Burning Bridges
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a) Indies are coming out like crazy and thus quite often we get Alpha versions.
FTFY
a) Indies are coming out like crazy and thus quite often we get Alpha versions.
Run that by me again?literate gaming journalism
Well it does sound kind of pretentious. "FPS/RPG" was how I thought about them back in the day, except there was also Thief so it was kind of murky.
I actually think it's a really good period for gaming but for completely different reasons that the article says:
a) Indies are coming out like crazy and thus quite often we get gems. That was much, much harder in the previous years..
b) We got past the fad of "real time is the only true way to go, turn based is old and boring" and we get both in decent amounts. I think mainly the nuXCOMs and D:OS are to be thanked for this. A bit less WL2. Still an important change after a long period where EVERY major developer hated turn-based with passion, for whatever reason...
Well, genre definitions usually are a retroactive thing. Just look at early 80's metal scene where terms like "speed metal", "thrash metal", "death metal", "black metal" etc. were used pretty liberally since no one really knew how to properly define them. Many of the "immersive sim" things that Thief did were simply considered a piece of natural evolution of computer games, except that it never actually took place outside a rather small group of games until decline swallowed everything.Isn't inclusion of Thief in this "genre" a bit revisionist thing? From what I recall, back in the day, everyone just called it stealth game and many people still call it that.
Does anyone actually do that?Furthermore, I never really understood what is the fundamental difference between Deus Ex and Bloodlines that puts them in two different "genres".
I assure you there is no shortage of retards that think Bioshock/Dishonored/NuDeusEx are the best things ever
This is actually a complicated topic. I for one have never been able to get as immersed as my top 3 C64 games: Bards Tale, Pirates, Elite.
One interpretation goes that it was because of age, the other because of what they left out.
confused of what you mean "rots in the dark" those games are still hailed as some of the best games ever by fans, and even mainstreeam media. Their memories, at least are still pretty much intact and people still compare modern release to the classics. So i disagree, if they are "rotting in the dark" in that regard.Fuck you RPS. Tired of the constant praise and support mediocrity gets these days while the rots in a dark hole.
Modern dumbed down Immersive Sims will not die. I assure you there is no shortage of retards that think Bioshock/Dishonored/NuDeusEx are the best things ever while ignoring the far superior history or missing the point entirely when they do look into it.
It seems that ten years after the arms-race between AAA companies began, we are moving to a new phase where customers have a much stronger say in what gets funded, thanks to digital delivery + crowdfunding + by all means thanks to the experience that the audience has built up throughout those 10 years and the resistance it built up to various "marketing tricks" and gamification techniques.
I also agree completely with the reddit quote about the oversaturation of the market, the backlog phenomenon, and digital distribution having the unintended effect of suddenly reducing demand due to the way it allows people to easily build up stockpiles of the product, thus driving prices of new products down, or, being unable to drive them down, killing demand.the momentum of technology improvement is slowing down and having slightly better graphics doesn't translate into sales numbers so large as those it used to translate to, back when games used to look a lot better from one year to the next. Some concrete evidence:
- 'Call of Duty: Advanced Warfare' US Retail Sales Reportedly Less Than 'Ghosts'
- EA blames transition to new consoles for lacklustre sales of Battlefield 4, not quality issues
- Ubisoft Stock Plummets After Botched 'Assassin's Creed: Unity' Launch
- Tomb Raider has sold 3.4 million copies, failed to hit expectations
- More Evidence Activision’s Destiny Sales are Missing Expectations
- Will 'The Elder Scrolls Online' Have The Last Laugh With Its Subscription Fee?
Immersive sims are more similar to classic crowd-pleasing shooters than Bethesda's games are.
They should be more accessible. Yet they're failing to break through. WTF is going on?
Every year is the best year in gaming, because you have the good games coming out right now and all of the good games from the previous years to play.
I'm only half joking too! The biggest loss from year to year is multiplayer games that no longer have large communities, but one can still get some friends and acquaintances together to play Civ 4 or Age of Empires II. And many games like Doom or Thief still modding and mapping scenes that are about as big as they've ever been.
To be honest and considering those facts, I can't complaing about gaming.
To be honest and considering those facts, I can't complaing about gaming.
Wut? Yes you can. You can complain what it has become in its modern state, and how it probably will never recover. How it has lost its true identity as an art form. How future generations, having learnt from this awful, awful one, will translate what they learned, probably into something even worse. How the overly commercialised will always dominate, and the press will always be in the pockets of the AAA corporations. And so, so much more.
Yes, technically if you consider the glorious decades long past you have the biggest home entertainment library available and it keeps growing, for all the respective mediums, but that's no excuse to be a passive faggot about the situation.
You know these past 3 months i went through the nes/snes /genesis library and dear god how much of those games are shit.To be honest and considering those facts, I can't complaing about gaming.
Wut? Yes you can. You can complain what it has become in its modern state, and how it probably will never recover. How it has lost its true identity as an art form. How future generations, having learnt from this awful, awful one, will translate what they learned, probably into something even worse. How the overly commercialised will always dominate, and the press will always be in the pockets of the AAA corporations. And so, so much more.
Yes, technically if you consider the glorious decades long past you have the biggest home entertainment library available and it keeps growing, for all the respective mediums, but that's no excuse to be a passive faggot about the situation.
Completely ignorant statement. "Gaming has lost its identity as an art form" - how about you back this up? Concrete titles. I am all for bemoaning the decline but this cannot be done without also acknowledging areas where games have improved, dramatically in some ways. If you believe that more games are mainstream trash now than they were 10, 20 years ago, you clearly have selective memory; I was alive then and nope, it's the very same.
I used to be the very same guy as you, complaining that all games suck now, but now I think that's an ignorant statement. Some genres have become awful - RPGs - while others have refined themselves to incredible heights. Instead of throwing baseless phrases into the room I'd like you to illustrate your point with concrete titles. Nothing has really changed; AAA mainstream domination has been a thing since and well before Ultima 7. The amount of 'art' pearls we've been getting has been more or less constant I daresay.
The only outliers I can personally see are mainly three, four companies: Bullfrog, Looking Glass, Microprose and Origin.
"Gaming has lost its identity as an art form" - how about you back this up?