Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

This is ESTIAH!

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
es00001.png


Estiah is a clever epic browser RPG, with pseudo- card collection/ card game battle mechanics. The game is completely free to play, and while it has a limited action point system, players can't purchase action points to get an advantage (not that that would be much of an advantage). Instead, the game is a long-term commitment, and playing the game involves signing in once or twice a day for about a 20-30 minute session during which you assign actions and move your character around the world. Neither is there a penalty for "missing" a day, as the game lets you stock up a week's worth of action points in reserve so you can play less often if you prefer.

The game has reached it's final state, and the devs have moved on, but the server is still up and the game still has around 80+ active players.

It takes about a year to raise a level 1 character to a level 50 "endgame" juggernaut.

es00005.png


So I register a new character, Qinalo. Qinalo begins as a level 1 Adventurer in the starting town of Inachus, with a day's worth of action points (240 points, +20 points/ two hours), 100 gold, and an initial kit of charms (i.e. cards).

Characters in Estiah have 4 primary stats: Power, Dexterity, Intellect and Constitution. These primary stats determine which charms (cards) the character can use, which character classes they qualify for, and what jobs they can work. Characters gain levels by increasing their stats. Levels increase hit points (life points in a battle) and Spirit (maximum deck size - as in most card games, you lose when either your hit points are reduced to 0 OR when your deck is exhausted [empty]). So to start with, Qinalo can have no more than 18 charms (cards) in her gear (decks). Levels also unlock content, allowing us to visit more dangerous areas, explore more dangerous dungeons and sites, and take more advanced character classes.

Qinalo begins as level 1, Tier 0 Adventurer, who has no specializations.

At level 20, a character can choose to specialize in a Tier 1 class, focusing on one primary attribute:
Fighter (Power)
Scout (Dexterity)
Novice (Intellect)
Recruit (Constitution)

At level 30, a character chooses to specialize in either Melee or Magic, advancing to a Tier 2 class:
Fighters choose from either Mercenary or Wizard.
Scouts choose from either Rogue or Shaman.
Novices choose from either Monk or Sage.
Recruits choose from either Guard or Cleric.

At level 40, a character chooses a second primary stat to specialize in, advancing to one of 12 different final, Tier 3 classes:
Assassin (Blades)
Berserker (Axes)
Champion (Fists)
Death Knight (Swords)
Paladin (Maces)
Warlord (Spears)
Slayer (Lightning)
Summoner (Earth)
Pyromancer (Fire)
Inquisitor (Shadow)
Hierarch (Holy)
Warden (Frost)

On the character screen you can also see the clock. Work and travel refresh every 24 hours. Dungeons refresh every 12 hours (set time). Sites and PvP refreshes every 20 hours. So if you login every day right before the daily work/ travel/ dungeon refresh, you can spend all of your action points in one session (raiding each dungeon or event twice- once before the the refresh and once right after).

You are allowed to register more than one character, and indeed I would recommend registering and raising at least 2-4 characters all together. There are several events and dungeons that require multiple characters to complete, and since it's now difficult to find other new characters to team up with, the best solution is to create your own. Four characters (one for each primary stat) is ideal since they'll be able to PvP each other, and raising 4 is not that bad. Much more than 4 becomes annoying.

es00006.png


In the gears tab, we can see that Qinalo begins with a collection of 13 charms- 5 each (a complete set- max is 5) of Wooden Sword (a Melee charm), Small Ice Wand (a Magic charm) and 3 copies of Worn Leather Chest, an Armor charm. We initially have four gear "slots" to save our decks, but later on we will get a fifth gear slot.

es00007.png


Each charm (card) has one or lines of simple instructions. In battle, each participant takes turns to play the top card of their deck, executing its instructions. Most targeting is done at random (unless instructed otherwise) so battles are basically completely automated.

There are three types of damage- melee, magic and spirit damage- which is resisted by three types of defense- armor resists melee, ward resists magic, and willpower resists spirit damage. Unresisted melee and magic damage a player's hit points, while spirit damages a player's deck (i.e. milling them to exhaustion). So a charm typically either deals one or more types of damage, or adds one or more types of defense. Wooden Sword, for example, deals 5 Melee damage. Worn Leather Chest, when used, will set your Armor to 8 if it's less than 8. If your Armor is currently 8 or higher it will do nothing. If Wooden Sword hits someone with Worn Leather Chest (8 armor), the Chest will absorb the 5 melee damage, and Armor will be reduced to 3. However, some of the damage will pierce the armor and hit life points anyway. Small Ice Wand, on the other hand, deals Magic damage which would bypass Worn Leather Chest's Armor value entirely.

Most offensive charms belong to one of the six weapon or six magic types, each related to two primary attributes.
Axes use Power and Constitution, deal brutal damage against unarmored targets and slight damage to armored targets.
Swords use Power and Dexterity, pierces better than Axes and often has a magical component (such as a fiery Red Sword).
Blades use Dexterity and Intellect, have low damage but high piercing and often poisons or gives extra actions, so they are the best melee weapons against heavily armored opponents.
Maces use Intellect and Constitution, have the highest average damage but no piercing, making it completely useless against heavily armored opponents.
Fists use Power and Intellect. Fists have lower damage than Maces and no piercing, but usually destroys a lot of armor directly so it deals the most damage against lightly armored opponents and complements Axes and Maces well.
Spears use Dexterity and Constitution. Spears usually add a little armor value, so they are effective weapons versus all the other melee types, except Fist.
Fire Magic uses Power and Intellect, deals the most raw magic damage but has no penetration value.
Shadow Magic uses Power and Dexterity, also deals high damage and also destroys Ward making it effective even against magic-resistant, heavily warded opponents.
Lightning Magic uses Dexterity and Intellect, has the highest penetration of the Magic charms, and often has a diruptive effect.
Frost Magic uses Dexterity and Constitution, has low damage, but good penetration and often comes with some defensive ability like damage sap.
Holy Magic uses Intellect and Constitution, has the lowest damage, but usually increases Ward and also heals, cleanses and provides Willpower.
Earth Magic uses Power and Constitution, has no penetration, but usually has a melee component, which allows it to benefit from melee boosts and punish unarmored opponents. Earth also deals the most total raw damage but again, both Armor and Ward absorb Earth damage at 100% effectiveness.


es00008.png


We can look at a map of the world and see many areas, but it will be a while before Qinalo is leveled enough to travel to most of them. In addition to having their own Charm shops, Crafting shops, Class guilds and Academies, we can also see from the map the most interesting feature of each area- its Events and Dungeons. Grinding dungeons is typically the most rewarding kind of action we can do and the source of the bulk of our charm collecting.

es00009.png


The initial town, Inachus, has three low level dungeons, and our first actions will be spent cleansing the introductory dungeon, the Inachus Sewers, of vermin.

es00010.png


es00011.png


Each dungeon or event has a series of one or more fights. Our first fight in the Inachus Sewers has a mouse and a hamster. They are no match for Qinalo's Wooden Swords.

es00012.png


Even though we can't lose this fight mathematically with our default setup, we adjust our gear to the minimum to beat this fight- 3 charms. By using just enough charms to win, we will get a small bonus.

es00013.png


We win the battle easily and find a nice melee charm as a reward. Since we used exactly the charms we needed and no more, we also gain a small bonus to Spirituality. After each fight against like-level opponents, we receive some experience points in our combat skills. When we max our a skill, we receive some free bonus points to our primary stats.

es00014.png


es00016.png


es00015.png


es00017.png


es00018.png


es00019.png


es00020.png


es00021.png


es00022.png


es00023.png


es00024.png


es00025.png


es00026.png


es00027.png


es00028.png


es00029.png


es00030.png


es00034.png


es00035.png


es00036.png


es00037.png


es00038.png


es00039.png


es00040.png


es00041.png


es00042.png


es00043.png


es00044.png


es00045.png


es00046.png
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
es00047.png

We begin Qinalo's Day 2 by grinding the Summoner's Tower a few more times. Qinalo can't use the treasure charm, Bright Fire, yet but it will soon be useful. Not only to focus, but also to build her Leadership battle skill.

es00048.png


Qinalo also hunts down some other low level Adventurers to build her collection of Soul Dust tokens, which she will eventually trade in at the PvP Shop for some powerful charms.

es00049.png


Done with Eversweep, Qinalo uses her daily travel to return to Inachus. After a quick grind through the Sewers, picking up several magical wands and a second Rat Flail, she is now ready for Inachus' second dungeon, River's Edge Tavern.

es00050.png


River's Edge Tavern has two fights- the first is against the pirate First Mate Sirop, who has a magical glove that increases his Ward every turn, making magical attacks ineffective against him. Sirop's Ward is cumulative, which means it adds to the previous total, so his Ward eventually becomes insurmountable.

es00051.png


This simple gear with 2 Rat Flails and her initial set of Wooden Swords is just enough to beat Sirop.

es00052.png


Sirop drops a Stolen Light Wand, useful for building up Qinalo's Holy Magic skill.

es00053.png


The boss of River's Edge Tavern, the pirate Captain Gaufre, uses a magical peg leg that builds cumulative Armor instead of Ward. So Qinalo needs a gear set with her strongest Magic charms to beat him. she also has the reluctant Belge as a teammate so later on she can use this fight to build up her Defender skill (once she obtains a Protect charm).

es00054.png


9 wands that deal at least 7 damage is just enough to beat Gaufre.

es00055.png


Gaufre drops the Captain's Hat as a reward. This will be Qinalo default protective charm for a long while, as its protection is cumulative, and it will help her level both Armor and Ward skills at the same time.

es00056.png


Done for now! But we'll be back to grind this a few more times.

es00057.png


Qinalo's battle skills are progressing nicely. As you can see, she will get a bonus to Spirit once she completes Spirituality, and a significant +5 hit points for completing Survival. While we had Qinalo work twice to get to level 3 so that she could start to travel, we should stop working for a while and gain levels by improving our battle skills instead for now. We will have enough to reach level 5, which will allow us to travel to Lumina and Zeal, soon enough.
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
So, is this like Progress Quest?
Hm. Progress Quest is kind of interesting.

No, Estiah requires you to actually play and make choices. Only the fights themselves are automated, once you customize your deck. You play about 20-30 minutes everyday, longer at first as you are learning the game. You can also give up for months or even years and come back later, as long as you remember your character name and password. I've quit several times for months or even years.

The bulk of the game is a long single player campaign, but there are plenty of competitive/ cooperative interactions with other players as well, including co-op dungeons and boss fights, pet racing, pet fighting, 1v1 PvP, Guilds, and Coloseum (3v3 or 4v4 team battles). It's a little harder to hook up with other players now but there's still plenty of activity and again you just register alts if you need to simulate other characters for something.
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
es00106.png

Qinalo spent some time grinding Leadership and Defender skills in Aleas. When a character is overleveled, they wont receive any skill points for fights, so it's helpful to get some trickier ones like Defender out of the way. Defender requires you to have allies to protect, so you can't train it in the Arena. You can only train it in some specific dungeon fights (like Holy Square in Aleas).

es00107.png

At level 6, Qinalo can now train a new tricky battle skill, Heroism. Heroism can only be gained by winning a dungeon fight with enemies at least 2 levels above you. If a character levels too quickly, they might miss this skill altogether and have a lot of difficulty training it at higher levels. Heroism rank 1 can be trained at level 6, ideally here in Cursed Forest or at Inachus's Battle Tournament. Heroism rank 2 can be trained at level 40, ideally from Eclis' dungeon The Cure.

es00108.png

The other boss treasure charm that drops from Dusk Queen is Burn, Qinalo's first Bane charm. Banes are basically poison effects that trigger each time the afflicted opponent performs an action. Soon, extra actions will dominate fights, and Banes are the natural counter to extra actions. Burn's upfront damage is a mediocre 6, but it burns 20 more damage over 10 turns, making it far more damaging overall than a normal attack charm.

es00109.png

Before Qinalo finishes Heroism, we'll want to get Defender first.

es00110.png

Once Qinalo masters these more advanced batte skills, she'll have a huge advantage in battle.

es00111.png

We return to Lumiina to finish Heroism and advance to level 7. At level 7 Qinalo can now use her Battle charms from trading Soul Dust.

es00112.png

A couple of trips to the Arena to beat up on the Old Goblin and complete Cheat Death.

es00113.png

We are now ready for the Inachus Battle tournament and general PvP.

es00114.png


Completing the rest of these skills (as well as Earth, Spear, Fist and Summoning skills) will take us to level 10.
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
es00115.png


Before we depart Lumina and begin our trek to the mystical city of Zeal, we make one last stop at Lumina's notable Armory Craft shop. While it's one of the less useful shops overall, there's still some decent charms to be collected here. Unforunately, they are all way above our level for now.

es00116.png


Qinalo takes the opportunity to sell some of her junk in Lumina, where rates are slightly better than Inachis. Softwood Timber is useless for crafting charms, as is Dust Vita. The rest we'll have some use for once we make our way to Eclis.

es00117.png


On her way to Zeal, Qinalo passes through Inachis. Now that she is level 7, she can enter the Inachis Battle Tournament event. But first we stop by the Fighting with Art craft shop, where we can reforge our Rat Flails using Black Rabbit Fur into Rodent's Bane, a nice Mace charm. We also want to craft a full set of Bunny Hoods as well. Finally we stop by the Dust Trader to trade our Soul Dust for some Battle Claws.

es00118.png


The Inachis Battle Tournament is quite tough if you haven't thoroughly prepared. It's meant to be a final test of sorts for the first 10 levels. As you might imagine, each round we'll be facing more difficult opponents.

es00119.png


Knight Bob is quite easy. Similar to Sir Usus the Grace, he has a lot of armor but little Ward defense, so he can be taken down with your basic magic set up. However, he does hit much harder than anyone you've faced before. Bob is a pretty good way to train Heroism or Tactician if you haven't already.

es00120.png


es00121.png


es00122.png


The second opponent, Xilasz, is a dangerous mage like Leitz. As you might imagine, his defense is the opposite of Bob, so we need an all melee kit to beat him. Having the extra HP from our skill training makes this fight far easier at lvl 7 than otherwise.

es00123.png


es00124.png


es00125.png


Wildor, our third opponent, is a dangerous poisoner. If we are unlucky, Wildor can deal far more damage than eitiher Bob or Xilasz. As you might have guessed, the easiest strategy against Wildor is to use defensive charms and exhaust Wildor rather than try to out damage him.

es00126.png


es00127.png


es00128.png


The final opponent, Sir Civet, is extremely dangerous. In fact, he is almost cheesey since he can randomly make several attacks at once, killing you in a few short turns. The most consistent strategy to beat him is to use a lot of ward charms to absorb his damage and exhaust him like Wildor. Unfortunately, at level 7 we don't have access to the charms to use that strategy. So instead we use the same all melee kit we used against Xilasz and hope for the best. without the extra hp that we trained, this fight is nearly impossible at level 7.

es00129.png


Our reward for beating Civet is Lightning Reflexes, which allows us to have a "free" magic attack like Civet. As we'll see, extra action charms are almost universally great, and Lightning Reflexes is especially great since magic extra action charms are extremely rare. At the very least, once we acquire a full set of Lightning Reflexes, we'll be able to convert our extra Spirit capacity into 30 free magic damage.

es00130.png


es00131.png


While normally PvP is not allowed in the three core cities (Inachis, Lumina and Zeal), an opponent with a bounty is fair game. It's always worth checking Inachis and voila! We find an outlaw hiding here. Although it will be difficult for us to fight a level 10 opponent, fighting stronger opponents is the only way to train the Courage skill. We check and see that Jury has an advantage of 20 hp so that's within our ability.

es00132.png


Our initiative is fruitful! We defeat Jury, collect the 80 gold bounty and acquire some great training as well as a Soul Fragment (for defeating a level 10+ opponent).
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
es00133.png


Heading north from Eversweep, we make our way to the magical nexus of Estiah, the mystical fortress of Zeal.

es00134.png


Like Inachis, Zeal is balanced between Vita and Kata- however, both are attuned to the max here. Zeal is the only place in Estiah where both the most powerful Kata and the most powerful Vita essences are available- useful for advanced crafting. Unfortuantely, you'll have to bring your own metals and minerals, but since it's nestled between Draka to the north and Skyrift to the south, both great places for mining, that's still convenient.

es00135.png


Ofcourse that still lies far ahead. Qinalo's current task here is to pilfer yet another dungeon- in this case, to track down a mad goblin wizard.

es00136.png


First she has to cut her way through some goblin flunkie guards. No challenge at all, since we detoured through Lumina first and are therefore slightly overleveled for this dungeon.

es00137.png


es00138.png


The Goblin tower has a lot of new charms that Qinalo can immediately use, especially the great Shocking Axe charm, which allows her to start training the Axe skill.

es00139.png


The Goblin Berserker can deal a dangerous amount of damage quickly- enough to kill us. However, this makes him a great fight to train the Survival skill, by using just the minimum amount of armor to survive his onslaught.

es00140.png


es00141.png


es00142.png


Like the Yeti, the Animated Armor is one of those frustratingly random bosses that can crush you with crazy luck. It bounces between impenetratable Armor and impenetratable Ward. The strategy is to stick with one and hope you chip him down before it chips you down.

es00143.png


A charm that is both melee and magic is helpful here, ensuring that you will get some damage in.

es00144.png


es00146.png


We finally come to Nekash, the goblin wizard boss of the tower. He's really not more difficult than the Ghostly Armor, although he can burst for a ton of both melee and magic damage.

es00145.png


es00147.png


When defeated Nekash drops Qinalo's first burst charms, Wide Swing and Focus Staff. While they aren't exactly statistically better than the charms we have access to, they are decent filler charms for a while. He also drops the the Imperfect Crystal Ball, which we can repair in Zeal's craft shop Concentrated Assault.

es00148.png


es00149.png


Concenetrated Assault is a low level craft shop specializing in Focus charms. Here we'll be able to pick up Focus charms in every element. We'll need every Focus charm we have soon enough. We will need to grind 15 Imperfect Crystal Balls total to craft full sets of eerything.

es00150.png


We check in at Zeal's arena and find a level 13 adventurer with a bounty on his head. Why not give it a go? Level 13 seems impossible to beat for a lvl 7, but our bonus Spirit allows up to comecome the numbers by exhausting him!

es00151.png


Qinalo spent a few days grinding the Goblin Tower, accumulating a full set of Wide Swings and Focus Staffs. Eventually she crosses level 8; now time to head back to Lumina to finish up Cursed Forest so that we are ready for Eclis once we reach level 9.

es00152.png


On our way to Lumina, we stop by Eversweep's markets. Eversweep is home to Estiah's premiere potion shop, Lightbreeze Academy. It's also one of the most frustrating shops in the game, since most potion crafting ingredients can't be found at all in Eversweep, so we'll need to remember to collect them as we travel around the world.

es00153.png


However, our main purpose is to purchase Pine from Eversweep's open market. Pine is one of the few basic materials unavailable in Inachis, but we'll need lots and lots of it to craft some useful weapons and spells in Inachis' Fighting with Art craft shop. In total we'll need 60 Pine for all our crafting needs, but let's just purchase 45 for now, as we might get some Pine from Lumber gathering soon enough.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
es00154.png


Returning from Zeal, Qinalo's banked a healthy amount of surplus action points. We decide to spend it on Gathering in Inachis. Many things can happen when we choose Gathering. Gathering allows your character to find crafting materials in the wild, conserving gold and occasionally finding rare crafting materials. Sometimes we encounter wild beasts to fight. These fights are usually tough but we will build our skills if we win. If there are other characters close to our level, we might encounter them and have a chance to fight them for white soul gems.

However, the most significant outcome is discovering hidden sites in the wilderness. Hidden sites can only be uncovered through Gathering, and there are two types. Hidden challenge sites are tough boss battles that reward the winner with unique crafting materials. These must be collected and taken to Hidden shop sites, where we can craft some of the most useful charms in the game.

While we are under level 10, we should stick with Gathering in Inachis, Aleas and Lumina.

Lumina has three essential Hidden shops - the rank 1 shop Abbey of Benediction, the rank 2 shop Lower City, and the rank 4 shop Tavern of the Outcast. It's imperative that we uncover these shops as they offer essential protective charms that we will use throughout the game. Our initial goal is the level 9 Charm Taunting Blow from the Abbey of Benediction. It's a melee attack that also activates Protect- very useful.

Aleas offers a Hidden challenge site, the Yeti Cave, that supplies both materials needed for Taunting Blow: Old Broken Vases and Yellowish Bones. Once we discover the Yeti Cave, we wont need any other level 1 Hidden challenge site. Aleas also has two Hidden shops, including the Full Metal Tower that offers some of the best Bane charms available.

Inachis has a couple of Hidden shops and Hidden challenges but they aren't as important as the ones in other cities. Still, since we will pass through Inachis hundreds of times, it is good to fully explore Inachis for the Challenge sites. Also, unlike the other cities, Inachis only offers low level Gathering, so it's best to fully explore Inachis early as Gathering there later on is pointless.

es00155.png


Logging is a good choice for Inachis. We do need a lot of Pine, and Logging is the Gathering least available and least valuable later on.

es00156.png


Before leaving Inachis, Qinalo unloads all the Pine she carried from Eversweep to craft some powerful charms. The Ornate weapon and spell charms will be our primary weapons until level 20.

es00157.png


We enter Inachis Battle tournament several more times and finally complete rank 1 of Survival training.

es00158.png


On a short trip to Aleas, we discover a player that has gathered an army of Alts for a mass training session. This is a very good opportunity for us, and we defeat all his higher level alts to complete rank 1 Courage.

es00159.png


The Inachis Battle Tournament is a good event to build the Burst skill with the charms we got from the Goblin Tower. Finishing rank 1 Burst, Qinalo crosses to level 9! Now she can visit the last city accessible before the level 10 milestone.

es0161.png


Since nearly all of her attributes have come from Battle training, Qinalo has extremely formidable stats for level 9.

es0162.png


As you can see, we've just about maxed out all our available battle skills. Once we cross level 10, we'll be able to start training rank 2 in most of these skills.

es0160.png


The last of the beginner cities, Eclis, llies north of Inachis.

es0163.png


Eclis is a shadowy city of rogues, assassins, secrets and black markets. It is also the home of the Hall of Sacrifices, the headquarters of the Death Knight class.

es0164.png


Qinalo first heads to Eclis' markets. Eclis is the first market we've come to with high need for certain kinds of goods, allowing us to trade profitably. If we want to play more of a merchant character, we can make some small profits later on by conveying herbs from Night Tear or Lumber from Wildhowl to Eclis' hungry markets.

es0165.png


Eclis also has three shops that sell extremely powerful charms, as you might expect from a city of assassins and forbidden magicks. The first shop we can visit is A Thousand Dooms, which provides low level Bane charms. Here we can finally craft weapons from the Spider venom we found in Lumina's Cursed Forest. But the high point of this shop is the awesome Blind Ray. Blind Ray deals an unique 100% bane damage and lasts for a staggering 10 turns. It will be one of the most powerful magic charms for a very long time.

es0166.png


However, our interest in a new city is its dungeons, and Eclis is no exception. Time for some spelunking!

es00167.png


Our first fight is against a pair of Animated Rocks. As you might guess, weapons are useless against them so we must use magick to blast them apart. Still, they are not so difficult.

es00168.png


es00169.png


es00170.png


Our second fight is against a powerful, magic resistant Ooze. Pretty simple, just like the Inachis tournament, the strategy here is to hit it with a gear set of melee charms.

es00171.png


es00172.png


The Oozes drops an extremely powerful Wand of Explosions. Charms are going to start getting very interesting.

es00173.png


The boss of Thunderrock Canyon is the hardest boss yet - an Earth Elemental. It's near immune to both melee AND magick, and hits quite hard too. It also shreads armor and ward, making defensive charms useless. Finally, it has infinite spirit, so we can't exhaust it. If we hadn't built up Qinalo's life point total, this fight would be impossible at level 9.

es00174.png


Our only way to beat the Earth Elemental is to chip away at it. Even our most effective penetration charms are only going to deal a measly 3-4 damage each turn.

es00175.png


Still, with a little luck we prevail and claim the mighty Brutal Axe as a reward. The Earth Elemental leaves behind two powerful melee charms- the mighty Brutal Axe which we will be using extensively, and the equally useful Quick Blade, our first extra action melee charm. These will be our primary Axe and Blade charms for a very long time.

es00176.png
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
es00177.png

Qinalo stays in Eclis for several days, as the teasure charms from Thunderrock Canyon are all quality. We also manage to reach our first milestone in Estiah: level 10. Now we can move on.

es00178.png

At level 10 many of our battle skills uncap and we can start building them to Rank 2, which unlocks more powerful charms and gives us more attribute bonuses.

es00179.png

But more significantly, at level 10 we receive a horse which allows us to move twice as far in a day as we used to. We can now take Conveyor and Messenger jobs, which moves us to a new city, essentially letting us use our daily work to move instead. Conveyor and Messenger also doesn't add stats to our character progress so we can freely work every day without worrying about overleveling.

es00180.png

After taking a detour to Lumina to craft some higher level Armor and Ward charms, we head for Zeal, since level 10 unlocks Zeal's second event, the Rooftop Rush. We are going to be fighting a dangerous guild of thieves on the rooftops of Zeal.

es00181.png

Greta the Pickpocket is not so difficult, but she deals nearly 200 damage in 5 turns, far quicker than we can damage her in return. So we must make a short stack of Armor charms to withstand her barrage and win after she's exhausted.

es00182.png


es00183.png

Rooftop Rush also drops some great treasure charms so we'll be grinding here for a while. Greta is also a good fight to level up Survival, Cheat Death and Spirituality in case we haven't done those yet.

es00184.png

Our second fight is against two young thugs. This fight is purely to illustrate that banes (poisons) are the natural counter to extra actions, as our ally the Spitting Viper will quickly kill both of these crackheads. We can use any gear we want here and build our battle skills. I recommend building our Power first so we can start lopping heads with our Brutal Axe charm.

es00185.png


es00186.png

We get an Ephermal Shade charm from the fight. Extra action charms are always nice, and we'll use Ephermal Shade quite a bit since there's a lack of Magic damage extra action charms. We'll add several useful extra action charms to our collection from this event.

es00187.png

Abernathy, the boss of the Thief Guild, is the toughest boss yet, especially at only level 10. He can explode for damage like Sir Civet but we also have to worry about his pet snake. Since the snake has infinite spirit, we can't exhaust him like we could with Civet. While we have Greta to help us, she will quickly exhaust herself, after which the fight is a nearly impossible 2 v 1. To win we have to get a little lucky that Greta soaks up most of Abernathy and the viper's damage before she goes, and that we've taken Abernathy out as well so it's just a square fight with the viper.

es00188.png

We use a set with our melee focus charms. Abernathy attacks with melee charms and usually ends his turn with his Armor and Ward charms. Our job is to use our Fist charms to take down his armor for Greta's knives to find their mark.

es00189.png

After a few tries we take down Abernathy. Our reward charm, Cobra Venom, is a nice bane, but the keeper of this event is the other reward, Blinding Scratch, a useful extra action defense charm that can improve nearly every set.

es00190.png

Done with Rooftop Rush, our next step is to reach level 13, unlocking two new cities South of Inachis: Wildhowl and Skyrift.
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
So the Estiah wiki went down a few years ago now, and that makes this game far more painful to play. I recently started playing this game again, and since I can't find a working forum or discord for it, I guess I will try to post some of the most relevant information here to make playing this game slightly less impossible for a new player. This will be organized by city, starting with the first.

If you are a new Estiah player and by some chance have stumbled upon this thread, please let me know any questions you have and I will do my best to answer them!

Inachus

Gathering
- Apprentice: Logger, Herbalist, Kata, Miner

Dungeons
- Inachus Sewers
- River's Edge
- Inachus Battle Tournament
- The Old Sylan Map
- Temple of Tides

Charm Shops
- Fight with Art

- The Lustrous Seashell
es-eroded-wave-splitter-inachus-ls.jpg
Es-grip-of-whirlwind-Inachus-ls.jpg
es-sirens-songs-Inachus-ls.jpg
es-blade-of-tides-inachus-ls.jpg
es-cold-deeps-inachus-ls.jpg
es-soul-warden-inachus-ls.jpg


PVP Shops
- Dust Trader

- Fragment Trader

- Superior Fragment Trader

- Shard Trader

- Superior Shard Trader

- Gem Trader

- Crystal Trader

Hidden Shops

- Dark Age Antiquities * *
es-evil-glare-inachus-daa.jpg
es-life-tap-inachus-daa.jpg


- Smuggler's Hideout * * * * *
es-colithon-axe-inachus-sh.jpg
es-colithon-claymore-inachus-sh.jpg
es-light-of-colith-inachus-sh.jpg
es-thunder-of-colith-inachus-sh.jpg


Events

- Underground Bank *

- Arena of Revenge * *

- Lantern Street * * * *

- Arena of Betrayal * * * *
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
Eversweep
Event
- Vancleef Reef * * *
Strategy: Spirit
Reward: Mithril Plate Set

- Island of the Elements * * *
Reward: Ornamental Horn
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
Eclis

Events

- Monastery of Meditation * * * * *
Strategy: Spirit, Cleanse
Rewards: Lamp of Eternal Misfortune, Tiara of Loneliness, Burning Saphire, Flame Crown

- Underground Lab * * * * *
Strategy: Willpower, Purge
Key Charms: Crown of Prestige, Icy Tomb
Rewards: Lamp of Eternal Misfortune, Unhatched Chimera Egg, Monster Ear
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
Skyrift

Dungeons
- Underground Academy
Battle 1
Rewards: Feet Bind, Maxim's Special, Shifting Thruster, Hyphused Metal Scrap, Silk, Imbued Rock

Battle 2
Rewards: Wall of Flames, Voodoo Head, Searing Light, Imbued Rock

Battle 3
Rewards: Hyphine Injection, Vial of Hyphine, Hyphused Metal Scrap

Events
Strategy: Offense plus melee sap or purge
Rewards: Lamp
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
Gaea's Dawn

Dungeons

- Fear of the Dark
Battle 1
Strategy: 10 ongoing modifier charms
Reward: Spectral Charger, Icefang Heart

Battle 2
Strategy: Willpower and offense
Reward: Heightened Senses, Intimidate

Battle 3
Strategy: Armor, summons, banes
Reward: Plated Slap, Fleshy Orb

Battle 4
Strategy: Willpower and offense
Reward: Fighting Spirit, Cocooning Cloak

- A Cry of the Earth
Battle 1/1
4P Team battle. Strategy: Use Will Attraction to Focus on Yaxion. One player should use Protect charms to tank Yaxion's melee attack. Having a Hierarch to heal the tanker is ideal. Every member should have some ward and cleanse charms for Yaxion's breath and disease attacks.
Key charms: Will Attraction, Metal Melt, Persistent Disease, Feet Bind, Prismatic Charge
Solution sample:
es-gaeas-dawn-cote-solve-1.jpg
es-gaeas-dawn-cote-solve-2.jpg
es-gaeas-dawn-cote-solve-3.jpg
es-gaeas-dawn-cote-solve-4.jpg

Rewards:
Earth Dragon Bone, Putrid Dragon Scale, Earthen Necklace, Earthen Crown
es-gaeas-dawn-cote-earth-dragon-crown.jpg
es-gaeas-dawn-cote-natures-claw.jpg
es-gaeas-dawn-cote-power-leak.jpg
es-gaeas-dawn-cote-grallans-rancor.jpg
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
Windscar


Gathering
- Expert: Vita, Miner
- Apprentice: Logger
- Casual: Herbalist

Market: Luxuries, Alchemy, Art, Kata
Goods

Dungeons
- Ruins
Battle 1

- Trial of Ruse
Strategy: Summons, Banes
Reward: Mark of Ruse, Eternal Breeze, Flashing Gust

Charm Shops

- Righteous Vengeance

- Tales of the North

Hidden Shops
- Hexagonal Mine

Events
- Wyvern Nest * * *
- Wrecked Icevines * * *
- Temple of Frozen Tears * * * * *
- Northern Aurora * * * * *
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
Night Tear
Market: Animals

Dun
geons
- Fireflies Swamp
Battle 1
Strategy: Cleanse + Melee
Reward: Acid Cloud, Bog Essence, Black Tadpole

Battle 2
Strategy: Spirit + Defense
Reward: Ray of Light, Fist of Vengeance, Diaspason Sword, Sand Attack, Bog Essence, Burialgrass, Pterocarpus

Battle 3
Strategy: Buff + Pierce
Reward: Shifting Shock, Bog Essence, Vitaweed, Oniris, Pterocarpus

Battle 4
Strategy: Cleanse, Ward, Buff and Focus
Reward: Hydra Flare, Hydra Fang, Hydra Leather
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,336
Location
Crait
Draka
Market: Wood, Furniture, Art, Textile, Luxuries
Goods: Divinium Bar, Kazedium

Gathering
Master: Kata, Miner

Dungeons
- Trial of Dominance
Strategy: Spirit, Willpower
Reward: Mark of Domination, Flashing Gust, Shadow Crown

- Bile Bone and Blood
Battle 1/3
Strategy: Target and weaken (but not destroy) the two support beams with melee, cleanse
Reward: Chimera Ghost, Retreat, Infinite Kata, Frog Bile

Battle 2/3
Strategy: Spirit + Willpower
Reward: Pugilist's Salve, Midnight's Bargain, Grand Sting, Burialgrass, Hypowder, Animal Bones

Battle 3/3
Strategy: Protect and heal Braendan, sap the Blood Drake and destroy its ward
Reward: Blood Drake Curse, Boiling Blood, Violent Fang, Glowing Red Fragments, Stonacyte

Charm Shops

- Sunflare Altar (Pyromaniac)

Hidden Shops
- Magma Steelworks

Events
- Catacombs of Kemol * * * *
- Carbon Valley * * * * *
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom