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The Witcher 3 mods

Discussion in 'CD Projekt Red' started by Perkel, May 30, 2016.

  1. Perkel Arcane

    Perkel
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    Click here and disable ads!
    edit2018-04-23

    don't use it use instead W3EE which is far better complete overhaul

    ----------------------------------------------------------------------


    Made new thread for modding since there isn't any general one.

    Current patch is 1.21 so most of the mods will not probably work for few days (and few for weeks or month). Especially those UI based ones.


    EDIT:

    ALWAYS USE SCRIPT MERGER !

    EDIT2:

    How to install mod:

    1. get mod and unpack it
    2. you should have it in folder named modXXXXX where XXX is some name of mod
    3. go to your TW3 instalation folder and make "mods" folder and put that modXXX folder with mod there.
    4. profit
     
    Last edited: Apr 24, 2018
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  2. Perkel Arcane

    Perkel
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    edit2018-04-23

    don't use it use instead W3EE which is far better complete overhaul


    ----------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------
    1.22 compatibile
    ----------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------

    Always full XP - fixes retarded XP downgrade after you overlevel quest

    Alternate Lights Interaction - fixes tedious issues with geralt lighting candles and shit when you loot. He will only lit up candles and shit when you have Igni equipped and put them when you have Ard equipped. Seriously use this people. It will save you like hours of tedious.

    Fix for left stick -
    fixes lack of analogue movement past 1.07 patch. You can now walk slowly or fast, you can run fast or slow.


    ----------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------
    1.21 compatibile
    ----------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------


    Remove Item Level Requirements - duh, no longer stupid level restrictions since equipment still requires rare materials and it is partially scaled when you find it....... Still with this you will be able to use all those schematics that were above your level and get that needed boost to fuck with +6 level monsters since there is no updated mod yet to fix that.


    Always full XP - fixes retarded XP downgrade after you overlevel quest


    Alternate Lights Interaction - fixes tedious issues with geralt lighting candles and shit when you loot. He will only lit up candles and shit when you have Igni equipped and put them when you have Ard equipped. Seriously use this people. It will save you like hours of tedious.


    Foods and drinks aren't potions -
    food healths you slowly but over long period of time


    Fix for left stick -
    fixes lack of analogue movement past 1.07 patch. You can now walk slowly or fast, you can run fast or slow.


    Debug Console Enabler - F1 for free camera (dem screenshots tool) F2 - open close console


    Better Combat Enchanced - overhaul of whole combat system and stats. Might be risky to use it on already ongoing game. You should start new game with this. Generally harder combat and you have unlocked most of moves from start.


    E3FX reshade - if you don't like warm lighting of base TW3 (probably also B&W colorized candy look). What it does:

     
    Last edited: Apr 24, 2018
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  3. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    There is a mechanic of sword drop scaling in the game. If an enemy or a chest (barrel/whatever) would drop a sword with higher level than your Geralt, then the sword is scaled down to your Geralt's level (so you can immediately use it, instead of having to level up first).

    Level requirements on weapons are retarded in their own way, but first things first: is there a mod that disables this loot scaling?
     
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  4. Perkel Arcane

    Perkel
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    yes there is but it currently doesn't work isn't updated for 1.21. Not only it did that but also rebalanced monsters with removing that 6+ levels rule where monster got serious buff if they are 6 levels above you.

    I will be posting here mods that do work only.

    edit:
    i'll test it in short while if it works
     
    Last edited: May 30, 2016
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  5. oldmanpaco Master of Siestas

    oldmanpaco
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    So whats the best LOD mod? Or night/sky mod?
     
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  6. Perkel Arcane

    Perkel
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    updated for requirements level removal mod. Awesome mod.
     
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  7. hilfazer Learned

    hilfazer
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    Red skull level gating removal (manual download):
    http://www.nexusmods.com/witcher3/ajax/downloadfile?id=9672

    It's a part of a mod that removes red skull mob gating and lowered XP for grey quests:
    http://www.nexusmods.com/witcher3/mods/533/?tab=1&navtag=http://www.nexusmods.com/witcher3/ajax/moddescription/?id=533&preview=&pUp=1

    I'm currently trying to make it work but red skull removal should work already.

    Edit:
    All right Nexus has scanned my files so you can download it via NMM. Remember to use ONLY ONE of those files.
     
    Last edited: Jun 1, 2016
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  8. Perkel Arcane

    Perkel
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    Bless you. I was waiting for no bullshit -6/+6 buff.

    does it also mean lower level monster won't be cripled ?

    edit:

    are you sure didn't break monster damage ? I just fought lvl 16 basilisk and his damage with claws was below lvl 7 harpies damage.

    I got hit multiple time by basilisk and didn't get my health below 50% while 3-4 shots from harpies would do that. Was wearing also shit armor from white orchard.

    check % maybe you missed something
     
    Last edited: Jun 1, 2016
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  9. hilfazer Learned

    hilfazer
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    Yes, they shouldn't.
     
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  10. Perkel Arcane

    Perkel
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    Did you do something to monster damage on above +6 levels ? I know they normally get something like 800% to their HP and 200% to their damage but like i posted above i killed Basilisk just now and he did very little damage compared to harpy.

    edit:

    If you would be able to flatten a lot damage and health for monsters, geralt and npcs that would be fucking amazing. Imo best sword shouldn't be more than 3 times better than standard sword.

    Do you have any idea where in scripts this can be ?
     
    Last edited: Jun 1, 2016
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  11. Toffeli Atomkrieg, ja bitte Patron

    Toffeli
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    Guess I have to reinstall the game since I can't get a single mod to work. Always the same error message while launching
    Have tried fiddling with the telemetrykeyword file with advices I found online, but no luck.
     
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  12. Perkel Arcane

    Perkel
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    All mods i included should not create any conflicts.
    If you had mods before then after 1.21 most of them are broken and you need to wait for updates.
     
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  13. hilfazer Learned

    hilfazer
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    Script was boosting/lowering enemy stats like this:
    stats.AddAbility(theGame.params.ENEMY_BONUS_HIGH, true);
    stats.AddAbility(theGame.params.ENEMY_BONUS_DEADLY, true);
    stats.AddAbility(theGame.params.ENEMY_BONUS_LOW, true);

    l've prevented this code from being called.

    I dunno where to find HP and damage formulas, unfortunately.
     
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  14. Perkel Arcane

    Perkel
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    Ok hmm. I'll test it more. Maybe basilisk has few attacks that do little damage and i got lucky.
    BTW do you know how to unpack .bundles ?

    XML tables for weapons and armor are usually packed like that in mods. If i would be able to extract XML files then i would be able to change it as i see fit.
     
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  15. Toffeli Atomkrieg, ja bitte Patron

    Toffeli
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    I deleted every mod I had before updating and tried only which have (or at least say they have) been updated to 1.21. Game works fine without mods though. Game also gives error everytime is dsound.dll is in the x64 folder. Without it, no problem.
     
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  16. Beowulf Savant

    Beowulf
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    That would be indeed fucking amazing. The levelling/power curve is bonkers in this game.
     
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  17. Perkel Arcane

    Perkel
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    Then try one mod at the time. Some mod is broken.
    Also use SCRIPT MERGER ! If two mods colide that tool should fix it.

    Just because two mods are 1.21 comp. it doesn't mean they can work together (especially bigger ones)

    Most of stuff is just in plain XML files apparently. Couple that with few script changes and game should have way more flat damage scaling. Back in 1.10 i already played with mod that reduced scaling like 2x. Still not good enough but better than vanilla.
     
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  18. Toffeli Atomkrieg, ja bitte Patron

    Toffeli
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    I did try about 6 different mods one a the time, every time same error, regardless which was the one actived. Did also check with script merger, it found no issues even with all the 6 I had at one point installed. Anyway, this seems kind of pointless. I just download the game overnight and reinstall, and check tomorrow if I have better luck.
     
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  19. Perkel Arcane

    Perkel
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    dsound.dll is from debug enabler mod which JUST got updated.
    http://www.nexusmods.com/witcher3/mods/1555/?tab=1&navtag=http://www.nexusmods.com/witcher3/ajax/moddescription/?id=1555&preview=&pUp=1

    edit:

    added debug cosnole enabler to second post with mods.
     
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  20. Toffeli Atomkrieg, ja bitte Patron

    Toffeli
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  21. Beowulf Savant

    Beowulf
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    Well, I'd appreciate that you'll post if you find such mod working for 1.21.
     
    Last edited: Jun 1, 2016
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  22. Toffeli Atomkrieg, ja bitte Patron

    Toffeli
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    Fresh install and every mod I tried seems to work now fine.
    :greatjob:
     
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  23. hilfazer Learned

    hilfazer
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    Try Mod Kitchen:
    http://www.nexusmods.com/witcher3/mods/389/?

    It's supposed to ease unbundling process. You can get XMLs using this. Unbundled files take A LOT of space. My content0 folder alone takes 28,5 GB. Whole thing could be something like 40 or 50 GB.
    I didn't use it much since i mostly modify scripts and ScriptStudio is good for that stuff.
     
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  24. hilfazer Learned

    hilfazer
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    Hmm, strange.
    Was that basilisk red skull for you? Could you compare it with some other monsters, like drowners, for example?
    Maybe you have some other mods that could potentially affect monster stats.

    I did some tests with lvl 48 archgriffin. My results:

    Geralt lvl 35, with mod -> enemy damage 1500 - 1700
    Geralt lvl 45, with mod -> enemy damage 1500 - 1700
    Geralt lvl 35, no mod -> enemy damage 2500 - 2700
    Geralt lvl 45, no mod -> enemy damage 1500 - 1700

    In this case damage of enemies wasn't accidentally lowered by my mod.
     
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  25. Perkel Arcane

    Perkel
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    Nah it seems that monsters simply have fucked up damage balance. Basilisk is shit
     
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