Jim Cojones
Prophet
Seeing how for many locals Realms of Arkania trilogy is a must play, I have downloaded Star Trail not long after joining this nice community full of peaceful, humble internauts. Since then, I have tried to play it at least three times. I found many its aspects to be very interesting - detailed character system, simulation aspect, travel system, random stuff that can happen in towns... However, I was never been able to play it for long - every time I was getting bored with combat.
This is strange for two reasons. First, I can bear with bad combat in many RPGs. Second, I remember its combat system was praised many times here. I thought I may be wrong and I was missing something that actually makes this aspect of the game great.
So I've checked what exactly did the Codexers find good about it. It was a bit of work because there's quite a lot of threads about both RoA and the best combat systems around. Unfortunately, even in the old discussions there wasn't much substance. Whenever somebody asks for an example of good turn-based combat, the game is mentioned. Sometimes it gets response like "not really, the game is fun but not because of combat. Similarly, in threads dedicated to RoA there are voices for and against games combat system.
But I don't think there was ever a serious discussions about it. Nobody seemed to be interested in telling why he likes/doesn't like it, using any arguments.
Here's what I found troubling:
- it is painfully slow - even a battle with two fucking beetles takes at least five minutes and more difficult encounters are much longer. I think the main reasons for this are;
- the spell system is horrible for a newcomer;
It's not like there's nothing good about it. I liked the way game deal with armor - they add damage resistance but lower your attack and parry abilities. The penalties for fighting multiple opponents make sense. Combined with the fact you can't cast spell/shoot an arrow if something (or someone) is between you and enemy it results in a system where clever positioning really matters.
Nut that's not enough to redeem it in my eyes. So I have a question to you. Did I missed something. Do you like RoA combat? If so, what makes it great?
This is strange for two reasons. First, I can bear with bad combat in many RPGs. Second, I remember its combat system was praised many times here. I thought I may be wrong and I was missing something that actually makes this aspect of the game great.
So I've checked what exactly did the Codexers find good about it. It was a bit of work because there's quite a lot of threads about both RoA and the best combat systems around. Unfortunately, even in the old discussions there wasn't much substance. Whenever somebody asks for an example of good turn-based combat, the game is mentioned. Sometimes it gets response like "not really, the game is fun but not because of combat. Similarly, in threads dedicated to RoA there are voices for and against games combat system.
But I don't think there was ever a serious discussions about it. Nobody seemed to be interested in telling why he likes/doesn't like it, using any arguments.
Here's what I found troubling:
- it is painfully slow - even a battle with two fucking beetles takes at least five minutes and more difficult encounters are much longer. I think the main reasons for this are;
- - amount of hit points seems to be a bit to high so it takes a couple of turns to kill a decent opponent even if you surround him with 4 people,
- animations are way to slow - it's actually the biggest problem. I wish there was an option to tun animations off,
- the spell system is horrible for a newcomer;
- - I can live without ingame spell descriptions, even though it is annoying, but lack of any description in the manual sucks, the only way to find which ones are useful is try them in action,
- there are many spells with fancy names which makes it difficult to guess what is their effect or remember that after you cast them,
- there is no spells graduation. This mean that you can level up any possible spell and use most of them right from the beginning. I'd rather like to be introduced to new spells with time so it would be easier to learn their use,
It's not like there's nothing good about it. I liked the way game deal with armor - they add damage resistance but lower your attack and parry abilities. The penalties for fighting multiple opponents make sense. Combined with the fact you can't cast spell/shoot an arrow if something (or someone) is between you and enemy it results in a system where clever positioning really matters.
Nut that's not enough to redeem it in my eyes. So I have a question to you. Did I missed something. Do you like RoA combat? If so, what makes it great?