Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Valve and Steam Platform Discussion Thread

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Who the hell chooses the tags for games on Steam? I just checked special sales in the RPG category and the list included Call of Duty Definitive Edition :negative:
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,507
Codex USB, 2014
Who the hell chooses the tags for games on Steam? I just checked special sales in the RPG category and the list included Call of Duty Definitive Edition :negative:

Anyone can apply tags to games and it shows the most popular ones, although sometimes Valve steps in and removes tags they don't like. (the helpful "mobile port" tag was banned :argh:)
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
Who the hell chooses the tags for games on Steam? I just checked special sales in the RPG category and the list included Call of Duty Definitive Edition :negative:
You didn't know that Call of Duty is an RPG, and HALO is considered the greatest RPG of all time? Old news. What rock have you been hiding under?*





* And can I join you?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gameinformer.com/b/news/...-episode-magnet-gun-valve-warren-spector.aspx

Abandoned Half-Life Episode Featured Magnet Gun, Warren Spector Says

spectorhalflife-1153-610.jpg


It's not every day that we get to write news about Half-Life, but we do today. We have new details about video game legend Warren Spector's role in a ditched Half-Life project. Warren Spector is one of the most influential developers in video game history, with each of his games (Deus Ex, System Shock) focusing on letting players express their own style via gameplay. Half-Life is one of the most celebrated first-person shooters of all time, created by Valve, one of the most successful game developers of all time. Spectorpreviously stated that he worked on a Half-Life project while heading the now-defunct Junction Point Studios, but we now have confirmation that the game was an episode of Half-Life 2, complete with a new addition to players' toolset.

We interviewed Spector, now a professor at the University of Texas, on the most recent episode of the newly rebooted Game Informer Show podcast (now with video!). The conversation shifted to the rough beginnings of Spector's former start-up studio, Junction Point. Spector discusses several deals falling through as he and his team struggled to find solid footing in the industry.

"Valve actually stepped in and saved us, frankly," Spector says. "We were doing some concept development for them for a year, maybe even two. While at the same time I was doing concept for Disney on what became Epic Mickey. It was pretty exciting. Doing a startup is a little like jumping off a cliff, and I had to pay payroll out of my pocket for a while. It was pretty crazy, but the core of that team stayed with me and we ultimately ended up doing some pretty cool stuff with Disney."

When asked to expand on Junction Point's collaboration with Valve, Spector opened up about his involvement in the Gordon Freeman saga.

"We were working on an episode," Spector says. "[Valve] was really into episodic content at that point. We were working on an episode that would fill in one of the gaps in the Half-Life story. So we were trying to flesh out a specific part of the world of Half-Life and we created a new tool. A thing we elegantly called the Magnet Gun, which I still wish they would do something with. We came up with so many cool ways to use a magnet gun that were completely different from anything [Valve] had done and was really freeform in its use. I still think it'd be cool, but when the deal with Disney really started to bear fruit, I just couldn't say no to Disney. I'd always wanted to work there, so we never completed the work with Valve."

The possibility of Spector, the creator of cyberpunk RPG epic Deus Ex, working on a Half-Life 2 episode is an enticing one for fans. We asked if this means we can essentially blame Mickey Mouse for preventing another episode of Half-Life 2 from coming out. The truth seems to point toward Gordon Freeman's episodic adventure being doomed either way.

"Maybe," Spector says with a laugh. "I think Valve was rethinking their episodic plan, anyway. When you have the opportunity to work with the most recognizable icon on planet Earth, anybody who says no to that is nuts. It was fairly iterative. [Valve] left us alone more than we expected. We were working on... I don't know how much I can say about this even now. But what are they going to do, say 'You'll never work in the games business again?'"

This Half-Life news is only one snippet of a larger, fascinating conversation we had with Spector ontoday's Game Informer Show podcast. Be sure to watch or listen to our overhauled podcast to hear Spector discuss a planned Command and Conquer RPG, the Disney years, and his teaching career. Episode 244 of the new Game Informer Show podcast is embedded below, and Spector starts talking Half-Life at the 1:44:05 mark.

 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Remember weird shareware game I loved in the '90s, acquire

"Hmm this is pretty bad"
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,392
Location
Swedish Empire
It's the new Duke Nukem Forever. Even if it gets released the hype will kill it, regardless of the game's quality.

Hype didn't kill Duke Nukem Forever. Being a fucking terrible game did.

I have and can reinstall and play Duke 3D whenever i feel like it and enjoy it all the way, but i couldnt take more then up to the Casino part of DNF and its toycar driving section.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,089
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I have and can reinstall and play Duke 3D whenever i feel like it and enjoy it all the way, but i couldnt take more then up to the Casino part of DNF and its toycar driving section.

Understandable. Surprisingly, however, the DLC where he goes up against Dr. Proton is better than expected IMO, to the point that it doubles the review scores for the game.

(Granted, 2 x 2 isn't much of an incline, but whatever...)
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Steam now offers refunds: http://store.steampowered.com/steam_refunds/

Steam Refunds
You can request a refund for nearly any purchase on Steam—for any reason. Maybe your PC doesn't meet the hardware requirements; maybe you bought a game by mistake; maybe you played the title for an hour and just didn't like it.

It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours. There are more details below, but even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look.

You will be issued a full refund of your purchase within a week of approval. You will receive the refund in Steam Wallet funds or through the same payment method you used to make the purchase. If, for any reason, Steam is unable to issue a refund via your initial payment method, your Steam Wallet will be credited the full amount. (Some payment methods available through Steam in your country may not support refunding a purchase back to the original payment method. Click here for a full list.)

Where Refunds Apply
The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store. Here is an overview of how refunds work with other types of purchases.

Refunds on Downloadable Content
(Steam store content usable within another game or software application, "DLC")

DLC purchased from the Steam store is refundable within fourteen days of purchase, and if the underlying title has been played for less than two hours since the DLC was purchased, so long as the DLC has not been consumed, modified or transferred. Please note that in some cases, Steam will be unable to give refunds for some third party DLC (for example, if the DLC irreversibly levels up a game character). These exceptions will be clearly marked as nonrefundable on the Store page prior to purchase.

Refunds on In-game Purchases
Steam will offer refund for in-game purchases within any Valve-developed games within forty-eight hours of purchase, so long as the in-game item has not been consumed, modified or transferred. Third-party developers will have the option to enable refunds for in-game items on these terms. Steam will tell you at the time of purchase if the game developer has opted to offer refunds on the in-game item you are buying. Otherwise, in-game purchases in non-Valve games are not refundable through Steam.

Refunds on Pre-Purchased Titles
When you pre-purchase a title on Steam (and have paid for the title in advance), you can request a refund at any time prior to release of that title. The standard 14-day/two-hour refund period also applies, starting on the game’s release date.

Steam Wallet Refunds
You may request a refund for Steam Wallet funds within fourteen days of purchase if they were purchased on Steam and if you have not used any of those funds.

Refunds on Bundles
You can receive a full refund for any bundle purchased on the Steam Store, so long as none of the items in the bundle have been transferred, and if the combined usage time for all items in the bundle is less than two hours. If a bundle includes an in-game item or DLC that is not refundable, Steam will tell you if the whole bundle is refundable during check-out.

Purchases Made Outside of Steam
Valve cannot provide refunds for purchases made outside of Steam (for example, CD keys or Steam wallet cards purchased from third parties).

VAC Bans
If you have been banned by VAC (the Valve Anti-Cheat system) on a game, you lose the right to refund that game.

Movies
We are unable to offer refunds for movies on Steam.

Refunds on Gifts
We are unable to offer refunds for gifts after they have been redeemed by the recipient.

Abuse
Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.
 

Nomad_Blizz

Arcane
Joined
Dec 18, 2014
Messages
332
Abuse
Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.
Awesome!
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,513
Location
Tuono-Tabr
Looks like it's automated as well, so no need to wait for the support people to process the request. From https://www.reddit.com/r/Games/comm...unds_policy_updated_you_can_request_a/crt7dm6

Just done a refund for a game I purchased with only 40 minutes of play time. You select game and it ask where you would like refund, steam wallet of payment method (Card/Paypal etc)

Really easy to use system, loving this from steam!

EDIT: Refund went through like 5 minutes after

Bottom line is - competition is good for the final customer, even if the competitor is Origin ;)
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
GoG also started offering refunds.

In fact I believe it's 30 days for GoG, 14 for Steam and only 2 or something for Origin.
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,036
Location
Grue-Infested Darkness
Now allow us to resell our games :rpgcodex:

Chop chop EU change the laws already so digital distribution services are forced to implement that.

What am I saying, that'll never happen :negative:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom