Diablo169
Arcane
Kudos to Gamespot for giving it an 8/10, and then making a separate video mocking everyone flaming them for not giving it a 10.
Fucking console gamers.
Fucking console gamers.
Kudos to Gamespot for giving it an 8/10, and then making a separate video mocking everyone flaming them for not giving it a 10.
Fucking console gamers.
Can we have a game where we play as the little girl instead? Your companion character would be the big grizzled he-man and during combat, your role would be to throw him ammo when he asks for it. GAMING MASTERPIECE 11/10
I also hate gameplay videos where the devs purposely walk around really slowly and pan the camera all around to show off their environments, and to pretend there is actual gameplay outside of listening to scripted dialogue and shooting hobos in the face.
This just proved that you don't know what you are talking about. Woah, both have cover mechanics, they must be the same.Last of us was shit, uncharted with zombies.
That still doesn't change the fact that it is a shit.This just proved that you don't know what you are talking about. Woah, both have cover mechanics, they must be the same.Last of us was shit, uncharted with zombies.
I'm not butthurt at all. I just think your opinion is shit. Stealth is not scripted, just basic. Yeah, there are cinematics, so fucking what. There are games which use this way of storytelling. And they are not as loooooopng as you say they are. The Last of Us never meant to be an open world game, so bashing it for being linear is stupid. And I'd like to note, the levels are not entirely linear, most of them has open areas where you can get around the guards, maybe take another route. Zombies and enemies ignoring the girl while in stealth is a good design decision, because otherwise the AI would mess up your stealth approach. No, it doesn't look realistic, but it is a good gamey method. And before you say that " then the devs should have made a competent AI in stealth" let me just say that even humans can mess up stealth, so I don't think a computer could do that without somekind of cheating. And is it a mundane zombie story? What can I say? Tastes are different, I think it is a good story, and I won't bash it just because it doesn't reach the peak of cinema.WTF J_C you're getting butthurt over this one too ? Your crusade to defend shitty games is becoming ridiculous.
woohooAnd I'd like to note, the levels are not entirely linear, most of them has open areas where you can get around the guards, maybe take another route.
No, a good design decision would be not putting in an AI companion unless they can make it work.Zombies and enemies ignoring the girl while in stealth is a good design decision, because otherwise the AI would mess up your stealth approach. No, it doesn't look realistic, but it is a good gamey method. And before you say that " then the devs should have made a competent AI in stealth" let me just say that even humans can mess up stealth, so I don't think a computer could do that without somekind of cheating.
The Last of Us is a story focused game about the man and the girl. They couldn't have left her out. Instead they bent the rules of the game a little.No, a good design decision would be not putting in an AI companion unless they can make it work.Zombies and enemies ignoring the girl while in stealth is a good design decision, because otherwise the AI would mess up your stealth approach. No, it doesn't look realistic, but it is a good gamey method. And before you say that " then the devs should have made a competent AI in stealth" let me just say that even humans can mess up stealth, so I don't think a computer could do that without somekind of cheating.
"Let's make a great game where you can stealth and have a cute loli with you all the time!"
"But sir! Making stealth work with an AI companion is very difficult and nobody has done it properly before!"
"Where there is a will, there is a way! Find me that way!"
"Well...we could put in some basic order system, where the player could tell the loli where to go...Maybe even make some noise..."
"Screw that! Make it invisible!"
In other words,
"I paid money to watch an interactive movie and I'm very upset because I wanted it to be a Fallout game."
Do you also go to McDonalds to complain that they don't serve dumplings?
Also, even if the game is shit (which it isn't, by any objective standard), it is still miles better than all the other shit that is on the market. Within the category of "linear cinematic interactive-movie/games", it is up there with Half Life and Modern Warfare 4.
But why do you even complain about exploration and the lack of things to do, when this is not that kind of game. That's why Chestburster compared it to Half life or MW4, because similarly those games are not about exploration, but a linear, story focused experience.In other words,
"I paid money to watch an interactive movie and I'm very upset because I wanted it to be a Fallout game."
Do you also go to McDonalds to complain that they don't serve dumplings?
Also, even if the game is shit (which it isn't, by any objective standard), it is still miles better than all the other shit that is on the market. Within the category of "linear cinematic interactive-movie/games", it is up there with Half Life and Modern Warfare 4.
Wtf are you talking about? Where did I say anythinvg about fallout or anything similar? In my post I mention 2 recent cinematic popamole games that are better than this crap. Half Life? Your response shows the level of intelligence you need to enjoy this game.
But why do you even complain about exploration and the lack of things to do, when this is not that kind of game.