HotSnack
Cipher
- Joined
- Mar 7, 2006
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To avoid me spamming the random JRPG news thread with random EO5 tidbits, I'm gonna paste EO5 updates here.
I only recently realised that gematsu have been making translated notes of all the EO news, so my speculative posts were moot. Still it's nice to know that a lot of my predictions were accurate.
Playlists of EO5 trailers:
Most of the details were gathered across gematsu and personacentral articles (source, source):
Class Stuff
Class Changing System:
Characters can change classes after completing a “Map Drawing Mission” (sounds like the tutorial mission?) Changing a class will drop you by 5 levels and you will keep your stats and portrait. The big thing about class changing though is that it will allow races to use classes that they normally cannot use.
Masters & Titles:
After meeting certain conditions an adventure will be aknowledged as a master, which will allow them to select from two titles that are advanced skill tress for their class. I'll detail each title skill tree within their respective class skills section below.
Racial skills:
Union skills:
Union skills are special skills that require building up a union gauge before you can activate them. This sounds similar to previous team skills in EO, but the difference seems to be that they tied in with racial skills.
Fencer
Necromancer:
Cestus
Hound
Shaman
Dragoon
Warlock
Masurao
Herbalist
Reaper
Weapon Upgrading
Upgrading a weapon will now label it as +1, +2, etc and will increase the weapon's attack power. Upgraded weapons that have been maxed out can be recycled for materials to upgrade other weapons.
Dungeoneering
Dungeon layout will change depending on the time of day, along with monster appearances.
Dungeons will have mining, gathering and fishing spots.
I only recently realised that gematsu have been making translated notes of all the EO news, so my speculative posts were moot. Still it's nice to know that a lot of my predictions were accurate.
Playlists of EO5 trailers:
Most of the details were gathered across gematsu and personacentral articles (source, source):
Class Stuff
Class Changing System:
Characters can change classes after completing a “Map Drawing Mission” (sounds like the tutorial mission?) Changing a class will drop you by 5 levels and you will keep your stats and portrait. The big thing about class changing though is that it will allow races to use classes that they normally cannot use.
Masters & Titles:
After meeting certain conditions an adventure will be aknowledged as a master, which will allow them to select from two titles that are advanced skill tress for their class. I'll detail each title skill tree within their respective class skills section below.
Racial skills:
Earthrun (humans):
Fishing – Makes it possible to fish at the fishing spots within the forest.
Taijutsu – A skill that increases resistance with regard to each of your seals.
Lunaria (elves):
Magical Perception – Detects if there are those that can use magic nearby. It further increases INT by a small amount.
Magical Endowment – A skill that increases the damage of battle-use attack items. It further increases LUC by a small amount.
Therian (beastmen):
Hunting Art – Makes it possible to obtain edible beasts in the forest. It further increases STR by a small amount.
Vigilance – Depending on the amount of skill owners, this skill increases the rate of a preemptive attack. It further increases WIS by a small amount.
Bronie (brownie):
Align Art – For each person with this skill, it increases the maximum number of items you can carry by five. It further increases VIT by a small amount.
Herbalism – A skill that increases the HP recovery effects of recovery items when used in battle.
They indicate that there are more racial skills to discover, and that some are union skills.
Fishing – Makes it possible to fish at the fishing spots within the forest.
Taijutsu – A skill that increases resistance with regard to each of your seals.
Lunaria (elves):
Magical Perception – Detects if there are those that can use magic nearby. It further increases INT by a small amount.
Magical Endowment – A skill that increases the damage of battle-use attack items. It further increases LUC by a small amount.
Therian (beastmen):
Hunting Art – Makes it possible to obtain edible beasts in the forest. It further increases STR by a small amount.
Vigilance – Depending on the amount of skill owners, this skill increases the rate of a preemptive attack. It further increases WIS by a small amount.
Bronie (brownie):
Align Art – For each person with this skill, it increases the maximum number of items you can carry by five. It further increases VIT by a small amount.
Herbalism – A skill that increases the HP recovery effects of recovery items when used in battle.
They indicate that there are more racial skills to discover, and that some are union skills.
Union skills:
Union skills are special skills that require building up a union gauge before you can activate them. This sounds similar to previous team skills in EO, but the difference seems to be that they tied in with racial skills.
Fencer
The Fencer is a front row, evasion-type attacker. It is a swordsman class that fends off enemy attacks with quick movements and links together various attacks.
Vision Thrust – A skill that aims at the enemy’s eyes to take away its vision. Performs a close stab attack to one enemy and has a fixed chance of blinding the enemy.
Chain Fire – Performs a follow-up attack if the enemy you select takes a stab or fire attack during that turn.
Silpheed – When you avoid an enemy attacke, there is a fixed chance you’ll perform a counter attack.
Title: Phantom Swordsman
Specialises in evasion
Skills (no desc): Phantom Sword Dance, Sharp Thrust
Title: Thunderclap Swordsman
Specialises in combo attacks
Skills (no desc): Resonance, Chain Killer
Vision Thrust – A skill that aims at the enemy’s eyes to take away its vision. Performs a close stab attack to one enemy and has a fixed chance of blinding the enemy.
Chain Fire – Performs a follow-up attack if the enemy you select takes a stab or fire attack during that turn.
Silpheed – When you avoid an enemy attacke, there is a fixed chance you’ll perform a counter attack.
Title: Phantom Swordsman
Specialises in evasion
Skills (no desc): Phantom Sword Dance, Sharp Thrust
Title: Thunderclap Swordsman
Specialises in combo attacks
Skills (no desc): Resonance, Chain Killer
Necromancer:
The Necromancer is an all-purpose summoner type. It is a summons master able to call upon the dead, known as spirits, and use a variety of skills that deal in offense, defense, and support.
Spirit Summon – Consumes its own HP and summons a spirit with an HP bonus to an empty space. A spirit can also be summoned while moving in the dungeon.
Life Compensation – A skill that sublimes a spirit to acquire vitality. When the spirit is destroyed, every allies’ HP is restored.
Fire Bomb – A skill that changes a spirit into a bomb to attack the enemy. When the spirit is destroyed, all enemies are hit with a distant flame attack.
Title: Ghost Summoning Necromancer
An advanced but adaptable class.
Cursed Explosion: Turn 1 ghost into an explosion of curse and assault them. Chance to inflict curse to all enemies.
Statue Squeeze: Sacrifice all ghosts and chance to petrify 1 enemy. Chance increases as more ghosts are sacrificed.
Title: Ghost Exploding Necromancer
A damage orientated necro who blows up his ghosts
Hell Gate: Do ranged bash damage to 1 enemy, and summon a ghost with HP equal to the damage done.
Negative Power: Does ranged non-elemental damage. Any deaths/sacrifices (regardless of whether it is an enemy or ally) before the skill activates will increase the damage.
Spirit Summon – Consumes its own HP and summons a spirit with an HP bonus to an empty space. A spirit can also be summoned while moving in the dungeon.
Life Compensation – A skill that sublimes a spirit to acquire vitality. When the spirit is destroyed, every allies’ HP is restored.
Fire Bomb – A skill that changes a spirit into a bomb to attack the enemy. When the spirit is destroyed, all enemies are hit with a distant flame attack.
Title: Ghost Summoning Necromancer
An advanced but adaptable class.
Cursed Explosion: Turn 1 ghost into an explosion of curse and assault them. Chance to inflict curse to all enemies.
Statue Squeeze: Sacrifice all ghosts and chance to petrify 1 enemy. Chance increases as more ghosts are sacrificed.
Title: Ghost Exploding Necromancer
A damage orientated necro who blows up his ghosts
Hell Gate: Do ranged bash damage to 1 enemy, and summon a ghost with HP equal to the damage done.
Negative Power: Does ranged non-elemental damage. Any deaths/sacrifices (regardless of whether it is an enemy or ally) before the skill activates will increase the damage.
Cestus
The Cestus is a front-row special-type attacker. It is a warrior class that fights using its trained fists as weapons. It can shoot its fists accurately where it aims, and also specializes in blocking body parts.
Arm Break – A close, single-enemy break attack. There is a fixed chance of inflicting Arm Bind on the enemy.
Blood Rampage – A skill that reflexively fires fists in response to damage. Each time your HP is lowered, there is a fixed chance of performing a weapon attribute attack on the enemy.
Demon Fist – A close, single-enemy break attack that consumes its own HP and will diffuse left and right of the enemy it hits.
Title: Continuous Attacking Fist Fighting Style
A combo based single target specialist
Cross Counter: When allies in the same row get hit by a physical attack, counter with a melee bash attack and bind the appropriate part.
Lead Blow: Do melee bash damage to 1 enemy. If the enemy is afflicted with a bind or status effect, chase the attack with a skill with the same bind/status effect.
Title: Impactful Fist Warrior
A Cestus that revolves around high risk and high reward
Return From Hell: Does melee bash damage to 1 enemy. Damaged is increased as the HP of all party members decreases.
Break Soul: Does melee bash damage to all enemies. Heals the user for a percentage of the damage done.
Arm Break – A close, single-enemy break attack. There is a fixed chance of inflicting Arm Bind on the enemy.
Blood Rampage – A skill that reflexively fires fists in response to damage. Each time your HP is lowered, there is a fixed chance of performing a weapon attribute attack on the enemy.
Demon Fist – A close, single-enemy break attack that consumes its own HP and will diffuse left and right of the enemy it hits.
Title: Continuous Attacking Fist Fighting Style
A combo based single target specialist
Cross Counter: When allies in the same row get hit by a physical attack, counter with a melee bash attack and bind the appropriate part.
Lead Blow: Do melee bash damage to 1 enemy. If the enemy is afflicted with a bind or status effect, chase the attack with a skill with the same bind/status effect.
Title: Impactful Fist Warrior
A Cestus that revolves around high risk and high reward
Return From Hell: Does melee bash damage to 1 enemy. Damaged is increased as the HP of all party members decreases.
Break Soul: Does melee bash damage to all enemies. Heals the user for a percentage of the damage done.
Hound
The Hound is a long-distance summons attacker type. It is a hunter class that specializes in use of the bow and arrow. It works together with a hound and falcon, and triumphs in attacking and binding enemies’ body parts.
Falcon Whistle – Summons a falcon. A falcon can also be summoned while moving in the dungeon.
Wings Flash – A fast, distant, single-enemy stab attack. After, a falcon will swoop down on the row of the enemy that was attacked for an additional slash attack.
Hound Whistle – Summons a hound. A hound can also be summoned while moving in the dungeon.
Rescue Sign – With the help of the hound, recovers an ally from an abnormal status and heals their HP.
Title: Falcon Specialist
Million Shot: At the beginning of the next turn, do 4-16 ranged stab attacks to all enemies (each target can only be hit a maximum of 4 times)
Ice Beak Attack: Does ranged stab damage to all enemies. Afterwards, the falcon does ranged ice damage to all enemies.
Title: Hound Specialist
Medical Lick: The dog does 5 random heals among all allies (each ally can only be healed a maximum of twice)
Leg Armor Pierce: Does ranged stab damage to 1 row with a chance to leg bind. Afterwards, if a target is leg bound, the dog will do a bash attack.
Falcon Whistle – Summons a falcon. A falcon can also be summoned while moving in the dungeon.
Wings Flash – A fast, distant, single-enemy stab attack. After, a falcon will swoop down on the row of the enemy that was attacked for an additional slash attack.
Hound Whistle – Summons a hound. A hound can also be summoned while moving in the dungeon.
Rescue Sign – With the help of the hound, recovers an ally from an abnormal status and heals their HP.
Title: Falcon Specialist
Million Shot: At the beginning of the next turn, do 4-16 ranged stab attacks to all enemies (each target can only be hit a maximum of 4 times)
Ice Beak Attack: Does ranged stab damage to all enemies. Afterwards, the falcon does ranged ice damage to all enemies.
Title: Hound Specialist
Medical Lick: The dog does 5 random heals among all allies (each ally can only be healed a maximum of twice)
Leg Armor Pierce: Does ranged stab damage to 1 row with a chance to leg bind. Afterwards, if a target is leg bound, the dog will do a bash attack.
Shaman
The Shaman is a back-row support specialist. It is a medium class that can communicate with things unseen, and is able to heal wounds and acquire various divine protections.
Prayer: Guard – Increases all allies’ defense power for three turns. By increasing its level, the amount of turns the effect lasts will also increase.
Gospel – When using a strengthening skill, this recovers the HP of the targeted ally.
Oracle: Ranbu – Cancels fire, ice, and thunder through prayer, unleashes a distant attack with those attributes, and reduces those attributes until the end of the turn.
Title: Divine Punishment
A Shaman that specializes in dispelling buffs and debuffs for different effects.
Oracle: 3 Runs: Dispel “Prayer: Blaze/Hail/Lightning” from all allies, and do 5 random ranged attacks of the same element to all enemies.
Possessed by God: Dispel the user’s 3 buffs, and do an attack to 1 enemy with your equipped weapon, and decrease the attack power of all 6 types until the end of the turn.
Title: Divine Favour
A Shaman that revolves around healing and buffing.
Holy Sanctuary: For this turn, when any ally is hit by a bind or status effect, sacrifice 1 buff to nullify it.
Prayer: Long Life: For 3 turns, increases the max HP of all allies. Duration increases with skill level.
Prayer: Guard – Increases all allies’ defense power for three turns. By increasing its level, the amount of turns the effect lasts will also increase.
Gospel – When using a strengthening skill, this recovers the HP of the targeted ally.
Oracle: Ranbu – Cancels fire, ice, and thunder through prayer, unleashes a distant attack with those attributes, and reduces those attributes until the end of the turn.
Title: Divine Punishment
A Shaman that specializes in dispelling buffs and debuffs for different effects.
Oracle: 3 Runs: Dispel “Prayer: Blaze/Hail/Lightning” from all allies, and do 5 random ranged attacks of the same element to all enemies.
Possessed by God: Dispel the user’s 3 buffs, and do an attack to 1 enemy with your equipped weapon, and decrease the attack power of all 6 types until the end of the turn.
Title: Divine Favour
A Shaman that revolves around healing and buffing.
Holy Sanctuary: For this turn, when any ally is hit by a bind or status effect, sacrifice 1 buff to nullify it.
Prayer: Long Life: For 3 turns, increases the max HP of all allies. Duration increases with skill level.
Dragoon
The Dragon is a front row, defense specialization-type that wears hard armor for dragon-esque high defense. Not only can it defend, but when the chance presents itself, it triumphs in attacking by bombarding the enemy.
Line Guard – A skill that reduces the effects of physical attacks on one row of allies during the turn it is cast.
Gun Mount – Maintains the effect of the guard skill used the previous turn and performs a ranged strike attack. This skill unifies both offense and defense.
Barrage Wall – A skill that fires a blind barrage of special bullets while also lowering the physical attack power of the enemy. It performs a ranged strike attack on all enemies and reduces the enemy’s physical attack power for three turns.
Title: Kongo Dragoon
A Dragoon that specializes in guarding. It can learn a variety of guard-based skills and will act as a reliable shield for the party.
Title: Gunfire Dragoon
A Dragoon that specializes in cannon fire. In addition to the further added damage of its cannon-based skills, it can also invoke status ailments.
Line Guard – A skill that reduces the effects of physical attacks on one row of allies during the turn it is cast.
Gun Mount – Maintains the effect of the guard skill used the previous turn and performs a ranged strike attack. This skill unifies both offense and defense.
Barrage Wall – A skill that fires a blind barrage of special bullets while also lowering the physical attack power of the enemy. It performs a ranged strike attack on all enemies and reduces the enemy’s physical attack power for three turns.
Title: Kongo Dragoon
A Dragoon that specializes in guarding. It can learn a variety of guard-based skills and will act as a reliable shield for the party.
Title: Gunfire Dragoon
A Dragoon that specializes in cannon fire. In addition to the further added damage of its cannon-based skills, it can also invoke status ailments.
Warlock
The Warlock is a back-row attacker-type, and user of ancient magic handed down from olden times. It can manipulate the attributes of fire, ice, and lightning to attack enemies.
Fireball – A magic skill that hits the enemy with a fireball. It is a ranged fire attribute attack that will diffuse left and right of the enemy it hits.
High-Speed Casting – A skill that lets you use casting skills without consuming a turn, but increases the amount of TP the skill consumes.
Casting: Compression Art – In exchange for only hitting one enemy, the power of the magic skill you use the following turn increases.
Title: Six Element-Controlling Monk
A Warlock who freely controls the physical attacks of slashing, stabbing, and breaking in addition to the elements of fire, ice, and thunder. It is endowed with almighty fighting strength.
Title: Ruler of Fire, Ice, and Thunder
A Warlock who is more powerful in the elements of fire, ice, and thunder. It cannot use physical attacks, but it is the greatest class when talking about the elements.
Fireball – A magic skill that hits the enemy with a fireball. It is a ranged fire attribute attack that will diffuse left and right of the enemy it hits.
High-Speed Casting – A skill that lets you use casting skills without consuming a turn, but increases the amount of TP the skill consumes.
Casting: Compression Art – In exchange for only hitting one enemy, the power of the magic skill you use the following turn increases.
Title: Six Element-Controlling Monk
A Warlock who freely controls the physical attacks of slashing, stabbing, and breaking in addition to the elements of fire, ice, and thunder. It is endowed with almighty fighting strength.
Title: Ruler of Fire, Ice, and Thunder
A Warlock who is more powerful in the elements of fire, ice, and thunder. It cannot use physical attacks, but it is the greatest class when talking about the elements.
Masurao
The Masurao is a front-row attack specialist warrior-type that freely wields a sharp sword to cut its enemies in two. Masters are said to wield multiple swords.
Oni Musou – A skill with a great number of hits to increase the given damage.
Parry – A quick, close, single-enemy slash attack. After the target’s action, it delivers one more close slash attack.
New Formidable Foe – Summons an enemy to battle. The rare individual rate is raised and there is a fixed chance that continuous battles will occur.
Title: First-Class Four Heavens Warrior
A Masurao equipped with several swords that specializes in multi-hit attacks. With its maximum of four swords, it can slice up several enemies at once.
Title: Peerless Sword Warrior
A Masurao that specializes in fighting with a single sword. Since it can learn various one-on-one sword techniques, it specializes in attacking single enemies.
Oni Musou – A skill with a great number of hits to increase the given damage.
Parry – A quick, close, single-enemy slash attack. After the target’s action, it delivers one more close slash attack.
New Formidable Foe – Summons an enemy to battle. The rare individual rate is raised and there is a fixed chance that continuous battles will occur.
Title: First-Class Four Heavens Warrior
A Masurao equipped with several swords that specializes in multi-hit attacks. With its maximum of four swords, it can slice up several enemies at once.
Title: Peerless Sword Warrior
A Masurao that specializes in fighting with a single sword. Since it can learn various one-on-one sword techniques, it specializes in attacking single enemies.
Herbalist
The Herbalist is a back-row recovery specialist who uses various medicinal plants known as herbs. And they’re not only to heal wounds—they can also be used for poisonous attacks.
Cure Herb – A skill that heals one ally’s HP using herbal cure arts.
Poison Smoke – Throws a smoke ball that contains toxins, and has a fixed chance of poisoning a row of enemies. It also reduces resistance to poison for three turns.
Dark Smoke – Throws a smoke ball that keeps the tears flowing, and has a fixed chance of blinding a row of enemies. It also reduces resistance to blindness for three turns.
Title: Benevolent Herb Master
A Herbalist that specializes in heal techniques using herbs. Those various recovery skills will become a strong power in keeping the party alive.
Title: Ingenious Poisoner
A Herbalist that specializes in using poisonous herbs. It is a class that defeats enemies by inflicting them with status ailments.
Cure Herb – A skill that heals one ally’s HP using herbal cure arts.
Poison Smoke – Throws a smoke ball that contains toxins, and has a fixed chance of poisoning a row of enemies. It also reduces resistance to poison for three turns.
Dark Smoke – Throws a smoke ball that keeps the tears flowing, and has a fixed chance of blinding a row of enemies. It also reduces resistance to blindness for three turns.
Title: Benevolent Herb Master
A Herbalist that specializes in heal techniques using herbs. Those various recovery skills will become a strong power in keeping the party alive.
Title: Ingenious Poisoner
A Herbalist that specializes in using poisonous herbs. It is a class that defeats enemies by inflicting them with status ailments.
Reaper
The Reaper is a front-row weakness-inflicting attacker. It sickens and weakens its opponents with a mysterious power called miasma, and possesses a unique style reaping its scythe.
Miasma Armament – A skill that sees the Reaper cloaked in miasma and moved to combat readiness. It consumes its own HP and remains in the “Miasma Armament” state for three turns.
Jugon Sickle – A close, single-enemy slash attack. When in the Miasma Armament state, there is a fixed chance it will inflict a curse effect on the enemy.
Soul Gathering – A skill that draws in the miasma of surrounding monsters. It increases the encounter rate and amount of experience points acquired for a fixed amount of steps.
Title: Death-Spreading God of Death
A Reaper that fights spreading more diverse status ailments in its miasma-wearing state. Depending on your battle strategy, you can also inflict great damage.
Title: Death-Distancing God of Death
A Reaper that demonstrates its power to protects its allies in its miasma-wearing state. It specializes in support, protecting its allies and weakening its enemies.
Miasma Armament – A skill that sees the Reaper cloaked in miasma and moved to combat readiness. It consumes its own HP and remains in the “Miasma Armament” state for three turns.
Jugon Sickle – A close, single-enemy slash attack. When in the Miasma Armament state, there is a fixed chance it will inflict a curse effect on the enemy.
Soul Gathering – A skill that draws in the miasma of surrounding monsters. It increases the encounter rate and amount of experience points acquired for a fixed amount of steps.
Title: Death-Spreading God of Death
A Reaper that fights spreading more diverse status ailments in its miasma-wearing state. Depending on your battle strategy, you can also inflict great damage.
Title: Death-Distancing God of Death
A Reaper that demonstrates its power to protects its allies in its miasma-wearing state. It specializes in support, protecting its allies and weakening its enemies.
Weapon Upgrading
Upgrading a weapon will now label it as +1, +2, etc and will increase the weapon's attack power. Upgraded weapons that have been maxed out can be recycled for materials to upgrade other weapons.
Dungeoneering
Dungeon layout will change depending on the time of day, along with monster appearances.
Dungeons will have mining, gathering and fishing spots.