Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview The Witcher 2 DRM and Piracy

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Nov 29, 2011.

  1. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Posts:
    4,586
    Location:
    Deutschland
    Click here and disable ads!
    Tags: CD Projekt; Witcher 2, The

    <p><a href="http://www.pcgamer.com/2011/11/29/interview-cd-projekts-ceo-on-witcher-2-piracy-why-drms-still-not-worth-it/" target="_blank">This interview</a> on PCGamer with CDProjekt's&nbsp;<span>Marcin Iwinski covers the topics of DRM and piracy in The Witcher 2.</span></p>
    <p><span> </span></p>
    <blockquote>
    <p><strong>PCG: Can you offer any concrete numbers or percentages as far as Witcher 2 piracy goes?</strong></p>
    <p><strong><br /></strong></p>
    <p><strong>MI</strong>: There are no stats available, but let&rsquo;s make a quick calculation. I was checking regularly the number of concurrent downloads on torrent aggregating sites, and for the first 6-8 weeks there was around 20-30k ppl downloading it at the same time. Let&rsquo;s take 20k as the average and let&rsquo;s take 6 weeks. The game is 14GB, so let&rsquo;s assume that on an average not-too-fast connection it will be 6 hours of download. 6 weeks is 56 days, which equals to 1344 hours; and with 6h of average download time to get the game it would give us 224 downloads, then let&rsquo;s multiply it by 20k simultaneous downloaders.</p>
    <p>&nbsp;</p>
    <p>The result is roughly 4.5 million illegal downloads. This is only an estimation, and I would say that&rsquo;s rather on the optimistic side of things; as of today we have sold over 1M legal copies, so having only 4.5-5 illegal copies for each legal one would be not a bad ratio. The reality is probably way worse.</p>
    </blockquote>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/105883-good-old-games-interview-the-witcher-2-pirated-millions-of-times.html">Gamebanshee</a></p>
  2. ChristofferC Scholar

    ChristofferC
    Joined:
    Aug 12, 2009
    Posts:
    3,324
    Location:
    Sweden
    But who cares about how many people pirated the game as long as the sales numbers are fine?
  3. DwarvenFood Cipher Patron

    DwarvenFood
    Joined:
    Jan 5, 2009
    Posts:
    4,040
    Location:
    Atlantic Accelerator
    Race Traitor
    Wasteland Ranger
    Dead State
    Divinity: Original Sin
    Because the sales could have been better.
  4. mikaelis Learned Patron

    mikaelis
    Joined:
    Nov 27, 2008
    Posts:
    635
    Location:
    Under the Cam river
    Potato 2013
    Yeah, looks like people stole from CDProject safe depo in Swiss bank 4.5 mln x 50 $ = 225 mln $. Kotick would be outraged :troll:
  5. commie Magister Patron

    commie
    Joined:
    May 12, 2010
    Posts:
    4,274
    Location:
    Where one can weep in peace
    Race Traitor
    Divinity: Original Sin
    How much better could they really have been? From 4 million torrents(bullshit exaggeration of course, as you just take a look at the most popular private tracker numbers and take a glance at TPB and other public torrent sites to see that there would NEVER be that many downloads of this game) I doubt that even 10% would have considered buying it. You look around and there's still many people who barely have heard of The Witcher, so where are all these millions of pirates of this game?

    Yes there were losses, and yes there would be losses regardless of DRM or no DRM, but no point exaggerating how much is lost.
  6. made Prophet

    made
    Joined:
    Dec 18, 2006
    Posts:
    3,456
    Location:
    Germany
    Might as well have pulled a random number out of his ass.

    At least he realizes that Nazi DRM is not a solution.
  7. mikaelis Learned Patron

    mikaelis
    Joined:
    Nov 27, 2008
    Posts:
    635
    Location:
    Under the Cam river
    Potato 2013
    From how he sounds in the whole interview, he doesn't seem to really give a fuck. Just a rough estimation of the numbers. What's very nice is that in a way he acknowledges that illegal download =/= lost sales:
    Sounds bro to me, or? Also, funny how he mentions Excel guys responsible for this DRM bullshit. Most of the developers/publishers in public interviews just shit meaningless slogans out their mouths about how DRM is helping them (though every fucking blind man and his dog can see that it just doesn't work).
  8. Infinitron RPG Codex Staff Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Posts:
    17,005
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Since CDProjekt is behind GOG, it would make absolutely no sense for him not to disparage the effectiveness of DRM.
  9. Shannow Waster of Time

    Shannow
    Joined:
    Sep 15, 2006
    Posts:
    5,606
    Location:
    Finnegan's Wake
    I like the optimistic outlook on how piracy improved the sales instead dwelling on "lost" sales. But I'm not sure I agree with his assessment of TW2's quality and the "purchase after demoing"-rate he derives from that :M
  10. tindrli Scholar

    tindrli
    Joined:
    Jan 5, 2011
    Posts:
    1,103
    Location:
    Dragodol
    This is the worst calculation ever.

    and another thing. .i have never ever, im my entire life or dreams downloaded something like 14 GB in 6 hours from torrent and i have 4 Gb/s DSL.

    P.s. I just want to mention as well that i didnt download TW2 in anycase and ....

    4.5 mils illegal downloads my ass
  11. Heresiarch Scholar

    Heresiarch
    Joined:
    Mar 8, 2008
    Posts:
    989
    You know, if they sold the game to those 4.5 million guys for 1$ each, that's still some pretty good income.

    As a gameplayer who have yelled yaaarrgh since the early 90s, I think the main problem with me not buying legal copies even now that I have good income, is probably laziness. I just find it easier to go TPB and search for a torrent and start download it, even though it's more troublesome in the long run because I must fiddle with the game and sometimes even my PC to get the game running, and need to find proper cracks in current and future versions, and I can't have awesome only achievements.

    Although I do like buying hard game copies over the internet now, internet shopping is perfect for lazy men like me.

    BTW I've bought a legal copy TW2 AFTER torrented and played it till chapter 2.
  12. someone else Savant

    someone else
    Joined:
    Feb 2, 2008
    Posts:
    3,312
    Location:
    In the window
    Why should I pay if I can get it for free?
  13. Infinitron RPG Codex Staff Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Posts:
    17,005
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Which brings us to what may be the ultimate solution to piracy. Come up with a storage medium much larger than a DVD, fill your game with tons of uncompressed fluff, and sell it on that. Let's see the pirates download 100GBs per game.

    Of course, that would also fuck up legal digital distribution...
  14. Black Prophet

    Black
    Joined:
    May 8, 2007
    Posts:
    5,510
    I don't think it would solve anything.
  15. Dicksmoker Scholar Patron

    Dicksmoker
    Joined:
    Oct 29, 2008
    Posts:
    7,421
    Anyone know how those piracy ratios compare to some other AAA game released recently, especially those with shitty DRM?
  16. attackfighter Arbiter

    attackfighter
    Joined:
    Jul 15, 2010
    Posts:
    2,046
    Location:
    Tarsonis
    14 GB in 6 hours... lol

    For me that would take about a day to torrent. ANd plus at release it would've been a lot worse, due to poor seeder/leecher ratio. Divide his number by 4 or so, then you've got more accurate pseudo estimation results.
  17. meeneque Scholar Patron

    meeneque
    Joined:
    Jan 13, 2006
    Posts:
    137
    Location:
    green pastures of internetz
    14GB in 6Hrs is ~680K/s, seen better than that, especially with thousands of peers.
    BTW, 6Gb DSL, really?

    edit: switched b for B
  18. Bruticis Arbiter

    Bruticis
    Joined:
    Jun 6, 2008
    Posts:
    1,371
    Location:
    Galt's Gulch
    I don't think that's going to work at all, they already have rips for PC games. Some console games do this too and hackers just scrub the crap and distribute it in a manageable size.
  19. Infinitron RPG Codex Staff Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Posts:
    17,005
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    That depends on whether Internet speeds would eventually catch up with those sizes.
    I remember that when games started coming out on CD-ROM, and had both floppy and CD versions, the CD versions would often have the copy protection removed! The developers didn't believe the data on the CDs would be duplicated.
    And for a while it made sense, because burners were extremely uncommon and hard drives capacities were at most a gig or two.
  20. Edwin Educated

    Edwin
    Joined:
    Sep 15, 2011
    Posts:
    373
    Location:
    Athkatla
    here is what you can see if you have some kind of IP blocking program/block list(when you connect to RPG codex):

    -CD-Projekt:70.84.191.74:80
    so is this a CD-Projekt site? :roll:

    70.84.191.74 Server Details
    IP address:
    70.84.191.74
    Server Location:
    Houston, TX in United States
    Zip Postal Code: 77002 Latitude: 29.7523 Longitude: -95.367
    ISP:
    THEPLANET.COM INTERNET SERVICES

    -Verestar:213.244.183.199:80
    anti peer 2 peer company,monitoring file sharing
    Whois:
    ISP: Level 3 Communications
    Organization: EXTREME-NL
    Hosted in: Netherlands
    1 Hosts on this IP address


    -China:184.75.248.104.80
    184.75.248.104 Whois
    184.75.248.104 Website Information
    184.75.248.104 Server Details
    IP address:
    184.75.248.104
    Server Location:
    Houston, TX in United States
    ISP:
    Elvsoft Corp.

    I am not a computer expert so I am wondering what this all means(CD-Projekt and that torrent sneaking company).For the record I am not using torrents(and never was torrenting program installed on this system) for me these blocklists provide just an additional layer of security(on top of noscript,ghostery,zone alarm,better security,superantispyware,mailwarebytes,avast,spybot search and destroy etc.).
  21. Awor Szurkrarz Arcane

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Posts:
    14,425
    He lives in a high piracy, low income country, so he doesn't have delusions about millions of people out there being able to afford more than a small fraction of the stuff they download. And he probably had many occasions to see pirates switching to buying originals when their incomes increased.
    I knew several people who were "why buy it when it's available for free" who suddenly started buying originals when they have finished studies and got a stable above-average income.
  22. Terpsichore Arbiter

    Terpsichore
    Joined:
    Aug 18, 2011
    Posts:
    1,131
    Location:
    why
    Make the prices and the content reasonable.
  23. BLOBERT Liturgist

    BLOBERT
    Joined:
    Jun 12, 2007
    Posts:
    2,777
    Location:
    BRO
    BROS I WOULD LOVE TO SEE ACTUAL RESEARCH ON SOFTWARE PIRACY

    I WOULD AGREE THAT A LARGE PERCENTAGE WOULD BE GAMES THAT WOULD NOT BE PURCHASES ANYWAYS EITHER BECAUSE THE PERSON HAS NO MONEY OR THEY JUST TRY EVERYTHING OUT FOR FREE OR THEY ARE USED TO PIRATING EVERYTHING

    I WONDER WHAT THE REAL NUMBERS ARE FOR UBISOFTS SHIT AND IF THERE SALES INCREASED WITH THEIR NEW SHIT I DOUBT IT

    IVE ONLY BOUGHT ONE PC GAME OVER 10 DOLLARS IN THE LAST FEW YEARS SO FUCK IT I JUST AM NOT BOTHERED I HAVE TORRENTED GAMES IN THE PAST THEY WERE OLDER AND I DID HAVE TO SPEND A BUNCH OF TIME LEARNING ABOUT HOW TO GET THEM TO RUN RIGHT BUT AFTER THE INITIAL TIME INVESTMENT I COULD FIGURE OUT MYSELF EASIER
  24. JoKa Scholar

    JoKa
    Joined:
    Nov 22, 2006
    Posts:
    469
    Location:
    Nordland
    :?
  25. sea Arcane

    sea
    Joined:
    May 3, 2011
    Posts:
    3,888
    I agree, though to be perfectly honest, for most games, the price is already pretty reasonable. Budgets these days are colossal, bigger than many films in the biggest cases, and yet games have a fraction of the market films do... you just can't expect to pay $10 for a brand-new game the same way you can with a movie. Yes, sometimes profits are huge, but for most games that only do a million or two copies, recouping that $20-30 million dollar investment is certainly not going to happen when you're selling your games so cheap. Even if you say sales go up, I don't think that's a sure thing. If publishers started charging $10 a pop for games, yes, you'd see a massive explosion in sales... for the first few months, or a year or two. But once that became the norm, I don't think you'd see those sales sustaining, at least not enough to make up for the price drop. Meanwhile, pirates would start saying "well iPhone games are 99 cents, why isn't yours?" or they'd find some other excuse to pirate anyway, because in the end piracy isn't usually about ideology, it's about the fact that paying nothing at all is a better deal than paying anything at all.

(buying stuff via the above links helps us pay the hosting bills)