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The multiverse beckons you riftwalker. How will you answer its call?

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Here's my take on it:

3) I think 2 is a bad idea. Obtaining a gun by force or through overt trickery is not wise at this juncture - the game's just begun, let's not start pissing off criminals who are connected just yet. We are all alone and we shouldn't be so quick to make enemies out of people that could potentially be our friends. We try to ask him for a gun to purchase, best-case scenario he'll want something in return. Fuck that, I'd rather just buy it straight-up off that "Tomcat" dude.

While it's high-risk, I like 3 the best; if we pull it off, we get the gun and we can get extra goodies. Considering our line of work and the character description, people will be coming after us. I'd rather have the gun and not need it than need one and not have it.

A) Healing supplies are nice, but knowledge is power. Being aware of the world around us will serve us better than healing supplies or weapons ever will.

II) Leave the unit for a while - I don't like the possible risk of theft, but where the fuck are we gonna go with it? We just got here!
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,348
Location
Danzig, Potato-Hitman Commonwealth
Actually as far as the filtering unit goes it would be very unlikely someone would steal one. Those things were designed with the threat of theft by savages in mind. It is made out of the same metamaterials as the optical camo suit so it is as invisible. Also it automatically submerges itself to the bottom of the reservoir (anchoring itself if needed) it can also resurface and move to the surface when summoned via the RGM controls. Oh and you still have a backup filtering unit with you just in case somebody finds the one in the lake.

That does of course not mean the choice is irrelevant there are factors other than theft to consider. But I'll leave them for you to figure out. :smug:
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
3, A, 2

Thievery sounds like second nature to our character here, we also have items that will help us with this and a stun rod in case we get caught in the act. Knowledge is power and you never know what interesting information we might come by. I'm sure there are some potential danger of leaving the unit a bit longer, but I think we should let it charge up a bit more.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
3, A, 2

Thievery sounds like second nature to our character here, we also have items that will help us with this and a stun rod in case we get caught in the act. Knowledge is power and you never know what interesting information we might come by. I'm sure there are some potential danger of leaving the unit a bit longer, but I think we should let it charge up a bit more.

Absolutely, our guy sounds like a skilled covert operative. We are not as skilled as the Thief character, but we nevertheless have our Scanner (so that we can find where the weapon is located, the layout of the place, and whether anybody is home) and our Adaptable Tools to open the door very easily. Sure, there is risk involved, but I think we are more than capable of pulling this off without our mark being the wiser.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,348
Location
Danzig, Potato-Hitman Commonwealth
eyeofatlantisissue2.jpg


Voting closed (not counting the deleted vote) and the update will be posted somewhere in the next 30 hours, here is another dose of fluff in the form of :obviously: atlantean press. Just so you know what happens if agents do catch a smuggler, terrorist or traitor :smug:
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
:lol: Clearly, Atlantis is much better at dealing with miscreants, not to mention tennisheroes :thumbsup:
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,348
Location
Danzig, Potato-Hitman Commonwealth
1.2 Breaking and entering 101

You now realize that your stun rod may not be enough should you get yourself into a fight. In the past you relied heavily on your optical camouflage to travel safely in different parallels but now without it things will be tougher. Yuri Strelinsky is a criminal tied to the local Russian Mafia, he lives in an apartment in the Infinity Apartments near the financial center of the city. He definitely owns a weapon and most likely has a backup in his apartment. Soon you will find out if this is true. You wait until nightfall before heading out.

To pass the time you watch “television” a primitive form of non-interactive audio-visual media. The cultural decline of this parallel becomes obvious when you watch the news. The Goliath News Network reports that rabble calling itself ‘Occupy New Port” has been “protesting” for weeks outside of the Goliath Bank HQ, if this was a civilized state they would have been doing sewer maintenance as punishment weeks ago. Germany seems to be alive and well in this parallel dictating terms to the nearly bankrupt Greeks. To think that the Greeks were never conquered by Atlantis in this parallel or any other known parallel other than Atlantis for that matter. You wonder if there is a second Atlantis somewhere in the multiverse or is your home parallel one of a kind, a statistical anomaly that is a testament to the vastness of the multiverse. A multiverse so big that any historical scenario could happen. You spend some time thinking about it before you return to watching the newscasters discuss geopolitics.

It is already dark outside, cold spring rain is falling on the mostly empty streets around your apartment. It is time to go. You leave your apartment and walk through the chilling rain towards the nearest subway station. Taking a taxi would get you there faster but if something went wrong the driver could identify you. You want to blend in with the crowd when possible and thus become unnoticed. The trip is mostly uneventful bar the foul smell of the homeless loitering near the station. When you arrive at your destination you avoid walking near the “Occupy New Port” camp directly in your path and stick to back alleys.

Finally you reach Infinity Apartments, from your last trip there when you were fixing Mrs. Wolowitz’s pipes you remember that there is a doorkeeper guarding the front entrance. Since he knows who you are you decide it is best to avoid him. You take a look around the building and notice a locked emergency exit in the back. Once you are sure the coast is clear you pull out your scanner and zoom in on the lock mechanism of the door. The tablet-shaped device quickly creates a 3D map of the lock, you use “Keyhole 2.3” to extrapolate a key-shape necessary to open the door. After one second you have a 3D model of a key you export via a wireless link to your toolkit. You open the case of the kit and put some low-value native coins into the smelting pool. Once the lid is closed you order the miniforge to cast a key in the shape of the 3D model provided. While the coins are being melted and forged into a key you look around to see if there is nobody around. So far so good although it is a bit too quiet for you.

The key has been cast and cooled, you pick it up, the key still feels slightly warm. The door opens silently and you sneak into the building. You notice a surprisingly badly placed camera above the door, if you walked one step further you would walk out of the blindspot right into view. The doorkeeper would have noticed that. You take your scanner and scan the roof around the camera. Cables coming out of it are connected to what appears to be some sort of cable cluster a few meters away. This gave you an idea. You take your adaptable screwdriver tool and dismantle the camera’s casing. Afterwards you pull out your stun baton and apply a long electrical shock to the thin cables connecting the camera with the cluster. “SHIT! Damn rats are gnawing on the cables again. Fucking rodents.” – the doorkeeper shouts in anger as his monitors go blank after the electrical charge reaches the cluster and fries it.

You quietly walk up the stairs and find Mrs. Wolowitz’s apartment. While scanning the nearby area the metallic object filter you enabled found exactly what you were looking for hidden in a strongbox under a bed in the apartment next door. Also it appears nobody is inside the apartment while the neighbors are also absent or asleep. You melt the key you made a moment ago into a new one matching the lock on Yuri’s apartment door. After opening the door your reach for the strongbox under the bed and use the scanner to crack the combination lock. As you gaze into the now open strongbox you see a Glock 17 pistol, 3 full 9mm parabellum magazines and what appears to be a bag of cocaine. There is also a magnetic key card inside the box, one with an address on it “Duganov Logistics, pier 7 warehouse 14”, you take the card with you. After hiding the card, the gun and the ammunition inside your coat you barely hear a most troubling sound coming from one of the lower floors of the building…

“Steven! What are you doing there in the back with those cables? Shouldn’t you be on the lookout for undesirables?” – asks a man with what you recognize as a thick Russian accent. “It appears that rats are chewing on the electrical installation again Mr. Strelinsky.” – the porter replies. “Rats?! You have rats inside here Yuri?!” – a woman starts shouting, it appears Yuri brought with him a local harlot of not necessarily the kind that requires instant payment afterwards. “Calm down my dear, while this “porter” is incompetent big strong Yuri will protect you from the rodents. Come now we have much to “discuss” in my bedroom. Hehehe.” – he boasts and laughs in an almost tribal-like manner you would expect from a most likely drunk savage. You panic and do the not so smart thing of hiding behind the door inside the apartment instead of getting out and hiding on the upper floors.

“WHAT IS THIS?! WHO IS IN HERE?!” – Yuri shouts furiously as he notices the open door. “Christ! Is that a gun put that back Yuri!” – the woman shouts. “Silence woman! Whoever is in here will pay for trespassing on my property!” – he yells while barely maintaining a coherent pronunciation due to all the alcohol in his system. You decide to take the initiative, you jump from behind the door with the stun baton in your hand and charge at him. He attempts to shoot you while clumsily holding his gun with one hand. You can feel the first bullet barely missing your head. Luckily for you Yuri being as drunk he is had trouble holding balance and tumbled backwards into the woman behind him after the first shot. He fired a few shots into the air by accident and kept firing in random directions as fell fell on the harlot. Then you noticed blood, luckily not yours but the woman’s. “Kurva! Megan! Boje moi! What have I done?!” – he cries in desperation mixing English and Russian sentences. You use his state of sorrow and shock against him and smack him right in the face with the stun rod. He is out cold. You hear the doorkeeper running up the stairs no doubt alarmed by the sounds of gunfire, quickly you hide behind a nearby corner in the hall near the staircase. “SHIT! SHIT! SHIT! Why is this always happening to me!” –the porter shouts as he notices the dead woman and unconscious Yuri lying in a pool blood. While he is still gazing in shock upon the pair lying on the floor you sneak away down the stairs, outside and as far away from the Infinity Apartments as possible.

You decide to walk to a further away station rather than the closest one. The wailing sound of police cars and ambulances can be heard in the distance. This night has been far too eventful for you, still you did achieve your goal. You try to sleep but something is keeping you awake, could it be guilt that the woman died because of you? You never felt guilt, even when millions of innocents died in a nuclear blaze because you sold their leaders things not meant for their kind. Why would you be feeling it now? Or this could be from the near death experience you just had. Those things tend to shake people up a bit. Eventually you fall asleep.

When you turn on the Goliath News Network in the morning it appears that the police is accusing Yuri of killing the wench. Argument gone bad due to alcohol and most likely the drugs found in their bodies they say. For now it seems your involvement in the incident has been unnoticed. You decide to buy some healing supplies in the nearby pharmacy in the morning, the queue is short and the pharmacist asks no questions. You go to “2nd Amendment” a gun store in the city center to buy some ammo. As you approach the clerk behind the counter and inform him of what you want to purchase he says the one thing you did not want to hear. “Can I see your permit sir?” – he asks in a bored tone as if for the millionth time in his life. You try to resolve the situation by saying you were unaware you had to take it with you when buying ammunition because you recently bought your first gun. The clerk sighs. “Alright just don’t say a thing to the fascist liberal hippy zionists or they’ll get uppity again.” – he replies unenthusiastically. Your genuine ignorance of the subject seems to have convinced him. You bought enough bullets to fill 3 magazines and got an issue of the “Self-defense Monthly” for free as a bonus.

selfdefense1.jpg


You have 20 more hours before you pick up the full filtering unit with enough fuel for 2 transits. Perhaps checking out Duganov’s warehouse might be worth it now that you have his key and Yuri is locked up. Or you could go to the library to read some books about medicine and survival or browse “the internet” in search for information about gun usage on the forum where "tomcat" posts or on the website address mentioned on the Self-defense monthly cover.

You have quite some time until the filtering unit will be full so what will you do with it?
1) Sneak into Duganov’s Warehouse in the port. You already have a keycard might as well use it.
2) Go to the library and read some books on survival and medicine. Knowledge is power especially if you end up wounded in the wilderness.
3) Go to the library and browse “the internet”. You could read more about the use and maintenance of firearms on the forum where “tomcat” posts, after all you know next to nothing about such weapons.
4) Lay low, you literally dodged a bullet last night. Better not push your luck before you leave this parallel.

Vote now.

Because the Kodex Kritical Konsensus was that we wait for more fuel the vote for our transit destination will be in the next update. Which seeing how wordy this update ended up is a good thing because it would easily be at least 25% longer with that vote in this one. I cannot into writing short updates. Next one will be shorter though, honestly.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,879
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
3.

The primitive weapon will likely need lots of maintenance and it wouldn't do to have it jam on us.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
1) Sneak into Duganov’s Warehouse in the port. You already have a keycard might as well use it.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Since our prestigious plumber is already three quarters of a thief by popular vote, let's go for 1 (RPG players cannot into avoiding sub-quests).

2) seems decent in theory, but wouldn't our superior Atlantean education and experience make manboon books sadly inadequate? 3) reading about guns over a public (and most likely monitored) connection seems like a lovely way to attract attention to ourselves. 4) would be reasonable for our situation, so of course we must not do it because codexian prestige demands fuck-ups.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,348
Location
Danzig, Potato-Hitman Commonwealth
Our prestigious atlantean education was mostly in the field of mechanical engineering and we have no formal military education. The CQC skills our smuggler possesses were partially self-taught when he started his career in smuggling tech, this also applies to anything he knows about atlantean weapons or on how rift-based technology works. He learned the rest from his suppliers etc. Oh and we weren't in the atlantean boyscouts or any other organization that might have taught survival or medical skills. Not a fan of camping either, good old Heracles prefers urban environments and hi-tech rather than insects, lizards, hunting ferocious animals and jungles. A creature fond of drink and industry :M
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
What is the point of option 4), Hellraiser? What is the advantage in doing that? Not trying to be a dick, just curious.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,348
Location
Danzig, Potato-Hitman Commonwealth
What is the point of option 4), Hellraiser? What is the advantage in doing that? Not trying to be a dick, just curious.

You get to watch more Goliath News, rest a bit and conserve energy should the other side of the rift prove "entertaining", but how entertaining it will be depends where you choose to end up. At any rate even if a choice seems pointless if it does win I will think of some way for it to have an impact (sooner or later), if I haven't done so already that is :smug: Don't want to comment more on choices to avoid spoiling the fun. Unless the choice needs some additional fluff that our prestigious smuggler should know. Which I may have forgotten to mention like with the threat of having the filtering unit stolen being highly unlikely.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
3. Perhaps he could even grace GD.
 

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