The minigames are simple, with only one or two that are difficult, with most of them are tied to the puzzles directly. To get a flier past Thornton, who is in charge of the mail slots, you not only need to figure out how to trick him but also how to get access to the copier. Though, you do not need to worry about needing to find the necessary items as it is set up in a way that you pass what you will pass when needed, eventually leading you to pickpocket a coworker.
The best minigame is the first one you are greeted with as it is easily more interesting than the others. Almost immediately after you start and talk to Turn, you get a chance at calling this woman to get some information out of her. With a few pieces of information available, you need to manipulate her so she will believe that you are someone that she knew in the past. This can easily go south, like it did for me, if you say the wrong thing and she catchs on. It feels similar to how Papers, Please focuses on looking through someone’s paperwork to determine if they can pass and adding in their own reason to pass to make it a dilemma (should you let them pass to risk getting yourself a ticket?) this minigame can easily become its own game.