Tacticular Cancer: We'll have your balls

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The Valve and Steam Discussion Thread

Discussion in 'General Gaming' started by Morgoth, Jan 14, 2012.

  1. Menckenstein Lunacy of Caen: Todd Reaver

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    Black White Mesa Table Research Stick Pokin' Facility Backyard
  2. TripJack Hedonist Patron

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    you have never heard of rise of the triad shadow warrior or redneck rampage?

    you dont deserve to be a member of the codex
  3. dbx Scholar

    dbx
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    Well, you have to render unto Caesar the things which are Caesar's. This is RPG Codex, not the FPS Codex.
  4. Ed123 Liturgist Patron

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    Shadow Warrior had romantic C&C, so it was an RPG.
  5. dbx Scholar

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    But did it have gay sex?
  6. DraQ Arcane

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    HL compares positively to *any* Build engine game - even Blood.

    The thing I really liked about HL1 was that there was some thought to alien design - they had stuff like homologous anatomy, they behaved differently and their world was suitably alien. HL also had really good and diverse selection of weapons for its time and IIRC pioneered stuff like rocket launcher with serious hitting power and LESS than ~50 spare rounds.

    I also enjoyed models with fairly accurate hitboxes and the fact that different parts of the models could have different physical properties - for example alien grunts were partially covered with armour capable of deflecting weaker rounds, some human soldiers had helmets serving the same role, gargantuas were so armoured that few weapons could actually harm them and so on.

    Plus, HL scripted sequences were in one key aspect different from cutscenes - they integrated seamlessly with the rest of the gameplay. Unskippability is a small price to pay for that and HL school of design (never depart from PC's perspective) is actually very good when applied to variety of genres - including RPGs.

    HL2 + episodes was weaker than HL1, but still enjoyable and probably the closest to storyfag FPS possible for a pure FPS.
    Cloaked Figure Brofists this.
  7. Wyrmlord Arcane Patron

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    I wasn't much into gaming in the 1990s. Outside of games that nearly everyone would have played - Heretic, Doom, Hexen,.etc - I wasn't really what you would call a "gamer". No TV set at home (still the case) meant I wasn't much of a movie-viewer or show-watcher either.

    I am not so well acquainted with this whole pop culture thing, as recent John Carpenter threads would make you understand.
  8. Oriental European Educated

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    Emmm... bro, "HL scripted scenes" were brief and always either before big action part ("push the crystal brah") or after it (first fight with those female ninjas and then capture scene "body? what body brah?"). So in first game scripted scenes enhance gameplay (other scenes), in second they are the gameplay.

    Bonus: HL2 has nothing as powerful as silent appearances of gmang in first game.
  9. SoupNazi Arbiter

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    They didn't integrate seamlessly because when it's gameplay, you can just push forward. Also you can shoot shit. And who are you to say it's a small price to pay that you can't skip them? Maybe to you, but to me - in both games - it was an issue. Likewise, I never understood the whole thing about not departing from the PC's perspective. What's so great about that, exactly? It's not like I'm gonna imagine myself in the body of some d00d blowing shit up and bunnyhopping around shooting rockets and railguns. Most of all, mute PC is the most annoying thing that can come from an FPS. It's fine in some cases where there's no requirement for talking, but when ALL the NPCs go on tangents and tell you a shitload of stuff, it's so badly immersion breaking that the character never replies that no "never depart from the PCs perspective" shtick can save it.
  10. MetalCraze Dumbfuck!

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    SoupNazi - maybe Gordon Freeman has a deep psychological wound due to a dark past which Valve keeps in secret that makes him deep and silent and well-written like animu main characters?
    HL is a DEEP game, you are not mentally capable of understanding it.
  11. attackfighter Arbiter

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    maybe that psychological wound is from playing his own game 7 times

    a video game characderp laying his own game 7 times, SO DEEP MANG
  12. villain of the story Magister

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    I'm certain skyway was being sarcastic.

    Selection was the typical FPS fare of its time but they were good indeed and imaginative. But Shadow Warrior had a better selection that was far more satisfying to use. HL2's weapons also felt more satisfying. Especially the combine assault rifle.
  13. Oriental European Educated

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    right here brah
    :retarded:
  14. Ed123 Liturgist Patron

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    :retarded: :retarded:
  15. attackfighter Arbiter

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    the only thing that could make it even more satisfying, is if they built a rumble pack into the mouse and vibrated when you fired
    :smug:
  16. Menckenstein Lunacy of Caen: Todd Reaver

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    Half-Life 2: Now with 3 enemy types
    Metro Brofists this.
  17. villain of the story Magister

    villain of the story
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    Just for clarification, this is what I'm talking about:

    [IMG]

    And I think it was very satisfying to use. It packed a punch, felt right and sounded awesome. If you disagree, fuck you. I think it looks interesting as well, breaking away from typical assault rifle designs. Both USP and 357 in HL2 also felt and sounded better than Glock and the 357 in HL1.

    I hated the submachine gun in HL2 and missed Gauss gun from HL1, as well as laser mines.
  18. Infinitron RPG Codex Staff Patron

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    It's quite simple.

    GOOD SCRIPTED SCENE:


    BAD SCRIPTED SCENE:


    The only thing in all of Half Life that comes close to the Call of Duty-esque stuff is when you have to climb into a pod in the Citadel.
  19. Tel Velothi Learned

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    fix'd :smug:
  20. Infinitron RPG Codex Staff Patron

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    Yeah, that too.
  21. DwarvenFood Cipher Patron

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    HL2 was a huge disappointment for me, I really enjoyed HL1 and was looking forward to part 2 and the new engine. Sure, the whole gravity thing was cool, but it could not carry the game. After using the hovercraft for a bit, having to push some crates in order to be able to make a jump.. not too long after that I just gave up on the game. And back then I was not picky about my games at all, let alone about major titles like that. HL3 should not be about gimmicks and go back into being an immersive atmospheric FPS.
  22. Metro Magister

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  23. Infinitron RPG Codex Staff Patron

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    This is exposition, not a KOOL DYNAMIC ACTION SEQUENCE.
    It's not like any mouth-breathing fanboys are pumping their fists during these segments.
  24. Metro Magister

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    Aren't they?!
  25. Menckenstein Lunacy of Caen: Todd Reaver

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    I like to sit back and remember a simpler time, when you could work HL2 fanboys up into a foam-mouthed frenzy just by posting this pic

    [IMG]
    DwarvenFood, Wyrmlord and Knotanalt Brofist this.

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