Tacticular Cancer: We'll have your balls

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Vapourware The Tangut Prophecy: FOnline RPG, Historical Fiction, 12th Century China

Discussion in 'Codex Workshop' started by CrazyLoon, Feb 14, 2013.

  1. CrazyLoon Prophet

    CrazyLoon
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    [​IMG]
    Description:
    "The Tangut Prophecy" is a stand alone RPG game based on the FOnline Engine. It is a historical fiction RPG game set in medieval 12th Century China.

    Features:
    *Historical Fiction set in XII Century China.
    *A Single Player Campaign that focuses on cRPG mechanics.
    *A plot with mysteries, secrets, conspiracies, political intrigues, and twists.
    *Non-incidental interconnecting side quests.
    *Multiple quest branches and resolutions with lasting consequences.
    *Multiple dialogue options with different reactions.
    *Multiple endings to you, your companions, NPCs and the game world.
    *4 playable races with 4 corresponding language skills.
    *Unique character builds.
    *Detailed NPCs and companions.
    *Radiant game world that accurately portrays the included medieval East and Central Asian tribes.
    *Turn based combat.
    *Small scale battles with mounts and controllable troops.
    *A wide range of medieval arsenal and equipment.
    *Limited currency and items with real monetary value.
    *Travel to the world's extremes: From scorching deserts, to shivering glaciers...
    *Non-tiled prerendered map locations and graphics.
    *Fully detailed and animated character sprites.

    Screenshots:
    Media gallery- http://postimage.org/gallery/aqa303u/

    Links:
    MODDB Page- http://www.moddb.com/mods/the-tangut-prophecy
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  2. Tzaero In the shadows....

    Tzaero
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    Divinity: Original Sin Torment: Tides of Numenera
    Looks bloody awesome.
    Grunker Brofists this.
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  3. CappenVarra Phantasmist

    CappenVarra
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Now this is interesting :salute:
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  4. Crooked Bee Nyadmin Patron

    Crooked Bee
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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Nice.
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  5. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Wow, very impressive bro, that it features 4 languages as skills is already enough for a massive boner. :salute:
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  6. Surf Solar cannot into womynz

    Surf Solar
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    Whoah, this looks bloody awesome! If you ever need some help from some fellow FOnline guy, just drop me a message!
    anus_pounder Brofists this.
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  7. hoverdog dog that is hovering

    hoverdog
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    Looks AWESOME! I already have my zipper down.
    anus_pounder Brofists this.
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  8. mondblut Prestigious Gentleman Arcane

    mondblut
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    That's easy - history in fact doesn't offer shit beyond boring humans enslaved by boring laws of physics, who can't do shit beyond what you and I can already do IRL. A recipe for boredom.

    Magic and monsters increase the degrees of freedom hundredfold. They mean anything can be there, and do whatever the developer wishes.

    Ok, orcs are mutants too, created by a famous genetic engineer of yore. There, does it make you come to terms with fantasy now?

    No offense, but I predict it will cease being fun by about 5th encounter.
    l3loodAngel Brofists this.
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  9. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Nonsense, there are tons of interesting setting and stories to be told, if only developers (and especially players) could get over their massive prejudice on anything beyond their confort zone... think of the colonization of Africa, the purge of natives in south america, the spanish inquisition, colonial Brazil... every country has one or two historical eras that could surely provide a great setting for a game, but we keep getting stuck back to the same retarded cliches over and over again...
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  10. mondblut Prestigious Gentleman Arcane

    mondblut
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    From Africa to colonial Brazil, you pummel identical twolegged enemies with an identical piece of iron, rinse and repeat, for a hundred hours. In turn-based combat to boot. Click on enemy, click on end turn, click on enemy, click on end turn, click on enemy, click on end turn, click on enemy, click on end turn - that's so much better than "retarded cliches", riiiight?

    I'll rather cast fireballs at dragons, thank you very much.
    Mastermind, l3loodAngel and shihonage Brofist this.
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  11. CrazyLoon Prophet

    CrazyLoon
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    If the encounters are designed to be boring that is. Baldur's Gate has loads of monsters in it, but it is often regarded here in the Codex as the most boring game ever. So there, having monsters in the game has nothing to do with designing and executing an encounter. All those monsters were wasted because the developers couldn't design good battles. And if not having monsters offends you, tough shit.

    As opposed to casting fireballs at dragons over and over again? Are you saying when you cast fireballs, you don't have to click on the enemy to cast it, then click to end turn, then repeat? The fuck, what planet are you from? Again, your problem isn't really with the lack of monsters, it's the encounter design. If the battle with dragons only requires you to cast fireballs repeatedly to win, you get the exact same battle had you swap the dragons with rats, and fireballs with swords.
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  12. Lexx Scholar

    Lexx
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    Screens are looking pretty good. Also: FOnline SDK game. Nice! :)
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  13. CrazyLoon Prophet

    CrazyLoon
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    villain of the story and felipepepe Brofist this.
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  14. alkeides Arcane Patron

    alkeides
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    Looks good, but there should be some Tibetan presence in that period.
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  15. CrazyLoon Prophet

    CrazyLoon
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  16. Lexx Scholar

    Lexx
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  17. CrazyLoon Prophet

    CrazyLoon
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    How could I not see that the first time!
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  18. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Your art looks amazing, and the music was nice (though it was a bit intense, I hope gameplay music will be more ambient).

    The setting and design ideas sound great too. If your game writing matches the rest of this presentation, the game should be awesome.
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  19. CrazyLoon Prophet

    CrazyLoon
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    Don't worry, the ingame music will be a lot more ambient.
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  20. Excidium P. banal

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    Looks p. good, nice to see an original setting. :thumbsup:
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  21. Zed RPG Codex Staff

    Zed
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    I can't think of any asian-setting game I've enjoyed, besides Shen-Mue but that's almost not a game. Therefor, I hope this turns out awesome. It's looking promising.
    Are the screenshots staged, or are they taken from actual in-game events?
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  22. CrazyLoon Prophet

    CrazyLoon
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    You mean the one where the PC is surrounded by Mongol archers? No, it's an ingame event. The only staged screenshot I posted is the third one where two guys are fighting each other.
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  23. shihonage You see: shelter.

    shihonage
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  24. Saduj Savant

    Saduj
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    The screenshots look great. And the setting and philosophy you've chosen are very interesting. Also, since you aren't selling the game, you have the complete freedom to tell anyone who is upset that you aren't making the 10,001st high fantasy CRPG to go blow a unicorn donkey. :obviously:

    Best of luck to you in finishing the game.
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