I'm not talking about Fallout 4.
So, I was analyzing the latest games released, Wasteland 2 DC, Divinity EE... (And also Underrail, even if it's still on EA.) After thinking a bit, I could only come to one conclusion: all RPGs should have a perk system (or something similar). At this point, it should already be a pattern of the genre, like the attribute system is. I mean, a bad implementation can certainly ruin it and turn it into something useless, but the same goes for any other system.
It offers greater depth in character development, and greater customization too. Also, it's a system that should works in any RPG style: turn-based, real time, RTWP, whatever you want. There are examples of systems that are more suitable for certain types of game, like random drops or random map generation. You cannot go adding any system in any game and expect it to work or mix well, but perks? I think it would work on basically any game, and they would be better (if sufficiently well implemented).
So, there is any downside to a "perk system" in a game?
So, I was analyzing the latest games released, Wasteland 2 DC, Divinity EE... (And also Underrail, even if it's still on EA.) After thinking a bit, I could only come to one conclusion: all RPGs should have a perk system (or something similar). At this point, it should already be a pattern of the genre, like the attribute system is. I mean, a bad implementation can certainly ruin it and turn it into something useless, but the same goes for any other system.
It offers greater depth in character development, and greater customization too. Also, it's a system that should works in any RPG style: turn-based, real time, RTWP, whatever you want. There are examples of systems that are more suitable for certain types of game, like random drops or random map generation. You cannot go adding any system in any game and expect it to work or mix well, but perks? I think it would work on basically any game, and they would be better (if sufficiently well implemented).
So, there is any downside to a "perk system" in a game?