Blaine
Cis-Het Oppressor
I'm rather pleased; Hard Classic Hoshido Chapters 10-12 have fairly been tactically challenging/interesting... however, each stage seems to introduce successively extreme gimmicks, such as Ch. 11 in which all opponents are flying type and there are a total of twenty (count 'em, twenty) reinforcements. Better bring both of your archers. You didn't lose or class-change either of them, I trust?
Also, there are some rather annoying flaws or quirks in pretty much every map. For example, Ch. 10 is full of enemy ninja and traps, but the traps barely do anything to either friend or foe and so it's mostly just a hectic slog.
Aside from gimmicks, I've also noticed that there are more and more enemies and reinforcements and that obstacles like choke points are becoming more and more frequent. The end result is that battles take fucking forever, especially on Hard Classic where if you don't read every enemy skill, check their weapons, monitor their attack ranges at all times, and meticulously position your units every single turn, they're probably gonna gangbang your healer or songstress. It's fucking exhausting. Good thing you can fold the little fucking thing up and come back to it later.
The Hard difficulty stat growth handicaps on top of the distinct possibility of bad RNG (like a unit getting only a single +1 twice in a row, then 2 +1s and so on) continues to annoy the shit out of me. Units can become borderline unusable in important battles due to this, for no reason other than the shit-tier Japgarbage character stats system.
Also, there are some rather annoying flaws or quirks in pretty much every map. For example, Ch. 10 is full of enemy ninja and traps, but the traps barely do anything to either friend or foe and so it's mostly just a hectic slog.
Aside from gimmicks, I've also noticed that there are more and more enemies and reinforcements and that obstacles like choke points are becoming more and more frequent. The end result is that battles take fucking forever, especially on Hard Classic where if you don't read every enemy skill, check their weapons, monitor their attack ranges at all times, and meticulously position your units every single turn, they're probably gonna gangbang your healer or songstress. It's fucking exhausting. Good thing you can fold the little fucking thing up and come back to it later.
The Hard difficulty stat growth handicaps on top of the distinct possibility of bad RNG (like a unit getting only a single +1 twice in a row, then 2 +1s and so on) continues to annoy the shit out of me. Units can become borderline unusable in important battles due to this, for no reason other than the shit-tier Japgarbage character stats system.