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Dragon Age: Inquisition Pre-Release Thread

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,596
Location
Mazovia
After watching the stream I have several conclusions. I might be wrong though - didn't personally play the game.

DA3 looks like a rpg for people that never played an rpg. It's closer to Sims Medieval than to Dragon Age Origins.

1. Replacing the wound system with ME3 health system and making "death" of player characters meaningless.

It appears that Dragon Age 3 will feature a regen health system. The life bar will be divided into segments that will refill. If the enemy isn't able to bring one of the segments beyond zero hit points it will go back to full capacity after the battle. It makes usage of potions and conversing health through a dungeon crawl less of an issue. Which sucks. Also the penalty for dying isn't a wound that will bring down your stats. The punishment this time is it taking one your health segments away. While the wound system wasn't perfect (medkits were just another form of potions and there were too many of them) you still tried to avoid getting them. Now a fallen hero after getting up is just as effective as he was before getting slain. We wouldn't want any difficulty in our game would we?

On top of that, now anyone can revive downed PC. Instead of the classic revive spell (which should be rare and costly) now we have health grenades (WTF?!) and even a warrior can revive people just interacting with them. ME3 multiplayer style.

Losing a fight with features like that will be really hard.

2. Warrior range abilities and retarded challenge skill.

I can stress enough how stupid the grappling chain attack is (similar to Scorpion's attack from MK) But beside looking ridiculous it also gives the warrior the ability to compensate for archers, mages and other ranged enemies. Instead of making archers a formidable challenge for a melee character, now you can grab them and bring them to you one by one, so you and your other warrior buddies can hack them to pieces. Are they really afraid people will throw their gamepad (because it's their target audience) at the wall after an encounter with an archer team where the PC got killed because he charged directly at them like an idiot?

Challenge skill seems game breaking to me. In the stream Cassandra runes toward a heavy shield enemy (such a lazy enemy design) challenges him and he instantly faces her and get assraped by Varric and Vivienie who shoot him in the back. It feels like taken from a MMO and yeah I know DAO had aggro skill which was also kinda lame. But there it could at least fail and lasted limited period of time. In the stream it looked like it's an ability with 100% effectiveness. It always works so people will just spam the shit out of it.

Again it seems like Bioware is trying to hold my hand. Because I'm too stupid to position the characters to attack myself.


3. Respawning enemies and level "suggestions".

Laidlaw stated that certain areas will have respawning enemies and only big enemies like Dragons and plot based enemies won't respawn. What the fuck is this? Age of Diablos? (It's already Age of Dildos judging by the LGBT squad-mates but that's a separate issue) It smells to me like combat filler and incoming level grind. God forbid if you will have to backtrack to complete a quest in the area that you already been to, but the quest unlocks at a higher level. Killing the same enemies in the same area for 5th time sure will be fun.

I think all of this is tied to the level suggested plot quest. Game will tell the player what level he should have before activating main storyline quest. Why won't you let me fail Bioware? Why won't you let me get my ass handed to me? Even worse the suggestion thing looks like it's taken out of TOR where planets had suggested levels written below them.

What is this training wheels bullshit?


4. Stationary enemies.

During one of the fights someone asked if you can run away. And Laidlaw responded that - yes - when the combat becomes too hard for you, player can just retreat and the enemy won't follow you. The fuck? Is this some way to get rid of kiting or did they fear that the player might die, so they'll let him get away and pat him on the head when he cries that a big bad Templar kicked them in the ankle? Seems like the latter. I understand that enemies that are guarding something won't give chase, but when a group of knights have a clear advantage they should run them (PCs) down and finish them off. But the player can't get frustrated - they have to prevent that at all cost.


5.

Difficulty level.

The chat spewed out a question about how hard will the Normal Difficulty level be (which was played during the stream). Laidlaw shifted his giant gut and belched out that it is designed to be pretty easy. Ok... so how easy is the Easy Difficulty? Will be it like in ME3 but with different names, so people won't get pissed this time?

Easy - Plot
Normal - Easy
Hard - Normal.

Jesus, I hope not.

6. Ledges.

Ledges now can be used to push your enemies into bottomless pits and kill them. Cool. But, why when the PC character falls instead of game over he just respaws in the place where the fight started? Are they putting in some platform jumping levels - Ultima 8 style - or are they just afraid that people are too stupid to use a bridge without dying 30 times?


Basically it feels like they are aiming at non-gamers and are making the game as streamlined and as easy as possible. If this is true, this game will be even worse than I expect it to be.

Why, Bioware, why.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Thank you for the breakdown. There's no way I was going to watch a stream about this atrocity.
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
Yeah about the only thing worthy of praise here is the relatively low system requirements compared to other AAA products. Especially the support for Windows XP. Can't say for sure of course if that's something they actually care about or are just too lazy to upgrade, still it's a nicety that's becoming rarer and rarer.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,237
Location
Space Hell
Bioware does not understand why games like Mount & Blade are so poplar despite their complexity, hard combat and bad graphics. They are trying the same old approach - "Our surveys say that Dead Space is too scarly - fix it!". "Skyrim is successful - make it DAI Skyrim", "DA2 failed - improve graphics". Game, designed by a committee.
 

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,441
Location
[redacted]
Codex 2013 Codex 2014
Basically it feels like they are aiming at non-gamers and are making the game as streamlined and as easy as possible. If this is true, this game will be even worse than I expect it to be.

Why, Bioware, why.
Haven't you heard? Gamers are dead, Kotaku said it so it must be true.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
I'm glad there's no full health regen after battle. When you're down to few last segments, it makes significant difference in the middle of a Dungeon Crawl. There wasn't something like that since BG2 in Bioware game.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
PoE suddenly doesn't look so bad, isn't it?
It looks good to me, considering they're playing on normal difficulty. I think it's gonna be a solid AAA title, nothing more, nothing less. Also, more people should actually watch the video and not jump to conclusions based on Tytus's impressions.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,788
:lol:

No magical healing plus an 8 health potion limit (hmm, this is also familiar) seem great. With that in mind, the limited health regeneration doesn't seem too bad.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
This shows that it doesn't really matter what features you choose unless we can see them connected in big picture. If someone says limited health regen is inherently bad, I'd say fuck you, show me the whole system first and then let's decide if it's good or bad. If potion limit + no healing spells + bars with health regeneration + encounter/enviroment design are all result of well thought out design concept, it might work really well... or not. We won't know until we see it whole "in the motion".

That's why shit like "cooldowns are always bad no matter what" make me cringe...
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,605
Location
Your ignore list.
But following Bioware's track record, they most likely found this to be a cool concept in other games (I'm guessing the Souls games here) and decided to copy paste it, like they did with Skyrim, without any consideration if it fits their own game.

So like the Mass Effects, Bioware throws out three games from the same series with completely different mechanics, showing a complete lack of consistency.
 
Unwanted

Goat Vomit

Andhaira
Andhaira
Joined
Apr 15, 2014
Messages
391
That's why shit like "cooldowns are always bad no matter what" make me cringe...
Arbitrary cooldowns are always bad no matter what though.
I don't need to watch this to know that is targeted towards the lazy and emotianally engaged social-justice gamer experiencer.
2lbgdhk.jpg


Then it's a waste of time that would be better spent designing attractive female character. This game has none so far.

NOW you're onto something!

They should make it so that all the sex options are either hideous beyond repair (quasi-modo style) or really awkwardly alien in bodily parts (you hump their elbow etc) or obviously disease ridden whores with missing teeth and 10 layers of make-up cliche.

Choices but with a downside and all that!
Actually I'd like to see something like this to troll the romance tards at the end of the main quest:
qFcnAiG.jpg
 
Joined
Jul 11, 2010
Messages
3,212
Location
Vostroya
Actually I'd like to see something like this to troll the romance tards at the end of the main quest:
qFcnAiG.jpg
Well, as for "unfucking a girl" there's always that:
Type III

Type III (infibulation) is the removal of all the external genitalia and the fusion of the wound. The inner and/or outer labia are cut away, with or without removal of the clitoris. Type IIIa is the removal and fusion of the inner labia, and Type IIIb of the outer labia.[9]

A single 2–5 mm-hole is left for the passage of urine and menstrual blood by inserting something into the wound.[52] The vulva is then closed with surgical thread, agave or acacia thorns, or a poultice of raw egg, herbs and sugar. The girl's legs are tied together to help the tissue bond; the bindings are loosened after a week and usually removed after two.[53] The parts that have been removed might be placed in a pouch for the girl to wear.[54] Comfort Momoh, a specialist midwife in England, describes an infibulation:

[E]lderly women, relatives and friends secure the girl in the lithotomy position. A deep incision is made rapidly on either side from the root of the clitoris to the fourchette, and a single cut of the razor excises the clitoris and both the labia majora and labia minora.

Bleeding is profuse, but is usually controlled by the application of various poultices, the threading of the edges of the skin with thorns, or clasping them between the edges of a split cane. A piece of twig is inserted between the edges of the skin to ensure a patent foramen for urinary and menstrual flow. The lower limbs are then bound together for 2–6 weeks to promote haemostatis and encourage union of the two sides ...

Healing takes place by primary intention, and, as a result, the introitus is obliterated by a drum of skin extending across the orifice except for a small hole. Circumstances at the time may vary; the girl may struggle ferociously, in which case the incisions may become uncontrolled and haphazard. The girl may be pinned down so firmly that bones may fracture.[55]
Type III FGM is concentrated in Djibouti, Eritrea, Ethiopia, Somalia and Sudan; about eight million women in Africa, 15 years and older, have experienced it.[14] The vulva is opened with a penis or knife for sexual intercourse.[10] Psychologist Hanny Lightfoot-Klein interviewed 300 Sudanese women and 100 men in the 1980s:

The penetration of the bride's infibulation takes anywhere from 3 or 4 days to several months. Some men are unable to penetrate their wives at all (in my study over 15%), and the task is often accomplished by a midwife under conditions of great secrecy, since this reflects negatively on the man's potency. Some who are unable to penetrate their wives manage to get them pregnant in spite of the infibulation, and the woman's vaginal passage is then cut open to allow birth to take place. ...

Those men who do manage to penetrate their wives do so often, or perhaps always, with the help of the "little knife." This creates a tear which they gradually rip more and more until the opening is sufficient to admit the penis. In some women, the scar tissue is so hardened and overgrown with keloidal formations that it can only be cut with very strong surgical scissors, as is reported by doctors who relate cases where they broke scalpels in the attempt.[56]
The vulva is opened again (known as defibulation or deinfibulation) for childbirth and restored afterwards (reinfibulation). There is also a process, known in Sudan known as El Adel, in which the vagina is cut again and tightened to mirror the size of the first infibulation. This may be performed before marriage, after childbirth and divorce, and to prepare elderly women for death.[57]
xb2MQzG.png

Which reminds me, you'll never see SJWs talking about it, because a) black people can do no wrong and b) if they are doing something wrong, then it's just evil white male patriarchy's fault, also c) cultural relativism is evil and racist.
 
Unwanted

Goat Vomit

Andhaira
Andhaira
Joined
Apr 15, 2014
Messages
391
:incloosive:
What a great culture, we have so much to learn from them. Truly western Christian cultural values pale in comparison to such enlightened traditions.

Just excuse me for a moment while I go and throw up.
 

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