Tacticular Cancer: We'll have your balls

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The Valve and Steam Platform Discussion Thread

Discussion in 'General Gaming' started by Morgoth, Jan 14, 2012.

  1. Angthoron Prestigious Gentleman RPG Codex Staff

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    Yeah, pretty much that. Combine with "Baby's First FPS" and media hype, and you got a winner.
     
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  2. Make America Great Again Infinitron Trade Master Patron

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    It's funny that you say that.
    The person who convinced me to play HL (when I was bored out of my mind when I realized no more traditional D&D style RPGs were going to be released after Hordes of the Underdark and later NWN2) was my friend who is an English literature major and also one of the most brilliant people I know.

    He likes Half Life precisely because the story is understated, without much good writing - without much writing at all - but still well told, through environmental storytelling. He hates all videogame writing because he think it sucks compared to real literature. Yes, even Obsidian/MCA writing.
     
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  3. hiver Guest

    hiver
    And what the fuck isnt new to you?

    Morons. The beauty of first Half Life was precisely in that that it wasnt the first for many, large majority of players.
    It did what no other FPS shooter did before it.

    Asswipes.

    Precisely.
     
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  4. DwarvenFood Arcane Patron

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    Looking cool gives him more of a combat benefit than being stealthy. Should be obvious.
     
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  5. villain of the story Unwanted

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    You gotta love it when little insecure losers start resorting to someone of unquestionable authority(tm) to try and secure their positions. "An English Lit. Major told me so". LOL
     
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  6. villain of the story Unwanted

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    This point keeps coming up and nobody has yet explained just what it did that no other FPS* did before. But if you mean "no other FPS that I played", that would lend you some credibility.

    *: "FPS Shooter" LOL. Like "RPG game" or "RTS strategy".
     
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  7. Make America Great Again Infinitron Trade Master Patron

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    WTF, that wasn't an appeal to authority. I don't even entirely agree with the guy - I think videogame writing can be pretty good. I'm an easy-going, non-dogmatic guy, who can enjoy many kinds of things - unlike some people.

    I was just trying to demonstrate that the point of view of somebody who finds HL's type of storytelling to be the best, isn't necessarily an ignorant one.
     
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  8. hiver Guest

    hiver
    I dont care whether you agree or not. What he said is simply correct.
     
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  9. MetalCraze Arcane

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    Took place in a linear corridor?
     
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  10. Ed123 Arcane Patron

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    I too am a brilliant English Lit Major, and I can tell you that your friend is a dumbfuck.
     
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  11. villain of the story Unwanted

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    There is only one way to resolve this conflict. We add up and compare the brofists the proHL posts and the antiHL posts received.

    :troll:
     
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  12. Angthoron Prestigious Gentleman RPG Codex Staff

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    I will second that on both counts. Sorry, no. HL has no story. It's not understated. It just isn't there. There's presentation, and even that is largely absent; HL2 is the game that has a better job pulling off presentation/plot, if anything. HL's story is as involving and descriptive as Doom. You know, like in Doom you have corpses of Marines, each of them telling a unique experience of being a post-colonial marine having been mercilessly de-classed by a throng of repressed feminist imps.
     
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  13. Make America Great Again Infinitron Trade Master Patron

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    I was referring to the HL franchise as a whole, not to a particular game.
     
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  14. villain of the story Unwanted

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    Hey leave Doom alone, it at least came with a story in its readme.txt that's longer than the entire script of HL:

    :troll:
     
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  15. Cowboy Moment Arcane

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    Thing is, the story isn't so much understated, as just really simple. Limbo, for instance, has an understated story told through gameplay and the environment, that actually lends itself to multiple interpretations without being obtuse - and it has no writing at all, neither text nor voice acting. In comparison, HL2's story is just shallow, it basically consists of travelling between locations.

    Oh and my sister is working towards a Ph.D. in Classical Philology, and she agrees with everything I post.:smug:
     
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  16. MetalCraze Arcane

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    Villain, there are not as many antiHL posts really as antihipster posts because HL certainly isn't some crap. However it isn't a majestic breakthrough either.

    It's like Apple PCs - first they were good and then hipsters turned them into shit.
     
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  17. Menckenstein Lunacy of Caen: Todd Reaver

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    The one thing that I really admired about HL at the time besides the level design was the fact that there were two enemy forces to contend with who also fought each other.
     
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  18. Ed123 Arcane Patron

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    Yeah, and then Halo did it better :troll:
     
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  19. Angthoron Prestigious Gentleman RPG Codex Staff

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    Yeah, pretty much.


    I liked that too. Unfortunately it was also a little too scripted, but still, quite enjoyable. Any game with three-way action can be very enjoyable just because of it being three-way.
     
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  20. Make America Great Again Infinitron Trade Master Patron

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    "I liked Half Life before it was popular. FUCK THOSE HIPSTERS"
     
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  21. villain of the story Unwanted

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    The point is something more like that a single game from the past gets hyped beyond reason, new generations who couldn't possibly be bothered check any game older than three years hear about this mythical game, play it and are surprised that there is practically no difference between a NEXT-GEN(TR) MODERN(TR) contemporary title and this ancient title from 10+ years ago and they go "OMG SO BEYOND ITS TIME I SEE NOW THAT IT SET THE STANDARDS FOR FUTUR!".
     
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  22. Make America Great Again Spellcaster Ask me about Thief Patron

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    Anyone praising HL1, especially its combats, should replay it ASAP. Nothing like refreshing your memory. AI is so bad, you can kill all enemies in the game by shooting from two steps behing the line in the map where their combat script is triggered, and they never react if you shoot them from a place where they can't see you. Also, there is no difference between shooting them in the head or the leg. About the so called brilliant level design, let's see if you'll stand by your words once you replay the rail cart segment, which takes a fucking century to end and it's atrociously bad.

    There's also Xen, one of the worst ending segments I've ever seen in all these years playing games, especially if you compare it with T:TDP's Maw of Chaos, which tried exactly the same trick (end the game in a tense alien environment) but succeeds greatly while Xen is pure garbage. Endless filler encounters with the flying Gandhi aliens, horrible level design, etc. In fact, the whole Lambda laboratory is like that too.

    Still, the game has its merits, mainly because of the good chapters, like the canyon, the "industrial" segments and some others. Same could be said about HL2 and the episodes. Valve decided they'll explore the diversity aspect of shooters, so with each level you're presented with some new things. I'd call the series "situation-based shooters". Now you're in some sewers trying to escape the city, then you get a boat that makes for "chase" and shooting segments. Then you arrive at your destination and need to go through a "survival horror lite" part in an abandoned town, and when you escape, there's the car segment, the "use your alien minions to break inside the prison" segment, the city wars segment... it's always like that in every game with Half Life in its title. In a structure like that, it's not the mechanics themselves that will make or break the game, but how many of said situations you'll gonna like or not. Again I have to mention Thief TDP, because the exact same can be said about it, I have friends that love the game's mechanics but can't stand the many monsters-based levels, therefore they just stick with the Metal Age and the FMs. With diversity comes this kind of risk.

    At this point some people would quote me to call bullshit because "this is a shooter so if the players aren't enjoying a shooter for the shooting mechanics there must be something wrong and HL sucks and blabla". Yeah, mr. "I like Fallout even though the combat sucks". Ok, mr. "I like Arcanum even though the combat sucks". I got it, mr. "The Glow is the best dungeon ever because it's so damn atmospheric". Understood, mr. "PS:T is one of the best cRPG ever because the story and writing are great".
     
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  23. hiver Guest

    hiver
    Oh, yes, quite clear mr. "I think HL1 is a subpar game because it doesnt exhibit all the features of modern shooters, especially some that took direct inspiration from it - and because its possible to find a couple of exploits!"

    You guys are so fucking dumb that im reading these answers and i just dont know what could be possibly said to you fucks. Youre all just a bunch of incredibly stupid morons.
    How many of you even know what games inspired HL1 especially, in terms of gameplay?

    And since you are so retarded now you dont have any option but to just assume i think HL is totally majestic and super duper perfectly awesome.
     
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  24. MetalCraze Arcane

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    HL is literally Quake with cutscenes. Same engine even. Relax, CoD kid poseur.
    Thanks to you we now know that HL is special because it basically gave birth to Call of Duty

    That very much explains it.
     
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  25. hiver Guest

    hiver
    ah fuck off shithead newfag
     
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