Would't development time and plot lines eventually spiral out of control having to deal with all the events and optional deaths that occurred in previous chapters?
e.g having to write events and dialogue for characters that very well may have died 3 chapters ago for the majority of players
Would't development time and plot lines eventually spiral out of control having to deal with all the events and optional deaths that occurred in previous chapters?
e.g having to write events and dialogue for characters that very well may have died 3 chapters ago for the majority of players
Yes. They're in now, wiith the first patch.Any info on an update with subtitles?
• Added options for subtitles. Click the button with the Close Captioning 'CC' logo on the Options page.
• Added missing Kickstarter backer names to credits
• Backer Crests that missed the initial deadline have been incorporated into the game.
• Challenge Achievement can now be gained, despite Iver losing a battle to Bellower
• Fix issue where ranked up units are unable to use their rank 2 & 3 abilites after loading from a save game
• Fix issue where bad save game files prevented the start menu from displaying.
• Numpad keys are now supported for Conversation option (1,2,3,...) and continue (SPACE, ENTER) hotkeys.
• Numpad keys are now supported for combat hotkeys (1,2,3,4)
• Fixed achievement names of Eagle Eye and Siege Archer
• Dredge Slag Slinger Backoff can now trigger at most once per turn. This addresses problems when Rook's Mark Prey ability is used on a Dredge Slag Slinger when multiple allies can hit it.
• Slingers that get hit while running away will now resume running away after their damage reaction animation completes
Story spoilers below.
• Silver Arrow in Bellower fight now longer requires Willpower to use
• Travel HUD no longer permanently disappears after Einartoft due to certain choices
• More supplies and renown increased throughout Chapter 6
• Nid no longer gains the incorrect number of points to spend on rank up
• Ekkill no longer appears incorrectly in certain events if he is left behind
• Iver is no longer required in the party after Einartoft when making certain choices.
• Fixed an error where Fasolt would stay with the party after Einartoft in certain branches.
Nid no longer gains the incorrect number of points to spend on rank up
Where do I find the save files? I know I can't save anytime but I want to keep my save for the next episode. And I'm pretty sure if I start a new game it will overwrite it.
I like this a lot more than SRR. It has butt rapingly difficuly combat, though the rest is confusing the hell out of me. Tbh I still haven't figured out where the caravan is going and why. I am guessing through the conversations, they might as well be written in Chinese.
It reminds me a lot of Cinemaware games like "Sinbad", which were just as confusing and yet you still wanted to play on.
I have started over and try to take notes of everything, if that's the only way of keeping up with the story.
And I understand now there is no real real purpose on the outset, caravan simply goes to Grofheim because that is your capital.
Did they patch the DRM-free version on GOG too? Or do those users need to wait an extra two weeks like they did for the game's release?Yes. They're in now, wiith the first patch.Any info on an update with subtitles?
• Added options for subtitles. Click the button with the Close Captioning 'CC' logo on the Options page.
• Added missing Kickstarter backer names to credits
• Backer Crests that missed the initial deadline have been incorporated into the game.
• Challenge Achievement can now be gained, despite Iver losing a battle to Bellower
• Fix issue where ranked up units are unable to use their rank 2 & 3 abilites after loading from a save game
• Fix issue where bad save game files prevented the start menu from displaying.
• Numpad keys are now supported for Conversation option (1,2,3,...) and continue (SPACE, ENTER) hotkeys.
• Numpad keys are now supported for combat hotkeys (1,2,3,4)
• Fixed achievement names of Eagle Eye and Siege Archer
• Dredge Slag Slinger Backoff can now trigger at most once per turn. This addresses problems when Rook's Mark Prey ability is used on a Dredge Slag Slinger when multiple allies can hit it.
• Slingers that get hit while running away will now resume running away after their damage reaction animation completes
Story spoilers below.
• Silver Arrow in Bellower fight now longer requires Willpower to use
• Travel HUD no longer permanently disappears after Einartoft due to certain choices
• More supplies and renown increased throughout Chapter 6
• Nid no longer gains the incorrect number of points to spend on rank up
• Ekkill no longer appears incorrectly in certain events if he is left behind
• Iver is no longer required in the party after Einartoft when making certain choices.
• Fixed an error where Fasolt would stay with the party after Einartoft in certain branches.