deuxhero
Arcane
I wonder if this was intentional and another example of goons thinking they're funny, or horrible programing/forgotten placeholder.
Well, technically it's otaku pandering. As if Japan cares about the west amirite?The amount of weeaboo pandering in this game is so pathetic.
Ah, I see they were inspired by the thrilling dialogue in Final Fantasy 8.I wonder if this was intentional and another example of goons thinking they're funny, or horrible programing/forgotten placeholder.
My boyfriend bought me this as a gift.
The Birthright version.
I think I'll break up with him.
I wonder if this was intentional and another example of goons thinking they're funny, or horrible programing/forgotten placeholder.
There was a support conversation in 1st GBA game, technically the 2nd for GBA game for japs, that was exactly like this between the horse archer and the assassin character you get later on in the game. I have no idea if the conversation in the GBA fire emblem was by the original jap devs or the localizers. What also makes this fucking retarded is that the later support conversations continues on like the original C conversation happened. What should they should of done if they wanted to be meme loving fucks is to scrap the rest of the conversations entirely or added the original C conversation to the B conversation so you wouldn't lose the context.
Incredible how the "lead writer"'s excuse is that 4chan mistranslated, as if that somehow justifies cutting the entire dialogue out.
I wonder if this was intentional and another example of goons thinking they're funny, or horrible programing/forgotten placeholder.
It's intentional.
There was a support conversation in 1st GBA game, technically the 2nd for GBA game for japs, that was exactly like this between the horse archer and the assassin character you get later on in the game. I have no idea if the conversation in the GBA fire emblem was by the original jap devs or the localizers. What also makes this fucking retarded is that the later support conversations continues on like the original C conversation happened. What should they should of done if they wanted to be meme loving fucks is to scrap the rest of the conversations entirely or added the original C conversation to the B conversation so you wouldn't lose the context.
Said GBA conversation:
Wait. The NoA translator is a goon?
Oh, weird. I only know that site because of the LP Archive.
Anyway, on Hard Classic, there is very little room for error. I'd almost completely finished Chapter 7 (or was it 8), having defeated 16/19 enemies, but accidentally allowed my Songstress within range of the enemy leader. She was at full HP, and he killed her in one hit. Replaying battles because you moved a unit one square too far one time is a bit annoying, but it's better than playing on Normal because even GameFAQs posters are complaining that Normal is too easy.
I feel like this is a "new direction vs old direction of Fire Emblem" thing though - hell, the original Fire Emblem intentionally forced you to sacrifice 1 unit in the early game (many people did Jeigan if they knew what a Jeigan was at the time)I've always hated this aspect of the series. The way the games are designed, you are never supposed to allow any of your units to die. I remember reading a Q&A with the Awakening devs where they confirmed it.
I've always hated this aspect of the series. The way the games are designed, you are never supposed to allow any of your units to die. I remember reading a Q&A with the Awakening devs where they confirmed it.
It's dumb for story reasons, which is bad enough. But even worse is that it pushes the combat in the direction of puzzle game design, which is really not the same thing as turn-based tactics.
I've always hated this aspect of the series. The way the games are designed, you are never supposed to allow any of your units to die. I remember reading a Q&A with the Awakening devs where they confirmed it.
It's dumb for story reasons, which is bad enough. But even worse is that it pushes the combat in the direction of puzzle game design, which is really not the same thing as turn-based tactics.
I think every player in every game tries not to get his guys killed?
Pfft, what kind of weak leadership is that. Pawns are there to be sacrificed.