Put a couple hours in so far, I'm liking it. The cyoas/random events are fun and there's plenty of variety in them so far. Combat is fun but it doesn't feel all that tactical so far, but this could change as I get further into the game. There doesn't seem to be any elevation in terrain so you can stick an archer on a hill and get a bonus to accuracy or anything like that, although you do have to deal with line of sight. Like someone else said, the encounters start with your party and the enemy party facing each other, then you pretty much just meet midfield and go to town.
The keep management stuff is definitely inspired by Xcom, which I like, and the game feels a lot like Xcom in a fantasy setting.
One thing I really like is how you can find different skill/class combos that synergize with each other. For example, a warrior can taunt some enemies, which applies the taunt condition (debuff), then your archer has a skill that does extra damage to enemies with conditions on them. Lots of stuff like this which makes the combat more than just point and click. It's a cool feeling when your soldiers have ways they can work together rather than just going max dps every round. Some of the most fun I've had so far is facing enemy groups that have a healer, as the enemy healer can keep his buddies alive fairly easily if you're just focusing on killing them one at a time, so you have to put some thought into how you're gonna handle the situation, otherwise it'll just be a back and forth stalemate where neither side really takes any damage. There are plenty of different debuffs and buffs that can be applied, and they all feel like they make a difference and effect combat, rather than just giving you a slight stat boost or something.
Encounters seemed to be well varied so far, you'll fight the standard fantasy stuff like goblins, orcs, etc, but I've seen a number of cool enemy designs with unique abilities, some of which can really fuck your day up if you don't deal with them asap. Also I really don't get all the steam reviewers crying about the game being too hard, you can literally save after every room if you want, at most you'd lose like 5 minutes of progress if you wanted to reset a fight. Also, there's a slider to adjust combat speed, which is always a good thing in turn based games imo.
Only thing I don't really like so far is that the narrator is cheesy as hell, but you can mute him and he's not intrusive anyway, the game doesn't pause while he's talking. Also advertising the game as a roguelike just because it has random events seems kinda weird. I'm by no means knowledgeable when it comes to roguelikes but I don't think this really fits the description.