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Tomb Raider 2013

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Uncharted is a great game!

Seriously, Uncharted is not guilty about this "ludonarratie dissonance" bullshit. The story and characters don't contradict the story. The hero is an Indinana Jones type of hero from the beginning, being able to handle himself pretty well. Lara in the other hand should be a spoiled rich kid, but suddenly she can kill dozens of grown, armed men.

Uncharted was horrible as game and mediocre as movie(didn't played the third).
No platforms to jump on,no sense of danger when jumping or moving,nothing to think only press the awesome button to see the next screen,no talent required.
Horrible fights,horrible enemies and ai,boring as hell fights that took %90 of playing time.
Cutscene after cutcene that makes mgs series look like a game,over the top action scenes where it's good to seem 3-4 for times but becomes really boring after the 10-15(seriously how many soldiers and helicopters does enemy have)
Only saving grace for the series is great looking places that felt empty and soulles when you explore them.
I didn't spend that much on this shit but even that 15 bucks feels to expensive for this shit.
Your whole comment reeks of retardation, I don't believe you even played the game.
I'm sorry J_C but as much fun as I had, drunkenly playing Uncharted games with few buddies, he's absolutely correct.
Being drunk and all, I don't believe you.
 

LundB

Mistakes were made.
Joined
Jan 2, 2012
Messages
4,160
Case in point; name a male protagonist in a big name game production that gets sexually assaulted or harassed. That's the op's complaint. Or that's what it should be.
The dude from FEAR or something like that.

In fact, he was SUCCESSFULLY raped, it wasn't just an attempt. Name a female protagonist in a big name game production that this happens to.
 

Darth Roxor

Royal Dongsmith
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Thorton in Alpha Trololo also kinda gets raped at the end by the nazi chick, or at least can get raped.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,382
Case in point; name a male protagonist in a big name game production that gets sexually assaulted or harassed.
Far Cry 3 I guess, but we all know that it's not rape if he enjoyed it.
Though if it counts, he got raped with intention to successfully inseminate.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
I find hilarious that after being beated, impaled, almost raped, almost burned alive, constantly falling from cliffs on hard surfaces with the potential of braking all the bones on her body, Lara Croft actually gets stronger. She is the female Rambo of the video games, but the hipsters can't stop saying how she is fragile, insecure and at the end of the game she is a murder machine, this is supposed to be a character development but on reality she is a Rambo that didn't sho anyone yet and on the end she is a Rambo that shot alot of people. The only thing that is lacking is she picking a grenade, putting the powder in her wound and put fire on it. Imagine if she was sucessfuly raped, the media:"Tomb Raider promotes mysogeny by saying that rape makes a woman stronger".Stupid developers should stop trying to add "realism" and emotional engaging character development on dumb cover based shooters. At least, Uncharted is more honest, Drake start like a douchebag and ends like a douchebag.
 

Gozma

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Messages
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Nubile female on mature male rape huh

without female-in-male penetration even

:noonecares:
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Compared to most Japanese characters, she had it easy.
 

Zewp

Arcane
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Sep 30, 2012
Messages
3,566
Codex 2013
Abnaxus was being completely serious. There is no doubt about how serious he was being.
 

Multi-headed Cow

Guest
Thorton in Alpha Trololo also kinda gets raped at the end by the nazi chick, or at least can get raped.
It's true. Your struggles only get her harder. My first time through AP I was the biggest ass I could be to everyone and killed everyone I could, which meant Sie raped me since she gets off on you refusing her. In Bioware games you accidentally end up with gay romance. In Obsidian games you end up raped while handcuffed to a table.
 

Tzaero

DEPARTED
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Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
Language pack DLC....

Tomb Raider is set to officially release in Japan on 25 April though PC players have been able to buy and play European and US versions of the game through Steam since its release in those regions. While it didn’t have Japanese voice actors, apparently, it had subtitles in the language. Again, apparently these subtitles have now been deactivated and if the owners of these foreign versions of the game want to have language support they will have to spend $30 on a Japanese language pack DLC to get it.


The version of Tomb Raider which launches in Japan later this month will come bundled with Japanese language support, both voice and subtitles. That version, on PC, costs $80. Which, considering the $50 price tag in the rest of the world, is why some players have opted for buying a version of the game outside of their own region. It was out earlier, cheaper, and, apparently, originally came with Japanese subtitles. After 25th April Square Enix will be selling g the language pack DLC. Sold at $30, you can see how Square are bringing the price of the outer region up to the price of the domestic version.

That all seems quite unfair. I can’t think of any other times where a publisher of a big release, like Tomb Raider, has sold language support for a game but it’s the other claim which is worse business practice, that, according to Neogaffer Jubern, Square “patched the Steam version some time ago to take out the Japanese language support”. Effectively breaking the game and asking the player to stump up a further $30 to continue playing.

We’ve contacted Square to try and find out what exactly is going on.

Thanks, Kotaku.
 
Self-Ejected

Jack

█▓▒░
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Insert Title Here
We’ve contacted Square to try and find out what exactly is going on
Gee, this is a real mystery innit?
mbim44.png
 

circ

Arcane
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Jun 4, 2009
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Great Pacific Garbage Patch
So. I saw TR has been out for about a week now. What's the codex verdict? Shit or shit but Lara's ass is enticing so I keep playing anyway?

EDIT: also language pack DLC? I did not see that coming. It's almost come full circle. Shepard gets all the women DLC. Shepard gets all the men DLC. Shepard gets all the men and women DLC. One of the above plus working mirrors DLC (broken, fix upcoming (never)). Good ending DLC. Even better ending DLC. AWESOME ending DLC. Kinda sad DLC. Dead kittens DLC. Just send money DLC.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
I dno, played it a few days ago and liked it overall:

Pro:
- Graphics and some of the Level-Design resembles visual porn. It doesn't quite remind of the Low-Poly areas some of the previous games had and the rather large, open areas that you get to later in the game were rather well done, the "set pieces" you find throughout that try to tell the story of the island or what (likely) happened at some place were also a nice touch.
In regards to what I'm talking about with "visual porn":
- The "open world" game play was still fun, one of my main concerns was that it'll turn into a completely scripted linear shooter like say Bioshock: Infinite without much exploring or jumping around on stuff and even more QTEs than are already in it, for the most part it luckily didn't.
- Storytelling wasn't totally bad and entirely uninteresting, it was less abstruse than some of the previous parts, but it still had "paranormal Elements" in it. Kind of reminded me of Lost a lot. Don't know if that's entirely good or bad, but I think I liked the development overall. Some of the stuff near the end was rather shit though.
- Using the bow was really gratifying, hunting small critters like birds and lagomorphs and the "boom headshot"-moments especially later in the game where hit after hit sits was just fun. The weapon handling in general wasn't as bad and even though they included a cover mechanic, luckily it's only "sticky cover" and doesn't stand out as badly as it does in other games where you press a button to get into and out of cover. It's more like "Oh, someone is shooting at me, better hide behind this thing here" as you would do yourself behind walls or crouched behind objects in older shooters.
- The upgrade-system was rather nice and varied, the Unlock-paths reminded me a lot of Batman:AA/AC. Especially the visual representation of the weapons both in the inventory/UI and in the game itself (and what changes after the Upgrade) was nice. And the upgrades added rather good new functionality to most of the weapons e.g. silencer, zoom, more ammo in the magazine etc.
- The Journal-system employed in the game was better than I've seen in a lot of other games (for instance Bioshock with its audio tapes). The items and journal entries aren't really placed much around combat areas and upon picking one up, the UI opens and pauses the game. It also has full voice acting.
The artifacts you find had a similar mechanic, although you can even inspect and zoom in on the model.
- At the end I really wanted to play more of it, and I guess that's a thing that counts a lot. :P

Contra:
- Quicktime-Events were egregious, especially at the Start of the game, later after you get to the large explore able areas not as much, but some sequences that rely solely on button-presses to advance are rather retarded and could have been cut entirely.
- The characters were one of the biggest weak points in the game, aside from Lara and maybe her mentor Roth it's just a bunch of stereotypical asshats that look like they originate from the cast of Captain Planet. Especially in this concentration it looks rather staged and unrealistic: An American nerd with glasses, a Scotsman from Glasgow with the usual accent, a hulking superstitious Hawaiian with lots of tattoos, a Japanese princess, a tough black woman and evil Russians that are out to kill everyone. Throughout the game they were unlikeable, uninteresting, unhelpful and I didn't care what happened to any one of them (well, I wanted them all to die). Before some of the characters get their "death scenes", they haven't really been built up, so it comes over as needlessly melodramatic and I couldn't give less of a fuck. Also Roth the fucker kept stealing my XP.
- Some parts of the game were too much built on "action" like the Solarii Fortress (with your typical action movie explosions in the background while you try to "get to the choppa!" or the Chasm Stronghold near the end with endless waves of samurai were the worst parts of the game. There wasn't any exploration and there weren't any collectibles or anything in these areas. There's enough better FPS/TPS out there, I don't know why they're trying to imitate them, instead of concentrating on the strong points of the series.
tombraider2013-04-131brlck.png

- Overall there's still not enough of the "Tomb Raider/Prince of Persia"-formula in the game, what I found best about them were the riddles and climbing-sections. To get into a big room and know where you need to get to rather quickly, but having to put together the sequence of jumps and levers successfully to get there. At the end you were happy that you *finally* got through that hard section of the game. Even the Assassin's Creed-series had implemented these kind of puzzle rooms and coincidentally also called them "Tombs". The optional tombs in Tomb Raider though were only rather boring one-room-puzzles. After a while in the open areas there's a bit of "Tomb Raider"-feeling but not exactly enough. The game definitely needed less action and "interactive experience" type stuff and more puzzles and jumping sections.
- The game crashed about 5 times throughout my play through.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
it would be cool if they just put her in dead or alive extreme volleyball
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
- The upgrade-system was rather nice and varied, the Unlock-paths reminded me a lot of Batman:AA/AC. Especially the visual representation of the weapons both in the inventory/UI and in the game itself (and what changes after the Upgrade) was nice. And the upgrades added rather good new functionality to most of the weapons e.g. silencer, zoom, more ammo in the magazine etc.
Why does earning XP by getting kills and hunting animals let you construct silencers, stocks and iron sights for your guns?
 

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