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Sapkowski and his Witcher Saga were famous years before CD Projekt had anything to do with it. Indeed, CD Projekt wasn't even the first to try to make a Witcher game. Adrian Chmielarz (Bulletstorm, The Vanishing of Ethan Carter) and studio Metropolis have that honour.
I've spoken at length to Chmielarz about 'The Witcher game that never was' before. The game got as far as a publisher and screenshots but was too ambitious and quietly died.
CD Projekt came sniffing around in the early 2000s, another history I've written in detail before. Sapkowski doesn't remember how the conversation went but he remembers agreeing to the game. "Well they brought a big bag of money!" he says. It was the same reason he said yes to Chmielarz. "What I expect from an adaptation: a big bag of money. That is all."
Sapkowski wouldn't say how much money changed hands. Chmielarz, for his part, mentioned paying "good money for Poland in 1997"; and CD Projekt co-founder Marcin Iwinski mentioned an offer that "wasn't a huge amount of money".
Sapkowski continues: "I agreed they would write a completely new story using my characters, my ontology of this crazy world. But they would create completely new stories. I said, 'Why not? Please, please, show how good you are.'"
Simply, he didn't think it would amount to much. He thought games were stupid, had done ever since shooting Martians on an old console plugged into a TV. "OK let's play cards or let's drink vodka," he said back then, "but killing Martians is stupid. And my standpoint stands: it is stupid."
So he left CD Projekt Red to it. Didn't visit, wasn't consulted, didn't care. He was Andrzej Sapkowski, who were they? "People ask me, they say, 'The games helped you?' I say, 'Yes, to the same extent
I helped the games.' It was not so that the games promote me:
I promoted the games with my name and characters."
When The Witcher 1 came out in 2007, things began to change. Book publishers saw it as a way of reaching a new audience and so republished the series with game-related images and blurbs. It muddied the waters, making the distinction between game and author less clear. Not a problem in Poland, where Sapkowski was a household name, but to English audiences, where he wasn't published until 2008... "It was f***ing bad for me," he says.
As CD Projekt Red's star rose with each game released, the problem worsened. Take a look at the covers of the English books now and see for yourself. You can imagine why someone would mistakenly ask Sapkowski if he was the guy writing books about the games. "It happened," he says. "It happened. I can remember my reaction: I know many bad words and I used all of them, in many languages.
"In 20 years," he says, "somebody will ask, 'Witcher, the game - and who's the author?" No one will know, he says. "
Somebody," they'll say. I get the impression it is his greatest fear.
You can understand his frustration and you can understand the confusion. But isn't it all water under the bridge compared to the money he has made from Witcher game sales? Well no, because - and herein lies his constant source of aggravation - he gets nothing.
"I was stupid enough to sell them rights to the whole bunch," he says. "They offered me a percentage of their profits. I said, 'No, there will be no profit at all - give me all my money right now! The whole amount.' It was stupid. I was stupid enough to leave everything in their hands because I didn't believe in their success. But who could foresee their success? I couldn't."
He doesn't begrudge CD Projekt Red's accomplishments all the same. In many ways he couldn't have asked for a better studio. Credit where credit is due. "The game is made
very well," he says, "and they merit all of the beneficiaries they get from it. They
merit it. The game is very good, well done, well done."
He is not above signing a Witcher game too, should you present it, and people have. "I do it," he says. "Because first of all, when people come to sign, I consider them fans, so if they come and present me the game to sign, I cannot say no to that because it would be very impolite. Stand in a long queue, bring the game, what can I say? 'Please go away, I will not sign it'? It will be
very impolite."
Who knows? In the hungry silence following The Witcher 3: Wild Hunt, many new fans may discover Sapkowski's work, and
his name may muscle its way back to being head of the table. But the irony of Sapkowski being in Waterstones in Birmingham on a Friday evening, playing to a crowd of a couple dozen, launching an English translation of a book he wrote 18 years ago - all while The Witcher world he invented has never been globally more popular - is not lost on me.
In many ways he lives up to his reputation then, but in other ways he surprises me too. Contrary to popular belief he claims actually not to hate video games at all. "It is not that I don't like them, that I despise them," he says. Hang on, didn't you just call games "stupid"? "I just don't play them! But I have
nothing against games, I have
nothing against gamers. Nothing."
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