GrainWetski
Arcane
- Joined
- Oct 17, 2012
- Messages
- 5,081
If you're even considering Firaxcom for a list of good combat, your opinion is completely and utterly useless.
If you're even considering Firaxcom for a list of good combat, your opinion is completely and utterly useless.
and I know I'd recommend both of those over this.
Compared to this game NuXcom is like a game made for chess grandmasters.If you're even considering Firaxcom for a list of good combat, your opinion is completely and utterly useless.
Thank you guys for the information. The only thing that has me hesitant is the hero/regular type recruit. I assume you are supposed to replace regular troops with heroes when they are available and that just undermines my need to have a team I am 100% vested in.
Actually, 30h should more or less be the completion time of the game.So after 12 hours I gotta say this game needs more variety, the combat feels too samey after awhile. Like I feared, every encounter plays out the same, you're dropped into the middle of a battlefield and charge your opponents, so tactics never really come into play other than figuring out what buffs and debuffs to use in order to compliment your other character's skills. Positioning is common knowledge stuff, tanks in front, ranged/heals in the back. It does do a good job of mixing up the enemy composition though.
Also the game could use more classes, or some way to make a custom class or something. There's only one ranged dps (hunter) and they're op as fuck. The only thing stopping them from soloing the entire game is their energy reserves. Melee dps classes don't seem all that useful, it's easier to just bring an extra tank if you want melee, especially since the champion can switch back and forth between sword+shield/two handed. I've only seen one encounter that wasn't just a big field, it was a cave with a couple different corridors and two seperate enemy packs, which got me excited. Unfortunately it played out exactly the same, cause by the time I killed the first group right in front of me the second group had already moved in range of my hunter, so it was still just a tank n spank. Game would probably be better without the mmo aggro mechanics, once an enemy is taunted I've never seen them move off the tank and go beat up the healer or anything, even if you put your archer like directly behind them on their flank, they'll just ignore it and let you do your thing.
Most encounters end up going like this:
-send tanks forward, taunt once enemies are in range
-healer buffs tank
-hunter kills everyone while tank cleans up
-repeat
Game is still pretty fun though, and it's probably worth 20 bucks. Might be another game I put 20-30 hours in but never finish, we'll see.