Demon's Souls is an unlikely but definite maybe, though you'd probably have to wait until either the online activity dies down enough for them to cease online support, or for them to shut down the PS3 PSN altogether, and the former's the much more likely to happen in the near future.The first step has been made. Is it too naive to start hoping for Demon's Souls and/or Bloodborne too? I do not even mind waiting some more years. I just want them on PC eventually.
Good for you? I hope he's right, but I still don't think it's happening. Doesn't make much sense to me for Sony to voluntarily shoot themselves in the foot like that when the game's barely nine months old.Really,I heard rumors from credible leaker(i.e. been right before) that Bloodborne had to be announced for PC on the Dorito Awards.
They got hard on on Steam dosh from mindless crowd throwing money at everything with "-75%" tag.SteamDB updated another batch of leaked entries. Now there are some REVELATIONS!
Dungeon Lords MMXII https://steamdb.info/app/271760/ (The entry is old but recently updated.
ANOTHER ONE??And there's a sub named "Dungeon Lords Steam Edition". Guess we will eventually see this on Steam sooner or later.)
ANOTHER ONE??
While there's some merit to that... it's Valve. They're still a huge company HYPE-U wise. They could make a game like Turd Simulator and it would sell millions of copies.Good moment to link to a Yahtzee article:
Will Half-Life 3 Outlive Public Interest Because of Development Time?
Valve sued by French consumer association
A change in refund policy has not been enough to convince everyone that Valve is doing all it should to, er, follow consumer protection law. French consumer rights group, UFC Que Choisir, which litigates on behalf of the public, is suing Valve over certain clauses in the Steam Subscriber Agreement that it believes are in breach of French law.
The UFC alleges five points in particular:
- Steam's Subscriber Agreement explicitly forbids users to sell their games, despite the transfer of ownership of digital products/licenses being legal.
- Valve declines responsibility in the event that users' personal information is stolen.
- Valve claims ownership of the rights of any user-created content uploaded to Steam.
- It is impossible to get the money on your Steam Wallet back if your account is closed/deleted/banned.
- Valve applies Luxembourg's consumer law regardless of the user's country.
"Yeah, I'd tell France to go to hell. Stop selling products there. If you want to buy my product, you do so by my rules, otherwise GTFO."
"can i resell my google play store apps? can i resell my psn and xblive games? this is ridiculous... and it is even more a shame, that you guys seem to be thinking it's right to pressure valve here."
"You don't like it? Don't use it. It's really that fucken simple."
"What I hate in this is that they speak in consumers behalf without even letting us speak out if we disagree"
Important note: The following data was gathered using Steam Spy service. Steam Spy estimates ownership of games on Steam using statistical analysis and is not 100% accurate!
The number of monthly releases on Steam stopped growing
Remember the graph with growing number of monthly releases on Steam that scared every indie? Well, this number stopped growing.
Indiepocalypse is cancelled, you can stop worrying now.
December is the biggest month for Steam, but April was the second biggest month by revenue
While Steam undoubtedly makes a lot of money during sales, this is a marketplace for paid games and it is hit-driven. Several big releases in April (including GTA V) made this month the second best for Steam.
Important note: For the purpose of this article I’ve assumed all copies were sold at minimum advertised price during that period. It obviously not always the case, so the actual revenue is probably lower.
Summer and Winter Sales are the best periods to buy games on Steam
As if you were still unsure about that.
Paid Steam games market was worth over $3.5B in 2015
Not every dollar is going through Valve though, as some developers are selling their Steam games off Steam.
And remember — this figure doesn’t include free-to-play titles or DLC!
PC worldwide core games market is estimated to be around $27B in 2015 (Newzoo). So, including Dota 2 and Team Fortress 2 revenue, Valve is controlling around 15% of it. Pretty impressive!