghurt cup yarmulke. And, of course, you are all high school kids given the powers to summon demons. That said, I liked the storyline, it has interesting ideas at least and plays out fine.