MRY
Wormwood Studios
Hopefully this is not repeating an existing thread. (I believe there was a thread along these lines about RPGs.) For something I'm mulling, I was curious to see whether I am forgetting any features that once existed but now largely do not in third-person adventures -- which is to say, point-and-clicks, their progenitors, and their successors. I am deliberately excluding Myst-like games.
The ones that seem most obvious to me:
- Parser.
- Verb bar (whether Sierra or Lucas), or, put another way, a large number of ways of interacting with a given hotspot.
- Death.
- Dead ends / walking-dead scenarios (i.e., where an earlier mistaken decision makes it impossible to complete the game no matter how you proceed, but it is not apparent to the player that he has lost).
- Mazes.
- Large inventories.
- Fairly open worlds.
I would also say that there has been a shift toward more elaborate dialogue.
Any big stuff I'm missing?
The ones that seem most obvious to me:
- Parser.
- Verb bar (whether Sierra or Lucas), or, put another way, a large number of ways of interacting with a given hotspot.
- Death.
- Dead ends / walking-dead scenarios (i.e., where an earlier mistaken decision makes it impossible to complete the game no matter how you proceed, but it is not apparent to the player that he has lost).
- Mazes.
- Large inventories.
- Fairly open worlds.
I would also say that there has been a shift toward more elaborate dialogue.
Any big stuff I'm missing?