FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
even if what they're doing is coddling bad players.
What are bad players?
even if what they're doing is coddling bad players.
It's clear that combat is the core gameplay and nearly everything else supplements that.
People who are bad at playing games. Bioware's core audience from the looks of things.even if what they're doing is coddling bad players.
What are bad players?
Crafting and a whole of lot of "use skill x on object y" stuff. Torment had a lot walking around and talking to people (as did the Fallouts). PoE has two large cities where you'll likely be able to do that as well.Regardless, I disagree with your assessment of the skill list. It seems full of non-combaty goodness to me. And even if it wasn't, that still wouldn't be a good way to determine how much non-combat gameplay a game has. PS:T doesn't have any (non-Thief) skills at all.
Crafting and a whole of lot of "use skill x on object y" stuff.
People who are bad at playing games. Bioware's core audience from the looks of things.
Yes. So does Josh.Do you consider the core gameplay of Fallout to be combat?
Dialogue skills are trash, thus spoke Sawyerthustra.And three dialogue skills. Four if you include Leadership. Five if you include Bartering. Six if you include the backer skill.
Josh and Bioware handle bad players in very different ways.Ah, like Sawyer's target audience. Got it.
Dialogue skills are trash, thus spoke Sawyerthustra.
Josh does so I do too because I can't think for myself.
Josh and Bioware handle bad players in very different ways.
I'm guessing the ones which come with a minigame.Also, if dialogue skills are out, "use skill x on object y" skills are out, crafting is out...what non-combat skills do you approve of, exactly?
Here's the problem. If you compared Fallout and a game like BG2, and you say their core gameplay is combat. BG2 blows away Fallout.Yes. So does Josh.Do you consider the core gameplay of Fallout to be combat?
Temple of Elemental Evil also had dialogue skills.Who cares? They're still non-combat skills that imply significant non-combat gameplay.
I do enjoy stealth, which Wasteland 2 has, but since it's a party-based game it's more of a combat stealth to get into a better situation than a "memorize patterns and sneak past these patrols" kind of stealth. Perhaps it has areas like that, but I doubt it.Also, if dialogue skills are out, "use skill x on object y" skills are out, crafting is out...what non-combat skills do you approve of, exactly?
There are different ways of doing that.They're both about making them accessible to everybody.
He says they're objectively bad. He wants to marginalize them into the dust bin.Sawyer said he doesn't like social skills, I don't think he made an argument that they were objectively bad.
Speech as a skill is the thing that I think produces the most quasi-/metagaming. Attribute/ability score checks tend to not produce the same problem since you can often be more egalitarian about what attributes are checked and how often. With a Speech skill (or equivalent), its whole raison d'être is to gain advantage in conversation. That's not true even for stats like Charisma or Intelligence in D&D.
Fallout is mediocre combat with great death animations/descriptions (all BG2 has is chunking), bad stealth, "use x on y" stuff, and a whole lot of exploring, looting/buying/selling, and talking which I don't consider gameplay because there's no test in it. It's interacting with an environment. It's more fun to interact with Fallout's environment than it is with BG2's but that's not gameplay.Here's the problem. If you compared Fallout and a game like BG2, and you say their core gameplay is combat. BG2 blows away Fallout.
Yet Fallout still has something going for it, which can make a person like it more than BG2.
So just comparing core gameplay to core gameplay doesn't seem like a useful measure to me. Unless Fallout's core gameplay wasn't combat.
Then what is it? Does this mean adventure games don't have gameplay?Fallout is mediocre combat with great death animations/descriptions (all BG2 has is chunking), bad stealth, "use x on y" stuff, and a whole lot of exploring, looting/buying/selling, and talking which I don't consider gameplay because there's no test in it. It's interacting with an environment. It's more fun to interact with Fallout's environment than it is with BG2's but that's not gameplay.
Temple of Elemental Evil also had dialogue skills.
The gameplay in adventure games is solving puzzles.Then what is it? Does this mean adventure games don't have gameplay?
I don't consider talking to people gameplay regardless of whether there's a skill attached to it or not.You're going in circles, hon. First you said you can tell Wasteland 2 won't have significant non-combat gameplay according to its skill list, now you're saying can't tell what sort of gameplay a game will have according to its skill list, using TTOEE as an example.
I guess you're out of useful things to say, so we're probably done here.
even if what they're doing is coddling bad players.
What are bad players?
Hours of gameplay is a meaningless metric.