This.DefJam101 said:Using weapons appropriately is not the same thing as just aiming well. Obviously someone wasting all of their rockets on a crowd of zombiemen is going to die; that does not make firing rockets into a crowd of large monsters any more difficult.
Doom is still hard, it's just not an aiming game. More of a, I dunno, "technique" FPS. Learning how to run in and out of cover, using chokepoints, timing rockets & BFG shots, choosing targets, etc.
DefJam101 said:Using weapons appropriately is not the same thing as just aiming well.
DraQ said:1)
If you want an exploration heavy game with awesome levels (but very different from Doom in all aspects, including few, but smart and agile enemies) and are an atmosphere whore, you should definitely try Unreal.
Dicksmoker said:This.DefJam101 said:Using weapons appropriately is not the same thing as just aiming well. Obviously someone wasting all of their rockets on a crowd of zombiemen is going to die; that does not make firing rockets into a crowd of large monsters any more difficult.
Doom is still hard, it's just not an aiming game. More of a, I dunno, "technique" FPS. Learning how to run in and out of cover, using chokepoints, timing rockets & BFG shots, choosing targets, etc.
And the game originally had auto-aim for the vertical plane? I think I remember this slightly from that demo way back. Lol, the decline began in 1993.
Zomg said:Dicksmoker said:This.DefJam101 said:Using weapons appropriately is not the same thing as just aiming well. Obviously someone wasting all of their rockets on a crowd of zombiemen is going to die; that does not make firing rockets into a crowd of large monsters any more difficult.
Doom is still hard, it's just not an aiming game. More of a, I dunno, "technique" FPS. Learning how to run in and out of cover, using chokepoints, timing rockets & BFG shots, choosing targets, etc.
And the game originally had auto-aim for the vertical plane? I think I remember this slightly from that demo way back. Lol, the decline began in 1993.
You can't even traverse the aiming point in the vertical plane, did you play it in full mouselook or something?
Unkillable Cat said:Overweight Manatee said:Lyric Suite said:Plus, Doom still has one of the best array of arsenal of any FPS.
The only weapon that isn't completely standard is the BFG9000. You could make the case that Doom influenced every other game since to have nearly the same selection of weapons, but I would hardly say it had an especially good selection. Duke Nukem 3D reigns supreme in that regard IMO.
"could make the case?" It is the case. Doom set the standard for weapon layouts in FPS games. For 4 years there was almost no change in the layout, which was like this:
1: Weak/powerful melee attack.
2: Weak pistol.
3: Shotgun.
4: Machine gun.
5: Rocket Launcher.
6: Powerful weapon.
7: Über-powerful room clearer weapon.
Lyric Suite said:The most underrated FPS is Jedi Knight. Shit weapons but absolutely amazing level design.
Yeah, the version I had had full mouselook.Zomg said:Dicksmoker said:This.DefJam101 said:Using weapons appropriately is not the same thing as just aiming well. Obviously someone wasting all of their rockets on a crowd of zombiemen is going to die; that does not make firing rockets into a crowd of large monsters any more difficult.
Doom is still hard, it's just not an aiming game. More of a, I dunno, "technique" FPS. Learning how to run in and out of cover, using chokepoints, timing rockets & BFG shots, choosing targets, etc.
And the game originally had auto-aim for the vertical plane? I think I remember this slightly from that demo way back. Lol, the decline began in 1993.
You can't even traverse the aiming point in the vertical plane, did you play it in full mouselook or something?
You are so wrong that it's not even funny.Lyric Suite said:DraQ said:1)
If you want an exploration heavy game with awesome levels (but very different from Doom in all aspects, including few, but smart and agile enemies) and are an atmosphere whore, you should definitely try Unreal.
Unreal is junk. All there is to is is the eye candy. The gameplay is actually shit.
DefJam101 said:Not sure what Lyric Suite is on about but he did say at least one correct thing:
+1 for Quake 2. It's a fun game with a much better single player campaign than Q1. Feels almost like 3d Doom 2 on higher difficulty levels.
Well, it does have large, excellent, explorable levels, which I addressed.Unreal is excellent, but a completely different type of game. It really doesn't belong in any Doom-related thread.
:facepalm:Dicksmoker said:From the video it looked like an fps/adventure.
Jumping and mouselook? Yes, continue to share your thoughts on Doom, the game you haven't actually played.Dicksmoker said:Yeah, the version I had had full mouselook.Zomg said:Dicksmoker said:This.DefJam101 said:Using weapons appropriately is not the same thing as just aiming well. Obviously someone wasting all of their rockets on a crowd of zombiemen is going to die; that does not make firing rockets into a crowd of large monsters any more difficult.
Doom is still hard, it's just not an aiming game. More of a, I dunno, "technique" FPS. Learning how to run in and out of cover, using chokepoints, timing rockets & BFG shots, choosing targets, etc.
And the game originally had auto-aim for the vertical plane? I think I remember this slightly from that demo way back. Lol, the decline began in 1993.
You can't even traverse the aiming point in the vertical plane, did you play it in full mouselook or something?
Kids this days think what doom must be played with mouse. Dunno about multiplayer game, but mouse in the single player doom is the travesty.Mackerel said:Jumping and mouselook? Yes, continue to share your thoughts on Doom, the game you haven't actually played.Dicksmoker said:Yeah, the version I had had full mouselook.Zomg said:Dicksmoker said:This.DefJam101 said:Using weapons appropriately is not the same thing as just aiming well. Obviously someone wasting all of their rockets on a crowd of zombiemen is going to die; that does not make firing rockets into a crowd of large monsters any more difficult.
Doom is still hard, it's just not an aiming game. More of a, I dunno, "technique" FPS. Learning how to run in and out of cover, using chokepoints, timing rockets & BFG shots, choosing targets, etc.
And the game originally had auto-aim for the vertical plane? I think I remember this slightly from that demo way back. Lol, the decline began in 1993.
You can't even traverse the aiming point in the vertical plane, did you play it in full mouselook or something?
Lyric Suite said:DraQ said:1)
If you want an exploration heavy game with awesome levels (but very different from Doom in all aspects, including few, but smart and agile enemies) and are an atmosphere whore, you should definitely try Unreal.
Unreal is junk. All there is to is is the eye candy. The gameplay is actually shit.
The most underrated FPS is Jedi Knight. Shit weapons but absolutely amazing level design. And this might actually piss some people here but i really think Quake 2 is pretty underrated too. It was just Doom redux but it was done well for what it was. Good level design and solid arsenal, none of that wimpy shit from Quake 1 and Quake 3.
DraQ said:Well, it does have large, excellent, explorable levels, which I addressed.
I meant it looked like one big seamless world to explore as opposed to levels. Hard to see how that wouldn't have heavy adventure elements.Fowyr said::facepalm:Dicksmoker said:From the video it looked like an fps/adventure.
fps/adventure - Realms of the Haunting
Unreal - fps with story elements. BTW, try it.
You're right, I can see how being able to move the mouse vertically as opposed to having an auto aim makes the game so entirely different.Mackerel said:Jumping and mouselook? Yes, continue to share your thoughts on Doom, the game you haven't actually played.
Yeah it was disabled in mine. I don't see a good reason to have it on, if there is mouselook.DefJam101 said:(It it possible to disable vertical auto-aim? Why would you...)