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I started this thread as a bit of a placeholder about what was good, and what wasn't good, about the "Walking Blob" games that include Wizardrys, Might and Magics, and other assorted blobs. This can include Dungeon Master et al as well. Hopefully it will become a collection of mechanics that a potential indy dev can look at and get some ideas for about what to include and what to possibly improve upon from past games.
My first will be a pet hate of most blob games with Turn based combat (Not including Dragon Wars): Too much combat. In many of the old blobs, one would only need to take a step or two before a new horde of goblins popped up out of the blue to harass the party. Something should be done to make random encounters less of a bore fest and instead make them less likely to happen and more interesting. Perhaps more scripted encounters would be a better thing?
Too many times I have been put off the blobs by this problem. Is it a way to fill out the hours of gameplay? Very lazy design if this is the case. Perhaps increasing dialogue, or interesting gameworld features/better quests is the answer?
Anyway, fire away with any pet hates/improvements/ things you would like to see returned in a hyperthetical blob game today.
My first will be a pet hate of most blob games with Turn based combat (Not including Dragon Wars): Too much combat. In many of the old blobs, one would only need to take a step or two before a new horde of goblins popped up out of the blue to harass the party. Something should be done to make random encounters less of a bore fest and instead make them less likely to happen and more interesting. Perhaps more scripted encounters would be a better thing?
Too many times I have been put off the blobs by this problem. Is it a way to fill out the hours of gameplay? Very lazy design if this is the case. Perhaps increasing dialogue, or interesting gameworld features/better quests is the answer?
Anyway, fire away with any pet hates/improvements/ things you would like to see returned in a hyperthetical blob game today.