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The sane Alpha Protocol thread

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
circ said:
I didn't think you could top the retardation from the previous post, but grats, you done it.

Mob, short for MOBILE. Mobs, several MOBILES.

:lol:
 

hoochimama

Liturgist
Joined
Jul 11, 2004
Messages
665
Zed said:
The only bug I had except enemies shooting through cover and walls was this one time when I activated my skill just as loading was over. My character was stuck and couldn't do anything.

Do they actually shoot through walls and any cover? What I've noticed is that if I'm in cover mode against an obstacle, but walk to the edge of it, parts of my body will be visible for the enemies and they sometimes manage to hit that area. I agree that it makes for a shitty cover behavior, but if nothing's exposed I don't get hit.

Here's a glaring example of how the pc exposes himself despite being in cover, it also gets you spotted:




Very minor quibble: if I'm holding down the aim button(with a pistol) or fire button(smgs) and then press R to reload while still holding down the aim or fire button the pc doesn't resume aiming/firing once it's done reloading. I have to release the button and hold it again.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I don't think I've ever been more on the fence about a game than this one. I really don't want to pirate it to test it out, might just have to wait till it gets cheapre to buy it...

... gah.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,158
Ill update my impresions to be more fair to the game, it do really pick up after saoudia missions , all in all in despite the flaws its very enjoyable, theres significant choices and consequences, some fights get more challenging , the closest thing i could compare Alpha protocol to is to vampire the masquerade bloodlines at release, a mix of that and deus ex.I think you can climb up the fence and go buy it if you enjoyed VTMB on its release state.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
you can't enjoy bloodlines in release state because you can't finish it without hex editing game files.
 

hoochimama

Liturgist
Joined
Jul 11, 2004
Messages
665
I don't think KOTOR2 and bloodlines have much in common with AP, wouldn't make a recommendation of AP based on someone's liking of kotor2/vtm when they've got completely different game structures, combat systems, settings, and just about the only thing AP shares with them is the dialogs' text being leagues ahead of bethesda's offerings(and yet because of the timer you may find it a PITA).

Might as well recommend Heavy Rain, or recommend the game based on a person's liking of 24/bourne/clancy media.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
SuicideBunny, you're a person with real taste - what's your take on the game so far and would you reccomend a purchase if 1) I am not broke and have spare money 2) Have enjoyed all the past Obsidion outputs (even NWN2 OC, though that was like a 7/10 at best) but 3) have not played any of the mass effect games (but did play the first Army of 2 and Gears of War 1)?
 

Grunker

RPG Codex Ghost
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Messages
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Location
Copenhagen
Mikayel said:
SuicideBunny, you're a person with real taste - what's your take on the game so far and would you reccomend a purchase if 1) I am not broke and have spare money 2) Have enjoyed all the past Obsidion outputs (even NWN2 OC, though that was like a 7/10 at best) but 3) have not played any of the mass effect games (but did play the first Army of 2 and Gears of War 1)?

Why is it you don't try it out? "Demo" it?
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Isn't the torrent like 10 gigs? Not to mention installation space - bro do you have any idea how much space HD blu-ray quality tranny porn takes up?

Seriously, just not into torrenting. Used to a lot back in the when, then I just kind of stopped. Probably cuz I had a job and could pay for shit, plus even if I get 5 hours of enjoyment out of it 50 bucks isn't a bad deal - lord knows I've spent as much on booze for roughly the same amount of knee-slapping at some pisshole bar or date-rape club.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Mikayel said:
SuicideBunny, you're a person with real taste - what's your take on the game so far and would you reccomend a purchase if 1) I am not broke and have spare money 2) Have enjoyed all the past Obsidion outputs (even NWN2 OC, though that was like a 7/10 at best) but 3) have not played any of the mass effect games (but did play the first Army of 2 and Gears of War 1)?
are you sucking up to me so you can have someone to blame if it turns out to be your first shitty obsidian game?

the c&c is awesomesauce, the game is non-linear in a non-trivial way, as in the order you do things in can have quite the impact, depending on the choices you make, something you see far less often than actual c&c in games, and if you can stomach linear pseudo-shooters with sticky cover like gears of war the combat and mission map design shouldn't annoy the hell out of you, as it does in my case.
i'd say go buy it, but try to play a non-confrontation stealth character.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
SuicideBunny said:
are you sucking up to me so you can have someone to blame if it turns out to be your first shitty obsidian game?

Was it really that easy to see through my ruse? :(

the c&c is awesomesauce, the game is non-linear in a non-trivial way, as in the order you do things in can have quite the impact, depending on the choices you make, something you see far less often than actual c&c in games, and if you can stomach linear pseudo-shooters with sticky cover like gears of war the combat and mission map design shouldn't annoy the hell out of you, as it does in my case.
i'd say go buy it, but try to play a non-confrontation stealth character.

Based on what Roxor was talking about I was planning Stealth anyway, and it looks like I may give this Recruit bullshit a swing and see how it goes. Looking forward to some good c&c after Witcher left me with blue balls and Risen died out early.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
hoochimama said:
Maybe I'm just lucky but I'm playing the pc version and haven't run into a single bug, going into the second half of the game now.
This is why I consider calling a game out for being buggy bad critique. Too much of a individualistic and temporal thing to really gauge.
 
Joined
Aug 6, 2008
Messages
7,269
Eh, any PC gamer learned to deal with bugs years ago. If bugs were the worst thing about AP, you wouldn't have nearly as many threads.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
circ said:
I didn't think you could top the retardation from the previous post, but grats, you done it.

Mob, short for MOBILE. Mobs, several MOBILES.

The irony. It is strong in this one.
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
27,385
Location
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Mikayel said:
Isn't the torrent like 10 gigs? Not to mention installation space - bro do you have any idea how much space HD blu-ray quality tranny porn takes up?

Seriously, just not into torrenting. Used to a lot back in the when, then I just kind of stopped. Probably cuz I had a job and could pay for shit, plus even if I get 5 hours of enjoyment out of it 50 bucks isn't a bad deal - lord knows I've spent as much on booze for roughly the same amount of knee-slapping at some pisshole bar or date-rape club.

I'm not saying you shouldn't buy it, just try it out first. Makes it a lot less tolerable to be a video-gamer if you can try shit out before spending your hard-earned money on it.
 

BirdsCanFly

Educated
Joined
Dec 8, 2009
Messages
337
Ghahahahaha.

Anyway, going to create a rambo PC now, I'm interested how much it will influence the story.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
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Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Flying Spaghetti Monster said:
Eh, any PC gamer learned to deal with bugs years ago. If bugs were the worst thing about AP, you wouldn't have nearly as many threads.
Well, most of the threads outside of the Codex (here it's just essentially Skyway style and hunting for Kodex Kool Kredits) seem to be only about either that it sucks because you don't hit 100% of the time, or that it's supposedly horrifyingly bugged or ugly. So in essence, bullshit.
 
Joined
Aug 6, 2008
Messages
7,269
There are numerous reasons to have issues with the game. I suppose I'm having some trouble taking this all in. I couldn't stomach playing for very long because I hated the combat, dialogue, and stealth systems. Those are reasonable issues, although evidently debatable. Even if an individual doesn't have a problem with said issues, a rational person should be able to realize that someone else *could* have an issue.

Honestly, there doesn't seem to be a middle ground in the Kodex Kritikal Konsensus. I honestly thought the game was pretty bad, but some of the things mentioned about the late game (which I uninstalled before I got near) are pretty neat, and I could see how they would help change the impressions of people that were more on the fence. I don't think I can stomach the combat long enough to witness those things, but it has never been denied by anyone, even Skyway, that the good parts of the game don't exist or are even not good. The entire debate over three threads and about 45 total pages is whether the good aspects even out the bad aspects. For that, your mileage may vary.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
more thoughts:

* the C&C is excellent and really well-done. i haven't felt the sort of "oh, fuck...i should have handled that differently" feeling since Fallout/Planescape (admittedly, my gaming vocab is very limited). trying to constantly figure out how to do the "right" thing is p. awesome in this game because it never feels like:

1) say the right thing
2) piss npc off
3) piss npc off
4) piss npc off

as most games with "dialogue" trees usually end up as. it's also awesome that in most cases once you've made a decision you're forced to stick with it as there's no way of figuring out exactly the effect you may have had...who you sided with/killed/turned down/etc. and the effects of being liked/disliked are actually meaningful and present.

* i see major re-playability in this game as i've already completed a few missions in ways i feel i could have done differently.

* i've sunk all but three of my points into stealth and pistols, and this has saved my character's ass more than a few times. i can't say for sure...but i don't see the game as being enjoyable without the stealth skill as the most-built.

* i really haven't encountered any bugs other than the Moscow Trainyard/re-load issue and sometimes my weapon won't fire when i'm pressed up against a well (rare, but frustrating and has caused a re-load a few times from me).

* A.I. can be incredibly dumb at times. at one point i silently took down 4 baddies in the same room, and somehow none of them noticed. but is nowhere near as retarded as some of the reviews make it seem. plenty of other beloved games like Deus Ex & GTA which have stupider A.I. than this (FO3 might have the stupidest AI i've ever seen and somehow the "journalists" never seemed to bawww about it).

* interesting and likable characters...voiced well. i find myself actually curious about some of these fuckers. rarely can a game make me give more than one shit. this game, i give two.

* combat is definitely not as linear and [skyway]popamole[/skyway] as ME 1/2 and i like running around some of these areas trying to figure out the best way to get shit done. not sure how it'd hold up a second play-through...but i've never even thought twice about playing ME 1 or 2 a second time. what would be the point?

* there's a lot to do with your money. instead of just giving you generic loot in every mission, you get money which you can spend on the black market upgrading, buying new material which is constantly becoming available or obtaining intel. i like this.

* the mouse control makes me want to kill people

* sometimes the more twitchy battles seem more about luck than skill (during the Suckoff battle somebody threw a grenade and killed him before i even took 3 steps outside).

* combat without using your skills or gadgets is pretty shite, and with skills can get a little repetitive.

* even though i like the dialogue system and have grown accustomed to the timing of it...sometimes the choices are too vague to know wtf you're actually choosing.

well, that's it for now. this game...i can't even fucking believe i'm saying this...get's my seal of approval so far.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
TwinkieGorilla said:
(during the Suckoff battle somebody threw a grenade and killed him before i even took 3 steps outside).

Ah, the Surkov fight. Reloaded 15 times and nearly quit the game in frustration, then I thought that I might look for a different way. Replayed the mission and suddenly remembered that there's a roof you can get on. On that roof is a sniper rifle (if you bought the intel) which made the battle a breeze. I think that the roof is a much better position even without the rifle, on the ground level it's extremely chaotic, perhaps undoable unless you've got a shotgun on you or SMGs. I had neither.
 

Dionysus

Scholar
Joined
Feb 12, 2009
Messages
345
TwinkieGorilla said:
* A.I. can be incredibly dumb at times. at one point i silently took down 4 baddies in the same room, and somehow none of them noticed. but is nowhere near as retarded as some of the reviews make it seem. plenty of other beloved games like Deus Ex & GTA which have stupider A.I. than this (FO3 might have the stupidest AI i've ever seen and somehow the "journalists" never seemed to bawww about it).
How is it better than Deus Ex's AI? So far I've heard that enemies don't respond to arms fire as long as they aren't getting hit, often don't respond to corpses (you can't even move bodies?), and stop fighting you if you turn off an alarm (when they are currently engaged). The AI, and the stealth game in general sounds pretty bad.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
Dionysus said:
So far I've heard that enemies don't respond to arms fire as long as they aren't getting hit, often don't respond to corpses (you can't even move bodies?), and stop fighting you if you turn off an alarm (when they are currently engaged). The AI, and the stealth game in general sounds pretty bad.

That's why you shouldn't believe everything you hear. None of this is true. They always respond to arms fire unless you've got a silent gun, always respond to corpses (although there is a problem here - corpses disappear after a short time. Big flaw) and they don't stop fighting you when you turn off the alarm.

What's the real AI flaw is, for example, that the enemy quickly forgets about you. You can stealthily kill someone; his colleague notices the body and goes into the 'red status', but returns to normal after some time. I'm torn on this one - enemy should never forget that there's an armed killer around. On the other hand, this isn't Hitman and the game puts much more emphasis on action - and action would be hindered if some of Hitman's realism would be implemented.
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
My biggest problem with sneaking is that enemies will react to dead or unconsious bodies, even though you can do nothing to hide them.

Disappearing bodies sucks, though.
 

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