PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,153
Playing my way through Chapter 2 of TW1, and I've been slowly chipping away at the various quests that make up the central investigation of the chapter (trying to figure out which of the various characters is connected to Azar Javed). Now, from the very beginning, I thought this collection of quests is badly designed because there is a great number of loosely related quests with ambiguous instructions in a game which does a lot of things for the player, instead of letting the player do them. So when you combine all of those things, what ends up happening is the player just runs around the chapter areas, talking to everyone, and sort of stumbles around blindly until hitting the right NPC/convo path and the game then notches the proper checkmark and has Geralt spell out what was discovered in a cutscene.
This is, in my opinion, really bad design and pales in comparison to older RPGs, which would let the player actually actively participate, pick up clues on their own, explore to find solutions, and all those things. But I chalked it up to modern design, and kept plugging at it, only mildly disappointed.
But then, this collection of quests went from inelegant and mildly disappointing to full on retarded. Apparently, the various quests that it is comprised of have to be done in a certain order and/or with certain dialogue options selected for the whole thing to make any sense. The order I did them in and the choices I made were apparently wrong, whatever the hell that means in an RPG, because the whole thing just went really weird and broken on me.
I got to the point where Raymond told me to go do the autopsy on the killed Salamander member. So I got Shani and the corpse there, and was doing it. As Shani performs the autopsy, you can speak with her, and several dialogue options are presented, which are presented in a way that you aren't even clearly communicated that there are critical choices to be made with each one. I made some of those choices, and they did not seem any more or less logical to me than the others (even after reading the wiki stuff afterwards), but based on those, apparently the autopsy produced completely wrong conclusions for me, implicating Kalkstein as the guilty party. This was bad enough, but on top of that, even assuming I did something wrong and accused Kalkstein incorrectly, even then, the quest made no sense whatsoever, because when I confronted Kalkstein afterward, it just told me to keep an eye on him, and told me to go tell Ramsmeat that he is innocent. I did that, and me and Ramsmeat established that we are both against Salamander, and parted as almost friends. So imagine my surprise, when after that, I went to see Raymond, and told him what I found out, and he told me to go kill Ramsmeat. What... the... fuck...? Going there, I had no option to talk to him either, so the only thing I could do was attack him, even if before, I already established that he is innocent and Kalkstein is the guilty party (according to my bad autopsy results). Then there was other weird stuff, like Raymond telling me he needs to think what I told him over, and for me to come back later. As I turn to leave his house, he walks toward the door, then sneaks back into his house with the knife drawn and ominous music, and as soon as I walk out, a small boy tells me a message from Raymond, that he needs to see me immediately. The same Raymond that I just fucking left.
So this is just a complete clusterfuck all the way around. Afterwards, I went online and researched it, and was even more pissed off once I realized how broken the whole thing is. A lot of people had a similar experience as me, although I guess a few, who were lucky enough to hit the quests in the order they were intended and wth the correct dialogue options, saw it unfold the way the developers intended. This is just a great example of how not to do quests, you don't want to combine a ton of moving parts in a tightly scripted RPG with open ended approaches in this way.
This is, in my opinion, really bad design and pales in comparison to older RPGs, which would let the player actually actively participate, pick up clues on their own, explore to find solutions, and all those things. But I chalked it up to modern design, and kept plugging at it, only mildly disappointed.
But then, this collection of quests went from inelegant and mildly disappointing to full on retarded. Apparently, the various quests that it is comprised of have to be done in a certain order and/or with certain dialogue options selected for the whole thing to make any sense. The order I did them in and the choices I made were apparently wrong, whatever the hell that means in an RPG, because the whole thing just went really weird and broken on me.
I got to the point where Raymond told me to go do the autopsy on the killed Salamander member. So I got Shani and the corpse there, and was doing it. As Shani performs the autopsy, you can speak with her, and several dialogue options are presented, which are presented in a way that you aren't even clearly communicated that there are critical choices to be made with each one. I made some of those choices, and they did not seem any more or less logical to me than the others (even after reading the wiki stuff afterwards), but based on those, apparently the autopsy produced completely wrong conclusions for me, implicating Kalkstein as the guilty party. This was bad enough, but on top of that, even assuming I did something wrong and accused Kalkstein incorrectly, even then, the quest made no sense whatsoever, because when I confronted Kalkstein afterward, it just told me to keep an eye on him, and told me to go tell Ramsmeat that he is innocent. I did that, and me and Ramsmeat established that we are both against Salamander, and parted as almost friends. So imagine my surprise, when after that, I went to see Raymond, and told him what I found out, and he told me to go kill Ramsmeat. What... the... fuck...? Going there, I had no option to talk to him either, so the only thing I could do was attack him, even if before, I already established that he is innocent and Kalkstein is the guilty party (according to my bad autopsy results). Then there was other weird stuff, like Raymond telling me he needs to think what I told him over, and for me to come back later. As I turn to leave his house, he walks toward the door, then sneaks back into his house with the knife drawn and ominous music, and as soon as I walk out, a small boy tells me a message from Raymond, that he needs to see me immediately. The same Raymond that I just fucking left.
So this is just a complete clusterfuck all the way around. Afterwards, I went online and researched it, and was even more pissed off once I realized how broken the whole thing is. A lot of people had a similar experience as me, although I guess a few, who were lucky enough to hit the quests in the order they were intended and wth the correct dialogue options, saw it unfold the way the developers intended. This is just a great example of how not to do quests, you don't want to combine a ton of moving parts in a tightly scripted RPG with open ended approaches in this way.