gaussgunner
Arcane
I had to listen to it in shifts, but that's just because it was long. Pretty interesting.
I think the major changes for the worse are that Daedelic no longer seems to be producing high quality traditional adventures, WEG's publishing arm has shrunken a bit, and that Tell Tale has moved farther from adventure gaming while also losing sales. The changes for the better are that there are many other indie developers beyond WEG now operating in this space (hence Dropsy, Kathy Rain, Paradigm, etc., etc.) That said, 2002 is a weird year to compare to, since that was pre Tell Tale, pre Daedelic, pre WEG.
But right now you have medieval and space adventures coming from ex-Sierra devs -- it seems by your standard the genre is less dead, although perhaps watching a geriatric monstrosity parading as your favorite genre from your favorite dev is worth than death.
The Inner World sequel came out a month ago and like nobody noticed so I am spreading it around a few threads here, seems like it is doing poorly since it already is marked half of in this autumn sale
It's so sad that Daedalic certainly stopped making adventure games.
I was mostly trying to make the point that people complaining that Daedelic puzzles were too hard we're almost certainly wrong.
Yes, I'm sorry, I could have said that I agree with the core of your message because I kinda do.I was mostly trying to make the point that people complaining that Daedelic puzzles were too hard we're almost certainly wrong.
Now imagine if everyone else who also like good puzzles think exactly the same. Overall the reason why playing their games rather than others is their puzzles so you should be their target audience. Now you've not played their games and you don't even seem convinced that their puzzles are any good. I think this is very relevant. It's ridiculous that with more than 10 games they didn't even reach the small niche of players who care about puzzles.I would strongly surmise that Daedelic's puzzles were actually on balance much easier than 90s adventure games'.
So, with all of their games very cheap on GOG, I was thinking of at least buying one if not ever playing it. I had heard that Deponia was their masterpiece, but is Memoria better?I was mostly trying to make the point that people complaining that Daedelic puzzles were too hard we're almost certainly wrong.
Even before that, Daedalic's bigger problem was that they were seemingly automatically dismissed as a foreign shovelware dev with "bad localization" (even though their localization was actually excellent). I think there are lots of adventure nostalgists out there who have bought every Wadjet Eye game but have no idea that Memoria is a modern masterpiece.
So, with all of their games very cheap on GOG, I was thinking of at least buying one if not ever playing it. I had heard that Deponia was their masterpiece, but is Memoria better?I was mostly trying to make the point that people complaining that Daedelic puzzles were too hard we're almost certainly wrong.
Even before that, Daedalic's bigger problem was that they were seemingly automatically dismissed as a foreign shovelware dev with "bad localization" (even though their localization was actually excellent). I think there are lots of adventure nostalgists out there who have bought every Wadjet Eye game but have no idea that Memoria is a modern masterpiece.