Lord Rocket
Erudite
- Joined
- Feb 6, 2008
- Messages
- 1,089
It does if you're using infinitely tall NPCs.
Well, duh, but Strife is very different kind of game, actually, plus it doesn't run in many source ports we're bickering about.Reconite said:So most of you have played Doom/Doom II and Heretic/HeXen.
How many of you have played Strife? If you haven't already you should, it's pretty great.
Of course it's a different kinda game, I was just asking.DraQ said:Well, duh, but Strife is very different kind of game, actually, plus it doesn't run in many source ports we're bickering about.Reconite said:So most of you have played Doom/Doom II and Heretic/HeXen.
How many of you have played Strife? If you haven't already you should, it's pretty great.
And that's how I played it.Reconite said:Of course it's a different kinda game, I was just asking.DraQ said:Well, duh, but Strife is very different kind of game, actually, plus it doesn't run in many source ports we're bickering about.Reconite said:So most of you have played Doom/Doom II and Heretic/HeXen.
How many of you have played Strife? If you haven't already you should, it's pretty great.
And it runs 100% fine on ZDoom.
There's the convenience of not having to use DOSBox, and it's also portable (works on Linux, Mac, BSD and other platforms).I don't really get the point in chocolate doom when all the 'vanilla' games run in dosbox.
AFAIR, it was most advanced game on the Wolf 3D engine. And it has many cool features. I wonder how successfull was this game, because looks like it was released later than Doom.Secretninja said:Blake Stone.
In the initial DOS version? it was completely fucked. Got fixed as early as WinDoom IIRC. I have good memories of playing GLQuake even after Quake 2 had been released, good times. Last port I used was FitzQuake (which is just an updated GLQuake) but I remember a thread somewhere here mentioning a better one.BLOBERT said:I PLAYED A FEW L;EVELS OF QUAKE ALSO A LITTLE HARDER TO GET USED TO BECUASE THE MOUSLEOOK SEEMS A LITTLE FUCKED
They're... different, in fact I'd say it's the biggest difference between 1 and 2. 1 had more organic, "realistic" levels that occasionally felt they had some sense of purpose, even if that was distorted beyond recognition. You can see this in many of the pre-Hell levels especially: Toxin Refinery, Phobos Lab (one of my favorites), Central Processing, Containment Area, Deimos Lab... 2 was just Romero going crazy with trying to make the most fun level without any attempt at realism or coherence. It works in SP because the levels are just so much fun to go through, but I think 1's are more balanced and fun for deathmatch.BROS THIS IS JUST FROM A FEW DAYS FUCKING AROND BUT THE LEVEL DESIGN IN DOOM TWO SEEMED MORE TIGHT
I THINK THERE ARE MORE OPEN SPACES CAUSE YOU HAVE ALOT MORE ENEMYS THAT DO CHARGE TYPE ATTACKS SO JUMPING AROUND BETWEEN THOSE AND THE FAGS SHOOTING AT YOU IS TOTALLY NONPOPAMOLE
IIRC Aliens of Gold was released just before Doom (earlier in 1993), Planet Strike a while after (some time in 1994), but I could be wrong.Fowyr said:AFAIR, it was most advanced game on the Wolf 3D engine. And it has many cool features. I wonder how successfull was this game, because looks like it was released later than Doom.
Sceptic said:This was Carmack's idea for Quake all along (in opposition to Romero's Thor-like being with giant hammer, which sadly never saw the light of day). This was the reason for Q1's disjointed design (half gothic half military/industrial) and, thankfully for us, why its atmosphere is so awesome. It was also the reason why Carmack kicked Romero out of id, in the same way he'd kicked Hall and would later kick McGee and Petersen.UserNamer said:Did you know that John Fagmack said that if he could go back, he would redo the entirety of quake 1 in a industrial\military setting? What a shame.
Dissolution of Eternity? I don't remember this! What/how/when?Takeda Kenshi said:The Thor-like hammer would make an appearance in the 1st expansion Hipnotic Interactive released for Q1.
Alien Doom, that was one of the best TC's and one of the earliest. Great stuff, turned out even better than the Alien Trilogy FPS that got officially released a year or 2 later.BLOBERT said:I THINK THE BEST ONE I REMEMBER WAS AN ALIENS TOTALL CONVERSION YOU EVEN GOT IN A BADDASS SUIT AT THE END I THINK
Heh, you're now officially our source port reference for id games. What do you mean by "don't use the engine mod" though? is the port itself fine?Lord Rocket said:Maybe someone who knows more about Quake than me can tell us more, but I'm not sure there's any reason to use a port other than Dark Places.* Don't use the mod he made for the engine though, it's just awful.
Lord Rocket said:I think ZDoom and Vavoom are the only ports with Strife support. A 'Chocolate Strife' port is in the works, however, might be a while before we see a release though.
Sceptic said:Dissolution of Eternity? I don't remember this! What/how/when?Takeda Kenshi said:The Thor-like hammer would make an appearance in the 1st expansion Hipnotic Interactive released for Q1.
Lord Rocket said:* Actually if you like graphical finery (you popamole dogfucker!!!!!!!!!!!!!!!!), Tenebrae apparently has the fanciest rendering engine. Cannot confirm since I've never tried it. EDIT: and their site doesn't work properly anyway, FFS
Heh, you're now officially our source port reference for id games. What do you mean by "don't use the engine mod" though? is the port itself fine?
BRO THANKS FOR THE DARK PLACES DEAL THAT IS AWESOME
will it make the models 3D or just make it work on vista/7?
DraQ said:For some reasons Dark Places spawns a crapload of equipment for me at the beginning of e1m1. I disapprove.
It also makes one corridor in e1m2 abnormally bright (the one with nail traps).
Do you guys bind keys for weapons in Doom? I never bothered to since it's not a competitive game and it doesn't have instant weapon switch...