Tacticular Cancer: We'll have your balls

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RTS They Are Billions - steampunk/zombie RTS from Lords of Xulima dev

Discussion in 'Strategy Gaming' started by LESS T_T, May 31, 2017.

  1. LESS T_Tgender: ⚧ Prestigious Gentleman Arcane

    LESS T_T
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    So this is the game they're doing alongside pre-production of Lords of Xulima II.

    http://www.numantiangames.com/theyarebillions/



     
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  2. Make America Great Again Comtegender: ⚧ Arcane

    Comte
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    Yawn zombies and steampunk.
     
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  3. thesheeepgender: ⚧ Arcane

    thesheeep
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    That's... quite a lot of units.
    What engine do they use? Most usually struggle with so many entities in the same scene.

    Also... zombies. Yeah, not the most interesting thing, really ;)
    But despite that, I'm always eager to try any RTS if it isn't shitty.
     
    Last edited: May 31, 2017
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  4. Jimmiousgender: ⚧ Magister

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    Zombies as the main enemy of an RTS though is something new. This seems interesting generally
     
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  5. Ezeekielgender: ⚧ Learned

    Ezeekiel
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    Well, consider me somewhat interested.
    Defending against swarms can be fun, but I wonder if the enemy variety etc would get boring quickly.

    A.I. -related calculations also tend to cause microstutter/regular short freezes of the units if they're too much. Like, every 1 second or whatever, every unit gets checked if it has to realign it's heading to target whatever and if you have 10000 units...
    Maybe if they form swarms automatically and the swarm becomes the "unit", with the zombie sprites/models' positions not really mattering as physical objects individually and just having a border that counts as the front (where the swarm starts damagin your units)?

    Or maybe m&b warband's engine was just trash and a properly used modern multicore cpu can easily handle this on top of everything else, idk.

    Those mechs should be firing something explosive though.
     
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  6. LESS T_Tgender: ⚧ Prestigious Gentleman Arcane

    LESS T_T
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    From Xulima Kickstarter update: https://www.kickstarter.com/project...n-epic-story-of-gods-and-humans/posts/1899201

     
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  7. Make America Great Again Infinitrongender: ⚧ I post news Patron

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    Shades of Pierre Begue/Battle of the Sands.
     
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  8. Chamezerogender: ⚧ Guest

    Chamezero
    massive amounts of bloom is exactly what RTSs needed
     
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  9. barker_sgender: ⚧ Cipher Patron

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    There are many ways to implement and optimize pathfinding. I wouldn't be surprised if that's what they're using:

     
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  10. thesheeepgender: ⚧ Arcane

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    Huh! Good idea. If the number of units is large enough, putting the calculations into the map/field itself will actually be faster. And more consistent...
    Each unit just has to look at the next neighbor to go to.
     
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  11. Jimmiousgender: ⚧ Magister

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    Isn't there also this "Ultimate Epic Battle Simulator" that supposedly handles thousands of units well and with good pathfinding? Only seen videos though
     
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  12. Severian Silkgender: ⚧ Guest

    Severian Silk
    RTS :(
     
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  13. ArchAngelgender: ⚧ Magister

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    I am not interested in tower defense games, even if they are packaged a bit differently to try to fool people.
     
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  14. Ezeekielgender: ⚧ Learned

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    Thanks, never occured to me before.
    I'd rate the post informative if I could, so just imagine the "informative" rating below your post or something :D
     
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  15. Ezeekielgender: ⚧ Learned

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    It does look awfully bloomy... Going for that 2006 look haha
     
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  16. Jimmiousgender: ⚧ Magister

    Jimmious
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    Btw the trailer is p.nice and the game shows promise, but the complete lack of collisions at 0:58 annoyed me. The zombies pretty much run through the soldiers
     
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  17. Dickiegender: ⚧ Arcane

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    I'm pretty sure those are civilians running from the zombies. They might not have any collision to keep your guys from getting all tangled up on people you're trying to save and getting everyone killed.
     
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  18. Jimmiousgender: ⚧ Magister

    Jimmious
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    You probably have a point now that I see it again.
     
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  19. Make America Great Again Johannesgender: ⚧ Arcane

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    So it's a tower defense game not a proper RTS? BSB.
     
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  20. Galdredgender: ⚧ Generalist Patron

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    I would really lot look forward to having 20000 zombies taking their turn one at a time!
    That said, it looks more like Tower Defense indeed.
     
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  21. thesheeepgender: ⚧ Arcane

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    It reminds me a bit of Harvest, which is also an RTS/TD mixture with massive amounts of enemies.
    At least from the images so far.

    Of course, in Harvest you have no soldiers, only structures. So there's already more to it in this one.
     
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  22. Make America Great Again Alienmangender: ⚧ Arcane Patron

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  23. *-*/\--/\~gender: ⚧ Learned

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    Zombies, why it is always zombies... can't imagine anything more bland, boring and generic than zombies. ;x
     
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  24. Lostplebgender: ⚧ Learned

    Lostpleb
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    What would you rather have? Orcs? :P

    And even zombies can have a little personality. Have you played Infectonator: Survivors?
     
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  25. Major_Blackhartgender: ⚧ Codexia Lord Sodom Patron

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    Ok, the concept seems quite interesting to me in a lot of ways.
     
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