Let me see if I can be a good second rate
CrustyBot
http://forum.bioware.com/topic/502779-please-just-copy-dark-souls-1s-melee-as-much-as-possible/
Because dark souls 1 melee was amazing. Having each weapon defined by their reach, speed and move set is a million times more interesting than having a whole bunch of weapons +stat, -stat. To give you an example, in dark souls combat it is usually a really bad idea for a character to be swinging a great sword around in close quarter areas like narrow ledges and stairways, because the sword would just keep on staggering the weilder and tire them out with each swing of the sword swinging into the wall. In that type of envirnoment, the character would do a whole lot better by weilding some sort of thrusting weapon like a spear, or a rapeir which is shorter than a spear but lighter and faster.
This is a party based tactical game, not an action game. Or at least I hope it is. Distinguishing weapons in that way doesn't really make sense in this context
Apparently, tactical games don't have much use for weapon stats aside from POWER and ELEMENTAL DAMAGE.
Dark Souls was abysmal, so no thank you.
I kept rolling into the abyss in Anon Londo, but I don't get it.
Please don't copy anything from common grinders.
Thanks.
Wat.
No health regeneration is bad enough, I don't want no stamina regen + instakill by skeletons in this game on top of that.
Git gud.
Party based combat. Not a twitch-based single player action game.
I should have known we, the Codex, had a common ground with the BSN. Maybe the reason they buy BioWare games is some sort of stockholm syndrome?
Here is the thing, you can't shape events in both settings be it ME and DA, it's a rail road. Just like with DS.
>Someone else answers: Your first paragraph makes absolutely no sense to me.
I know the dev team has stated in the past that they really admire the Souls games for their level cohesion. Keep in mind Dark Souls and Dragon Age worlds are so completely different that Bioware could only try to emulate it in theory.
What do the settings have to do with, fuck it.
The best part is that BioWare already seems to be copying Dark Souls. Good gameplay is good gameplay dammit.
http://forum.bioware.com/topic/501953-inventory/
I think inventory is one of the less complex things in games due to it just being a collection of objects. I think where the complexity comes in is the user interface.
Smile and nod.
One of the best things was the way you could move stuff to the junk list . Much easier to go to a merchant and one click and all sold instead of going thru all of your inventory . I have gone back to Skyrim and it`s a pain in the butt to go thru the inventory .
Thank God looting junk was made quick and fun. Scratch that last part.
Epic battle between people who want a grid inventory and those who are happy with a list. Because apparently that could totally help you see the differences between items.
http://forum.bioware.com/topic/502648-why-i-love-bioware/
I just wanted to let you guys know the creativity and art I have seen in Dragon Age: Inquisition so far is astounding. You have such a talented team, and I'm just so honored that you guys are willing to let a little bit of each of you enter into my household, and share your amazing ability with me.
Someone loves the fabulous attires, I see.
:Bazrah, did you know Inquisition has been the longest in development game in the history of Bioware. <wall of cocksucking text>
:No it isn't, mate.
:I am just glad Inquisition will be an awesome game, Finally after 3 Years, I can finally play Inquisition. I am just worried about top concerns on Inquistion from DK to Previous saves.
Good to see someone is ever optimistic.
http://forum.bioware.com/topic/502734-how-deep-is-your-love-bioware/
Here I was hoping for some circus. And I'm met with this OP:
So we have finally got the scoop on the specializations. What we know so far is that they are three specializations for each class and the character will only be able to choose one per playthrough because of the supposed reactivity that goes with it. This does beg the question of how deep will the skill trees be in this installment? I figure since they are not as much as Dragon age 2 or 1 collectively we should get longer and more thought out specialization trees.
On terms of specialization, it would be amazing if we could use our specialized skills in keep dynamics. If I could send out a hit more efficiently due to my character being well versed in the Assassination that would add a lot to reactivity. As well as adding a layer of more reactivity with extra specialization dialogue options.
About Gameplay. In the BioWare forums, which is actually rare.
I remember that BioWare wasn't very classy with its moderation of the forums, worse still when they had to censor people. But what the fuck just happened?
http://forum.bioware.com/topic/502901-less-experimentation-with-the-formula-in-the-future/
Is anyone else worried that DA2 will be Bioware's last attempt at experimenting with the chosen-one-saves-the-world formula. I mean, they attempted to make something slightly different and few of us bothered to even acknowledge the effort.
Is anyone else worried that they won't ever push the envelope just because DA2 was abysmal??
No, thanks. If I wanted to play the same game again with a different story and maps, I would play Call of Duty or Halo. I liked the changes DA:II brought to the table.
All of them!
The dialogue wheel was a huge change when it became implemented, and it continues to grow and evolve. Combat mechanics have changed drastically between their games and will continue to evolve.
Its like watching the forces of Chaos root for the future of someone's cancer.
I think its great that Bioware has been more and more adventurous with their DLC.
Remember the time of expansions packs? Me neither! Post release content isn't about adding to the original game, but rather creating these bubbles of content that are the only place in the world where stealth can be used.
Less experimentation = Stagnant.
Stagnant = Downfall.
Its almost as if I'm studying a brainwashed bubble community where everyone can't help but repeat the Dogma of Truth and Progress.
I hope they make more use of controllers, specifically the ps3/4
I am replaying DAO and it sucks that they don't make use of the r1/l1 buttons. It'll be perfect for adding your skills/attacks
I wish more people made Experiments® with the mouse and keyboard.
I don't think the problem with da2 was the changes. Despite the fact that I hate that abomination with a burning passion, I actually appreciate their ideas of doing sth other than "saving the world" grand story.
You don't get to pretend that this isn't a saving shit story by limiting the gameworld to merely less than the entire planet.
http://forum.bioware.com/topic/5028...ers-to-be-just-like-every-other-bioware-game/
Please let there be butthurt.
Every plot and character Bioware has made is based fairly closely on KotOR and Baldurs Gate 2. It's getting a bit old imo. I'm just saying
AWAY YOU TRORRR!
That's what the people want.
Awfully self aware, aren't we.
Bioware are prety much the only developers who do this kind of game. I like the format. Start game, gather followers, grow to love/hate the characters, profit.
But they do change the characters up a little, i mean they are difference races and have different agendas and their characters are unique for the most part. The formula is what makes it a Bioware game.
That last paragraph is not just self aware, its like with every phrase he's suddenly remembering he's there to defend BioWare's creativity.
How does DA2 fit into that scheme?
By being horrible.
Formula isn't the same as story. "Gather forces at different hubs to defeat your enemy" is a formula not a story and I see nothing wrong with using that outline.
Thank God that one has no bearing on the other.