WhiteGuts
Arcane
- Joined
- May 3, 2013
- Messages
- 2,382
Combat was great in ME2 and ME3. Not the level of GoW, but still fucking great. Big step forward in comparison to ME1, can't believe there are people who don't recognize this.
Combat was great in ME2 and ME3. Not the level of GoW, but still fucking great. Big step forward in comparison to ME1, can't believe there are people who don't recognize this.
You say that it's "always" better and then come up with very specific examples that don't apply to nearly every game, arguably not even to TW2. Shooting can be really fucking terrible if done wrong too.I agree with you, but arguably poorly designed shooting is always better than poorly designed melee, because it suffers less from issues of poor animation, is generally less vulnerable to poor AI, crappy stunlocking and blocking mechanics, and other issues that arise from having to close in and physically engage with another character.
A QTE usually refers to an on-screen prompt which appears more or less at random and isn't connected to any actual game mechanics. TW1 has that sword icon on lower difficulties, but it isn't random and you don't even need to use it as you can get the timing right by simply looking at Geralt. It's pretty much the opposite of a QTE.The first one is basically a stupid QTE shit
Open world in W3 is not „open” in the same way as in Skyrim or GTA
>There are few, very big hubs connected with each other
open world my ass
http://www.witchersite.pl/component...osc-i-budowa-swiata-oraz-efekty-wizualne.html
Mediocre would be a huge step up for NWN2.I won't deny it's a flawed, uneven experience, but it blows mediocre crap like NWN2 out of the water in pretty much every respect unless you have a massive thing for choosing race and class, so that might have something to do with it.
Might as well compare it to Lionheart next so it can look good relative to something else.
What do you mean combo based? I remember just left-clicking in rhythm until I got Igni.Witcher 1 combat is NOT quick time event. It's a combo based, and rhytm based, and actually not as bad as people suggest. I actually enjoyed it, especially from the isometric view. It's not that much different than the click click combat in other action rpgs like Diablo and the like.
And thank God for that. Let me repeat: THANK GOD FOR THAT! I pretty much hate huge open world games like Skyrim or GTA, because they tend to be boring. The only open world games I like are the ones which are smaller, more self contained. Gothic 1-2 was just the right size. Sleeping Dogs (which is >>>>>>>>>>>>GTA) was just the right size and density. New Vegas was stretching it, but the story pulled me through it.Open world in W3 is not „open” in the same way as in Skyrim or GTA
>There are few, very big hubs connected with each other
>It is not entirely clear how the transition between the hubs will look like, devs are still trying new things. Fast travel is an option but only to places you discoverd before
>All of the regions will not be available from the beginning, you will have to unlock them through story progression
>The size of Novigrad an its surroundings: 8.5 x 8.5 km = 72.5 km squared
>The size of Skellige archipelago: 8 x 8 km = 64 km squared
>There will be more regions than just those two
>Skyrim’s world was 41 km squared
>W3 will start in a small tutorial hub
>Novigrad and No Man’s Land is considered as a one hub
>Borders of each region will be mainly natural (great rivers, sea, or impassable mountains)
>You will be able to find many interesting things on the bottom of a lake, like fragments of witcher armors
>Geralt won’t be able to swim everywhere, for example lakes in Skellige are to cold even for him
>Geralt can fell off the boat if the weather conditions are to harsh (storm)
>the „recommended potions” section will show up only when Geralt is using his witcher senses to track a creature he already encountered before
>Other witchers can acompany Geralt but he has to persuade them first
>You can go back to previous hubs any time you want
>In very cold regions (like Skellige) the blizzard will obstruct your movement, you will have to find shelter in order to survive
Open world in W3 is not „open” in the same way as in Skyrim or GTA
>There are few, very big hubs connected with each other
open world my ass
http://www.witchersite.pl/component...osc-i-budowa-swiata-oraz-efekty-wizualne.html
And thank God for that. Let me repeat: THANK GOD FOR THAT! I pretty much hate huge open world games like Skyrim or GTA, because they tend to be boring. The only open world games I like are the ones which are smaller, more self contained. Gothic 1-2 was just the right size. Sleeping Dogs (which is >>>>>>>>>>>>GTA) was just the right size and density. New Vegas was stretching it, but the story pulled me through it.
Open world in W3 is not „open” in the same way as in Skyrim or GTA
>The size of Novigrad an its surroundings: 8.5 x 8.5 km = 72.5 km squared
>The size of Skellige archipelago: 8 x 8 km = 64 km squared
>There will be more regions than just those two
>Skyrim’s world was 41 km squared
Sure, you are absolutely right i that regard. That is is pretty "amazing" marketing bullshit from CD Projekt. They are really competing with the big companies not just in production values, but in PR bullshit.thats not the point. why promote your game as bigger than skyrim and open world when it is nothing more than fucking hubs like in kingdom of amalur or DAI?
CDProjekt words :
-Limitless open world
Technically they are bigger than Skyrim (fuck that), it is just not as open.Open world in W3 is not „open” in the same way as in Skyrim or GTA
>The size of Novigrad an its surroundings: 8.5 x 8.5 km = 72.5 km squared
>The size of Skellige archipelago: 8 x 8 km = 64 km squared
>There will be more regions than just those two
>Skyrim’s world was 41 km squared
How does that follow?
It doesn't feel good at all. Cargo cult Demon's Souls with unnecessary cinematic flourishes that hurt gameplay.I don't understand why the witcher 2 gets so much flak for its combat,it might be as generic as it fuckin comes for an action rpg but it's alright.
ME2 took a Sawyer-esque approach to third person cover shooters with role playing and mostly succeeded for people who enjoy third person cover shooters. Witcher 2 did not do the same for people who enjoy melee action games.As for how it compares to ME2 and ME3,it's exactly the same shit. TW2 has generic as fuck 3rd person hack and slash combat with a slight twist and ME2 and ME3 are generic third person shooters with a slight twist.
He is a Witcher as well?
He is a Witcher as well?
...when judged by the standards of other rpgs.Don't understand how people continue to say the Witcher games have great writing. These games have shallow, edgy scripts as written by that eastern European exchange student who's desperately trying to fit in.
...when judged by the standards of other rpgs.Don't understand how people continue to say the Witcher games have great writing. These games have shallow, edgy scripts as written by that eastern European exchange student who's desperately trying to fit in.
But really the stories are p fun, they'd be average at worse genre fiction (and I hear the books are decent, but I haven't bothered to read any of them).
It is open world. There are two main hubs/maps:Open world in W3 is not „open” in the same way as in Skyrim or GTA
>There are few, very big hubs connected with each other
thats not the point. why promote your game as bigger than skyrim and open world when it is nothing more than fucking hubs like in kingdom of amalur or DAI?