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The Valve and Steam Platform Discussion Thread

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,044
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
The only big negative (positive for buyer) effect is that people with no impulse control are more likely to return their games after a big steam sale after they wake up the next day with a strong sense of disgust and self loathing at having spent another hundred dollars on videogames to add to their backlog.

I don't understand why indie devs mark their games down so low furing sales. Selling a 10 dollar game for 5 dollars isn't going to bump up sales to make up for the profit lost unless your sales double what they would have been had you just set it to something like 90%. Devaluing your product like that is never good. Humble bundle and pay-what-you-want stuff is also economic suicide (unless it was already free to begin with).
 

Thane Solus

Arcane
Joined
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X-COM Base
mstone.png


HOWEVER...

On Steam Dev forums, i saw 50-50%. some have received a boost, for some nothing changed and others indeed reached 70% refunds while having a positive rating.

But, like many said here we need more than a few days to get an idea, we dont have all the info, even if Ziggurat has a very positive rating and seems like a decent game. At least a few weeks, better, a month.
 

Thane Solus

Arcane
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Messages
1,684
Location
X-COM Base
The only big negative (positive for buyer) effect is that people with no impulse control are more likely to return their games after a big steam sale after they wake up the next day with a strong sense of disgust and self loathing at having spent another hundred dollars on videogames to add to their backlog.

I don't understand why indie devs mark their games down so low furing sales. Selling a 10 dollar game for 5 dollars isn't going to bump up sales to make up for the profit lost unless your sales double what they would have been had you just set it to something like 90%. Devaluing your product like that is never good. Humble bundle and pay-what-you-want stuff is also economic suicide (unless it was already free to begin with).

Well, huge reduction of the price works only on Steam, and only on sale seasons, so is worth it if you do it properly, as for bundles, yes they are all pretty bad, besides Humble Bundle and maybe another one, because they sell a lot on each bundle.

Of course, the thing is to do it after 6-12 months, not in the first week...
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Maybe this will drive prices up with the net effect that devs will make the same amount of money they always did but peoples steam accounts wont be loaded with garbage they never play.
The stuff clogging up my Steam account wouldn't qualify for a refund, anyway. It's not called "bundle fodder" for nothing.

I usually have the intention to keep games that I buy directly on Steam.
 

pippin

Guest
Maybe this will drive prices up with the net effect that devs will make the same amount of money they always did but peoples steam accounts wont be loaded with garbage they never play.
The stuff clogging up my Steam account wouldn't qualify for a refund, anyway. It's not called "bundle fodder" for nothing.

I usually have the intention to keep games that I buy directly on Steam.

It seems you can only apply to refunds for purchases made in the Steam store. Activated keys don't count.
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
I don't understand why indie devs mark their games down so low furing sales. Selling a 10 dollar game for 5 dollars isn't going to bump up sales to make up for the profit lost unless your sales double what they would have been had you just set it to something like 90%. Devaluing your product like that is never good. Humble bundle and pay-what-you-want stuff is also economic suicide (unless it was already free to begin with).
If you know what you're doing (and believe you me, a lot of indie devs apparently don't), the benefits of having a deep sale are manifold. And it all lies in the basic issue that indies have - lack of recognition. A deep sale can land you on the front page of Steam, which is basically the best advertising currently in the industry, which will skyrocket sales and the cost outlay is laughably cheaper than a good tv spot. Second, you will (again, if you know what you are doing) have probably captured most of the people you were going to get at your high price point, so lowering will net you purchases that you wouldn't get any other way. Third, every person who plays your game is a potential influencer on others, who likely would otherwise never hear of you (because again, indie recognition issues). And finally, if you plan to stay in the industry and your game has any worth at all, every person who plays it is a potential convert to your company who is now ready to pay full price for your next game.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
^ That. See, e.g., Klei. They started small (also somewhat under the thumb of EA). When they started to branch out they would sell 'early access' to their games for cheap giving you two copies for the price of one. This gets more people playing and more people talking about them. Then comes launch. Then they have normal prices for a bit, then they do the standard price slashing, bundles, etc. It all feeds future business.

If Klei said they were making a game that would take two years to make but were selling it the discount price of $10 I'd put my money down without thinking twice. They've earned the benefit of the doubt from me.

Unless it was RTwP in that case fuck 'em.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
^

Is that the Quake 2 engine?

Oh hey, MMX + DLC is for sale. Was it good enough to try?
 

4249

I stalk the night
Patron
Joined
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Messages
1,216
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2


Damn, Vogel has something good to say for once in a while. His comments start at 22:22.

My sales have largely been unimpacted by this change. But then, it's only been a few days since refunds went live, so there really is no way with so small a sample size to know if any low sales are due to refunds or just random chance.

Also, the dates for the Steam Summer Sale have leaked, and the sale is soon. I can promise you this will cause some people to delay purchases.

As for my refund rate, as I said, it's 6.6%. If you release a game without a demo, you should plan for this to be the lower end of the refund rate you get. And this is as it should be.

If indie devs are as ethical as they've been loudly claiming they are for the last several years, they should welcome this change with open arms. If you aren't happy with my game, I don't want your money.
 
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darthaegis

Cipher
Joined
Dec 27, 2014
Messages
403
steam lags like fuck stop can't do shit stop managed to start session stop looks like you don't have to play stop
Yeah, last year it only took like 30 minutes for the servers to get unfucked. Now it's still kinda screwy after 1h20 lol.
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
steam lags like fuck stop can't do shit stop managed to start session stop looks like you don't have to play stop
Yeah, last year it only took like 30 minutes for the servers to get unfucked. Now it's still kinda screwy after 1h20 lol.
The whole community/profile part of steam works like shit even on normal day, but now it's ridiculous. Wanted to craft badges to level 100, but shit just doesn't work.
 

darthaegis

Cipher
Joined
Dec 27, 2014
Messages
403
Has anyone been able to get a refund on a game purchased more than 14 days ago? I am considering refunding some crap from the Winter Sale that I only played for 30 minutes.
 

Watser

Arcane
Joined
May 8, 2014
Messages
1,865,075
Divinity: Original Sin 2 A Beautifully Desolate Campaign
Why don't you try and let us know how it goes?
Yeah, tried it after posting. Tried to get a refund on Alan Wake American Nightmare (played it for like 30min and it sucked) and it just got refused :negative:
American Nightmare, oh boy. Don't worry, you weren't the only one getting buttfucked by this game, shit I still can't believe I actually managed to complete it
 

Jaesun

Fabulous Ex-Moderator
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Joined
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Seattle, WA USA
MCA
https://medium.com/@galyonkin/some-things-you-should-know-about-steam-5eaffcf33218

The information in this article was gathered with the help of the tool Steam Spy that I’ve developed. Steam Spy acts a bit like an automated exit poll — it queries random user profiles to then extrapolate this data and create a whole picture. This method has its limitations, but it is pretty accurate for owners’ data and usage patterns.​

An interesting article about STEAM usage per country. Like 28% of STEAM users are from USA. China 4% etc...
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,647
Chinese have to get written consent to use steam from their Emperor so that shouldn't surprise anyone.
 

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