I've bought boxed edition yesterday, it costs less then a $20 in Poland so it was a p.good deal. Nothing fancy in the box though, some on-line codes for digital goodies like spellbook and artbook. Does the game really have over than 400 spells? It is hard to believe after my 45 minutes long gameplay.
You've probably got hundreds bugs and tweaks do fix, but here's my initial impressions (latest ver.of game-1.0.15):
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Art & graphic & music is good for what it is. Textures, models, some of the interface elements are really good for a low budget game (like main menu, starting a new game menu, etc.). Spell effects are not terrible. Music is epic and I was surprised that it was composed by a girl. She's not very pretty, so no fapping for me. At least she is not fat!
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Some interface & UI elements are shit and unfinished, and it cripples whole game presentation. Look at this
1 - there's an indicator about some resource on this tile. But when I move my mouse pointer on that icon... just nothing happens. There should be some kind of a tooltip. Information about resource appears when you highlight exact tile. But with isometric/fixed view like this, it is really hard to check on further tiles: there are getting smaller are covered by some trees/mountains, etc. Also, those resource indicators are floating somewhere in space and sometimes I didn't fucking know to which tile there are connected.
2 - Can anybody see the borders of that city? WTF?
3 - Why so much spare, unused area? What is the purpose of those two big, ugly, brown squares on the left and right side of the map?
- On town menu (too lazy to get a screen) building and training buttons are much too small, might be hard to find when you are playing this game for a first time. Also, building descriptions are hard to read: again, font much too small. Some descriptions are too long and game cuts them, probably with bigger font game is going to cut even more text, so that menu needs urgent revamp. There is somewhere the same problem with spell descriptions. And FYI my screen resolution is 1366x768, so it's most common for laptops and notebooks.
-Audio/Video menu: V-sync: there is 0, 1 and 2 option. I've always though that this could be only on and off.
hoverdog, does option 1 or 2 fully enables v-sync?
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AI & gameplay. Game forces you to spam cities really early. I know it is a MoM successor, but it's a shitty way to play. AI starts spamming settlers much too early, overall settlers are too cheap. My suggestion is to increase price of a settler unit and modify AI a little bit, because in my first game after 20-30 turns I was surrounded by an enemy cities. And I was playing on a small map with only one opponent
-Probably an add-on idea, but there should be some building that increases your control zone, even only for a few, selected tiles. It could improve gameplay vastly, and also reduce cities spamming.
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Animation&sounds. Obviously they are under heavy development. Battle sounds are the worst I've ever heard in a computer game. Some are silent/normal, some are motherfucking loud as shit. Like that battle roar, that sounds exactly as vomiting - too loud and distorted. Probably a placeholder, though. Animations are completely out of sync with effects and sounds. Also not good, but I don't mind.
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Overall, game has super potential, but requires an enormous amount of work. It's not very fun to play WoM at this moment. Games like these are selling for many years, but only if they've got support and some expansions every 1-2 years. If you play your cards right, you could increase your sales vastly. But if you're going to sell some DLC/add-ons, and the game is still going to be buggy and unfinished, then nobody is going to buy that. Even me.