DakaSha
Arcane
- Joined
- Dec 4, 2010
- Messages
- 4,792
(Although if you get 100 bot kills in attrition, then you did pretty damn well since it actually matters)
*Posts pic of attrition mode*
Another day, another moron ignored
(Although if you get 100 bot kills in attrition, then you did pretty damn well since it actually matters)
And don't pretend the game isn't centered around farming bot kills.
And don't pretend the game isn't centered around farming bot kills.
I should be the last person defending this piece of crap considering I'm a raving UT99 player and I miss 12v12 maps oh so much. BUT:
Unless I'm mistaken, this is only one of the available play modes. It's only in this one that bot kills count towards team score and therefore can win you the match. Furthermore, what's wrong with being better at killing bots in a PvPvE environment than the other team? Isn't that skill too?
It's only in this one that bot kills count towards team score and therefore can win you the match.
Furthermore, what's wrong with being better at killing bots in a PvPvE environment than the other team? Isn't that skill too?
Depends on the AI level of the bots, I suppose. Bots on par with ones like in Quake 3 would be interesting.And don't pretend the game isn't centered around farming bot kills.
I should be the last person defending this piece of crap considering I'm a raving UT99 player and I miss 12v12 maps oh so much. BUT:
Unless I'm mistaken, this is only one of the available play modes. It's only in this one that bot kills count towards team score and therefore can win you the match. Furthermore, what's wrong with being better at killing bots in a PvPvE environment than the other team? Isn't that skill too?
Doesn't mean that bot killing isn't an essential component of the other game types. Otherwise you might as well argue that killing players wasn't a central mechanic of UT and Quake 3 because those games had CTF game modes.
Are they? I heard you can one-shot a couple at once with the Smart pistol.Man, the bots sound fucking interesting. I thought this game was gonna be a bore.
Introducing AI cannon fodder is a stroke of genius. Especially if you can use them to give you tactical advantages.Are they? I heard you can one-shot a couple at once with the Smart pistol.
If they are smart AI.Introducing AI cannon fodder is a stroke of genius. Especially if you can use them to give you tactical advantages.Are they? I heard you can one-shot a couple at once with the Smart pistol.
I don't think you can use them in any way. Someone in this thread mentioned earlier that you could gauge if there are pilots nearby by seeing how many grunts are still there (because a pilot could just kill them all), but that's probably the only advantage they give.Introducing AI cannon fodder is a stroke of genius. Especially if you can use them to give you tactical advantages.Are they? I heard you can one-shot a couple at once with the Smart pistol.
I don't know about smart so much as useful.If they are smart AI.
Sounds worse than the AI in a game like L4D or Payday. At least Payday AI is accurate to the point where you still want to be in cover most of the time. Ugh. You already have weapons, health, speed, agility advantage. The AI sounds slightly above MOBA level.I don't know about smart so much as useful.
There are different bot levels of AI. There are the basic grunts which are pretty dumb in that they rush around if they don't have their captain alive. If their captain is alive they stay in a squad and move around together. They aren't particularly good at aiming though so they miss a fair bit and they fire pretty slow.
There are sentinel bots who are stronger and try to shoot down mechs err.. titans. These guys, in groups, can really hurt a titan if the pilot isn't paying attention.
Then there is the captain AI - it seems to be fairly directed and goal oriented. I believe it's scripted to run to a series of points and patrol. I'm not really sure but the captain itself is a slightly harder opponent than the grunts.
If you are in the beta take a moment to follow a squad of grunts around. It's pretty darn funny - if a grunt gets injured and goes into a downed state then other grunts will ignore everything else and try to 'rescue' the downed grunt by dragging them out of the line of fire. These little guys are so heroic... and they die. A lot. And easily. But they chatter.. a lot. As in: "I see motion to the right!" "Enemy spotted on second floor moving to engage." "Titan spotted." "Patrolling the area." "Area clear." "Enemy activity in region." etc etc.
It's a multiplayer game. It's supposed to be a test of your skill vs. other players. Not "lets see who can gangrape bots faster".
Although there is no doubt that bad players will enjoy raping bots (and wtf is wrong with that anyways? they buy the shit to have fun)
Although there is no doubt that bad players will enjoy raping bots (and wtf is wrong with that anyways? they buy the shit to have fun)
So it's not a competitive game, thanks, that's all I needed to know, you just saved me $60.
What's wrong with raping bots? Lowbrow, basic gameplay, the foundation of popamole. I enjoy complexity and I enjoy competitive games. Fundamentally it's because they provide an unbelievably rigorous gameplay experience.
It's like the difference between playing chess versus playing checkers against a toddler.