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The Grimrock Thread! Now Available!

Discussion in 'Computer RPG Discussion' started by Mother Russia, Mar 30, 2012.

  1. made Prophet

    made
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    This is very true. Puzzles come first. However, a well-designed (if simple) char system certainly doesn't hurt. LoG has a solid framework but there are some glaring issues. Dex being useless for archers has been pointed out. Mages get +str in the fire tree, various +energy skills for melee are equally pointless. There's a lot of filler in the skill trees that's just there for flavor and makes no sense otherwise. Could easily be fixed if/when they release mod tools tho.

    6 hours in btw, just finished lvl 5. I'm pleased so far.
  2. Nattvardsvin Learned

    Nattvardsvin
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    This I totally agree with. Certainly feels like fillers.
  3. Mortmal Arbiter

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    Log is an evolved dungeon master clone except in the magic department it end up you cant really play much with the combinations, theres 4 spells by schools, period. At least in Dm you can play with the intensity of the spells and mix up a bit . They may as well remove the runes and put a spellbook like in eye of beholder , its too simplistic in my opinion.
    Most of it is in, but its msising features from older clones like eye of the beholder, no dialogues, party recruitment, no lockpicking,i am probably forgetting some other things , cant really says the older ones are primitive compare to it, dungeon master you had fighter, ninja mage , priest, here you get 3 classes but 4 races, Eye of the beholder the 2nd edition of D&D rules.

    Oh i know why they put str in mage tree , to not make them one sided, but i hardly believe anyone will hot switch the mage with a fighter in front row to melee , its low hp may soak a bit of damage, but at that point that means you are already dead.Energy for fighters same, i hardly seen their specials consuming it.
    Fights are not nearly as strategical as KOTC off course, never been the case in this subgenre, but the puzzle are really good, maybe the best ive seen in such subgenre.

    Worth the price no doubt, and probably the best rpg of 2012 so far, lot of fun.
  4. Gord Arbiter

    Gord
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    Hm, I think energy factors into combat for fighters, too.
    Not sure exactly how, but probably random critical/special attacks cost energy?

    There's certainly room for improvement in the game, but given that it has been developed relatively fast by a small team and is being sold at a pretty low price, I'd say we got a quite decent game. And they are already working on a level editor, which they plan on expanding over time, feature-wise. Bonus.
  5. Jasede Arcane

    Jasede
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    Spell-casting is flat-out bad. The runes don't bother me, it's more the fact that it's more primitive than it was in Dungeon Master. Crooked Bee is going to be pissed with her useless 4 mage party.
  6. Elwro RPG Codex Staff Patron

    Elwro
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    ...what? I really hoped I could create variations of the basic spells by experimenting with the runes, and that only my low skills were preventing me from finding them. Shame if it really isn't the case...
  7. Stabwound Cipher

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    Yeah, you can definitely see the Dungeon Master roots of the game. It did begin as a DM mod. It is a shame that they didn't add more expansive class options to the game, and it really wouldn't have been much extra work compared to crafting the dungeon itself.

    I agree that it's a solid framework and I hope that future expansions or modding allows for a more varied character system on top of what's already available.

    And yeah, playing with 4 mages would only work if you were on speed while playing, I think.
  8. Crooked Bee Nyadmin Patron

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    I wouldn't say my party is useless. I've already steamrolled 3 floors with my trusty insectoids and have only died a few times. :P I have discovered but a few spells so far, but they're all pretty powerful even on Hard. I've also made my front line mages relatively evasive, which helps in the rare case the enemies manage to get a swing at them.

    It saddens me to hear there aren't many spells overall, though.
  9. FromWisdomToHate Novice

    FromWisdomToHate
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    Just reached lvl 6 and so far it's quite fun, especially the puzzles.

    Made a party with 4 minotaurs: 2 fighters and 2 rogues, all specialized in unarmed combat
  10. Brayko Arbiter Patron

    Brayko
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    I hope you folks are having fun because apparently my new bank doesn't authorize payments from GoG unless you give them permission to do so because it's overseas so I have to wait a few days.
  11. Nattvardsvin Learned

    Nattvardsvin
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    Energy gets depleted by using basic melee attacks too, however, it's such a small amount that Fighters really never need any upgrade in energy.
    At least i have never had any of my Fighters or Rogues depleting too much of their energy. That's only an issue with the Mage.

    This is what I got so far, recently started over trying out a dfferent style of Rogue.
    [IMG]
  12. Elwro RPG Codex Staff Patron

    Elwro
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    So don't buy from GoG, buy straight from the devs!
  13. Brayko Arbiter Patron

    Brayko
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    I don't do Steam.
    JudasIscariot and anus_pounder Brofist this.
  14. Jasede Arcane

    Jasede
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    My minotaur barbarian keeps running out of energy.
    Oh, and you know how you should check every wall twice for secret switches?

    Well, check it three times. I somehow missed a golden chalice on level 2. Just found it while combing every level... again. 40 secrets, still not done in level 6.

    Edit: Not found 1 illusion wall yet. Disappointed!
  15. mugarod Scholar Patron

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    Had problem getting the game to run at first because of some direct x 9 files missing. Direct x autoinstaller said I am good, steam didnt recognize any problem so I had to get the direct x from downloads.com in order to get game to run.
    I haven't really played many games like this before but I am enjoying my time with it so far. Did first 2 lvls and haven't seen a slingshot anywhere even though I thought I was being thorough. Not sure how to specialise my mage, most of the spells are from earth school yet my fireball is great with just 2 points in it. Also how many total secrets are there in first 2 lvls? This is what I got so far.
    [IMG]


    Also what are skulls for? just another stat in statistics or its usefull further on?
  16. Nattvardsvin Learned

    Nattvardsvin
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    There is a Trait for the Minotaur called Headhunter which gives you Attack Power +3 for every skull that party-member has in it's inventory.
  17. Multi-headed Cow Cipher

    Multi-headed Cow
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    Fuck yeah. Just found a bracer with 50 poison resist. I actually could've had it a lot sooner, but it took my brain sleeping for a night to finally realize I was a dumbfuck and missed the solution to the secret. I'll blame it on having a cold. Only secret that I know of but haven't accessed yet is the iron door on dungeon level 3.

    And don't feel too bad about missing the sling Mugarod, I never saw it either.
  18. evdk comrade troglodyte Patron

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    Minotaurs have a perk that gives them attack bonus based on the number of skulls in their inventory. It's called Headhunter or somesuch.
  19. RatFink Educated

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    Has anyone been to dungeon lvl 6 and figured out the


    ?

    I mapped the whole thing with notes...but fuck me...I dont get it!
    probably easy...did not find any loose rocks or buttons either...
  20. Jasede Arcane

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    If I have one criticism it's these two things: ... wait, that's two criticisms. Actually make that three.

    * Magic system is crap
    * Dexterity does nothing for ranged weapons

    And this one is for you, RatFink:

    * (almost) EVERY PUZZLE CAN BE SOLVED BY A HIDDEN SWITCH YOU MISSED
  21. Stabwound Cipher

    Stabwound
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    Buying from the devs gets you both a steam key and DRM-free version and also gives them the biggest profit. It's the best way to buy the game
  22. Gord Arbiter

    Gord
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    Reaching the switch is often the real challenge, though.
  23. Nattvardsvin Learned

    Nattvardsvin
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    But doesn't Dexterity do something in terms of Accuracy? The chance of hitting your enemies?
  24. Jasede Arcane

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    I believe the devs stated that missile weapons automatically hit.

    I can hear your question: does this mean my throwing weapons/bow rogue with all his points dumped into Dex wasted all his points?
    The answer would be... yes. All Dex gives you is melee accuracy and evasion.

    Don't fret, most people "wasted" their stat points this way. Whatever, my Dex rogue is doing fine, even though all he does is use his crossbow.
  25. Nattvardsvin Learned

    Nattvardsvin
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    I see. I've pretty much gone for Dex all the way with my Rogue. Oh well.

    By the way, am I the only one having HUGE trouble with the spiders on level 3?

    There is this one area behind a gate, with 3-4 spiders in it, and I have no idea how I should be able to survive this.
    I have to pull them one by one, I can't take on two, I just die. I can't afford to get hit more than a few times, so I basically have to hit and backpedal all the way down the corridor, but it's such a narrow space, and of course, the others spiders follow after, and when I do get to a slightly larger area where I have the opportunity to kind of go in a constant circle around the enemy hitting all the while, the other spiders that followed just like to shit up my plan and join in too. And then I basically have no chance of survival.
    Am I just bad at videogames?

    Using up all my potions too. Still doesn't keep me alive.

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